Thanks mate! Added a new type of 'enemy' tonight and got another level done! Trying to keep it varied, progressing, challenging but not too frustrating! Hard mix haha
I really like it @beefy_clyro. It is a memory game - I would use that in the description somewhere.
The typography is the biggest weakness in my opinion. I would find an elegant font and avoid a free hand style like this. It looks rough…only my opinion of course but I do not think the minimal simple graphics sit well with this font.
The gameplay is elegant and minimal as you say…it is inspiring also , it makes me want to think of my own creation.
@lycettebros Good point, I will definitely reference the memory aspect of it when I write the full description of it.
A few people have mentioned the font, some love it, some hate it .. seems a bit 'marmite'. I will definitely try another font before release, there isn't much text in it so will get all the levels done and then experiment. You got any ideas of font(s) you think would look good?
I'm glad it has somewhat inspired you though, if you create something from the inspiration, please do give me a shout so I can track your progress.
@beefy_clyro I suggest something like this a clean sans serif font is required. Futura may be too loaded but maybe a Univers or Trade Gothic Condensed...actually a condensed san serif I suggest.
Optima maybe also for something not so plain. If you use rounded coloured simple shapes then contrast it with a sharp font (like Futura).
A rounded Arial maybe too soft and bouncy and I so not see this app as soft and bouncy. Just thoughts.
I already have a small idea brewing based on this but it will be brewing for a long time as I am kinda burnt out with apps at the moment and have to concentrate of work. I am also waiting that burst of energy to return after spending a lot of time on one project (Pigpen).
As I come towards the end of the game, I've started looking at creating promotional images and an icon. I've also started toying with a more simplistic font as suggested by @lycettebros and others.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@beefy_clyro said:
As I come towards the end of the game, I've started looking at creating promotional images and an icon. I've also started toying with a more simplistic font as suggested by lycettebros and others.
Wow, that looks very professional and...I don't know.. Too cool
@beefy_clyro said:
As I come towards the end of the game, I've started looking at creating promotional images and an icon. I've also started toying with a more simplistic font as suggested by lycettebros and others.
That is exactly the right kind of Font @beefy_clyro, it is a soft sans serif font...keeps it clean but with a tint of style, French in fact which sync's beautifully with the title.
Congratulations!
Thanks a lot guys hopefully won't be too much longer now!
@SnapFireStudios ... The red dots you can not pass over on the reverse play. You collect the blue dots which vanish, if the red dots vanished as well you wouldn't have anything left. Although I leave them visible, you'll be surprised how many times you overlap and die as quite often you need to get between tight spaces. Hopefully you get what I mean?
Just to be a pain, I liked the old fancy text. It set a tone for the game that I think was really appropriate considering the rest of the presentation and the gameplay.
Hmmm I literally can't decide, I guess it's a bit marmite! On one hand I like the fancy text, then I look at the simple text and think that suits it ... Personally I quite like both! May have to do a vote lol
There's really not too much text in the game
@FallingBoxStudios said:
It looks really awesome! when will it be released?
Thank you. Not too sure on release date yet, almost finished the main parts of the game and then just got some tidying up to do. Wont be too long though hopefully
That last screenshot is really captivating! If you do the video with the same attitude, then It will be freaking awesome! I think Milieu will be a success!
Comments
Thanks mate! Added a new type of 'enemy' tonight and got another level done! Trying to keep it varied, progressing, challenging but not too frustrating! Hard mix haha
Glad to see you're still working on this!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Slowly but surely its progressing
@beefy_clyro will this be ported to android too, or iOS exclusively?
Need Help? Email Me | Templates | Full Game Source Code
hoped to see another video. cool its still progressing. cant wait till its finished. best of luck with it.
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
Probably will release on Android too!
Thanks mate, i'll try and update with another vid soon
I really like it @beefy_clyro. It is a memory game - I would use that in the description somewhere.
The typography is the biggest weakness in my opinion. I would find an elegant font and avoid a free hand style like this. It looks rough…only my opinion of course but I do not think the minimal simple graphics sit well with this font.
The gameplay is elegant and minimal as you say…it is inspiring also , it makes me want to think of my own creation.
@lycettebros Good point, I will definitely reference the memory aspect of it when I write the full description of it.
A few people have mentioned the font, some love it, some hate it .. seems a bit 'marmite'. I will definitely try another font before release, there isn't much text in it so will get all the levels done and then experiment. You got any ideas of font(s) you think would look good?
I'm glad it has somewhat inspired you though, if you create something from the inspiration, please do give me a shout so I can track your progress.
@beefy_clyro I suggest something like this a clean sans serif font is required. Futura may be too loaded but maybe a Univers or Trade Gothic Condensed...actually a condensed san serif I suggest.
Optima maybe also for something not so plain. If you use rounded coloured simple shapes then contrast it with a sharp font (like Futura).
A rounded Arial maybe too soft and bouncy and I so not see this app as soft and bouncy. Just thoughts.
I already have a small idea brewing based on this but it will be brewing for a long time as I am kinda burnt out with apps at the moment and have to concentrate of work. I am also waiting that burst of energy to return after spending a lot of time on one project (Pigpen).
As I come towards the end of the game, I've started looking at creating promotional images and an icon. I've also started toying with a more simplistic font as suggested by @lycettebros and others.
Wow, that looks very professional and...I don't know.. Too cool
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
This project looks great.
www.appdore.com || appdore twitter || appdore facebook
Bravo! I love the minimalist style. Keep it up, and please let us know when it's done!
That is exactly the right kind of Font @beefy_clyro, it is a soft sans serif font...keeps it clean but with a tint of style, French in fact which sync's beautifully with the title.
Congratulations!
Sorry if someone already asked, but if the red ones stay visible, why even have them? Otherwise, cool idea!
-- Thomas
Thanks a lot guys hopefully won't be too much longer now!
@SnapFireStudios ... The red dots you can not pass over on the reverse play. You collect the blue dots which vanish, if the red dots vanished as well you wouldn't have anything left. Although I leave them visible, you'll be surprised how many times you overlap and die as quite often you need to get between tight spaces. Hopefully you get what I mean?
Just to be a pain, I liked the old fancy text. It set a tone for the game that I think was really appropriate considering the rest of the presentation and the gameplay.
And it looked a little bit French.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Hmmm I literally can't decide, I guess it's a bit marmite! On one hand I like the fancy text, then I look at the simple text and think that suits it ... Personally I quite like both! May have to do a vote lol
There's really not too much text in the game
Yeah I like them both too umm lol.
Darren.
Don't you play the safe card with me … Pick one style god damn it lol
It's looking great. In regards to the font,
The first one creates a unique style to the game but as you can see it doesn't appeal to everyone, myself included.
The second one has a lot more appeal and can be accepted by a larger majority yet it loses the something extra to the uniqueness of the game.
It really comes down how you personally want the game, whether your going for creative, or the best way to appeal and get downloads/sales.
@CodeCell Thanks for that, very interesting points and ultimately true! I'm leaning more towards the second font at the moment to appeal to more
Just a little update .. I have been working on some screenshots for the game and will move onto the promo video next.
It looks really awesome! when will it be released?
Thank you. Not too sure on release date yet, almost finished the main parts of the game and then just got some tidying up to do. Wont be too long though hopefully
@beefy_clyro awesome
Do you have made a gameplay video already? Would love to see it in action!!!!
Benjamin
Hi Benjamin
There is only early action on the first page from the start, I will be working on a new promotional video soon and will post on here when done
That last screenshot is really captivating! If you do the video with the same attitude, then It will be freaking awesome! I think Milieu will be a success!
@gamestudent thanks! Hopefully the video comes out ok