@xSlamGx, steady on son, i wouldnt say 'humiliating' us, theres a lot of good games out there from GS that isnt FMG or TSB's, keep going, keep going and keep going, each game will become better in some way
Humiliating you? Please, there's tons of great games coming out every day!
The game should be ready in a few weeks hopefully... I'm spending pretty much every waking hour on it.
@chosenone: the glint on the logo is achieved by stacking three images on top of each other like a sandwich. The glint actor is in the middle set to additive blending, and interpolated across every so often. I just wanted the glint on the metal and the words, not on the rocks.
Humiliating you? Please, there's tons of great games coming out every day!
The game should be ready in a few weeks hopefully... I'm spending pretty much every waking hour on it.
@chosenone: the glint on the logo is achieved by stacking three images on top of each other like a sandwich. The glint actor is in the middle set to additive blending, and interpolated across every so often. I just wanted the glint on the metal and the words, not on the rocks.
Comments
HOW CAN A MAN POSSIBLY DO THAT WITHOUT TYPING A SINGLE LINE OF CODE!!!
But seriously, I just saw the logo in the video and thought 'Of course!' - so simple, but adds so much to the polish of the game!
Very nicely done!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
It's already a hit.
Instant purchase for me and many others no doubt.
When you are ready to option the movie Joe, let's talk
Humiliating you? Please, there's tons of great games coming out every day!
The game should be ready in a few weeks hopefully...
I'm spending pretty much every waking hour on it.
@chosenone: the glint on the logo is achieved by stacking three images on top of each other like a sandwich. The glint actor is in the middle set to additive blending, and interpolated across every so often. I just wanted the glint on the metal and the words, not on the rocks.
This game is quite the undertaking!
There are 19 locations, and each one has several close-up areas. There's 30 items to pick up and use. Everything has animations and sound effects.
But the engine is totally complete. The story is totally locked down. And I finally see the light at the end of the tunnel.
I'm doing my best to make this game a knockout!