Anyone ever received a Grant to make a game? ... I just got to the interview stage for one!

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited July 2014 in Working with GS (Mac)

I just got some exciting (daunting) news this morning. I'd been looking into what small grants are available for indie game projects. I found one, (which I believe is government backed), where I met all the criteria and applied a couple of weeks ago. I had to write up a description of my game, experience so far, a few visuals, route to market, technical hurdles and a rough budget.

I just found out they liked my application and I'm moving on to stage 2. A real physical interview where I have to pitch my game to a board of judges. ... Sheeeet!!!

Has anyone on here done something similar before?

Any top tips? (Other than drink heavily before hand and play it cool).

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Comments

  • ArmellineArmelline Member, PRO Posts: 5,416
    edited June 2014

    Whenever I have an interview I turn to this training manual:

    (A tad NSFW at the end.)

    But seriously, congrats! Exciting stuff!

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    @Armelline‌ ... he he... have'nt seen that for years. ... that's exactly what I'm imagining it's gonna be like...

    Not at all worried :-)

    just keep swimming... just keeping swimming.

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    That's awesome! Good luck :)

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2014

    Stormy, have you considered drinking heavily beforehand and playing it cool ?

  • jigglybeanjigglybean Member Posts: 1,584

    Good luck! Yeah the UK Government are throwing LOTS of money at business start ups, creative industries etc.

    Here in Birmingham however, the Chambers of Commerce are pretty useless and have zero idea of the schemes around. A prime example is the Princes Trust who offer loans up to 5k for young people aged 18-30 and they ALWAYS fail to mention this

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Super @StormyStudio‌ !

    Good luck with it. With your systematic and thorough way you will do great.

    My tip, when doing your business plan - you are more likely to be denied by asking for too little (showing you underestimate the risk or scope) than asking for too much. Be realistic but not too shy.

  • RiveraonlineRiveraonline Member Posts: 54

    Sweet!

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    Couldn't happen to a more generous bloke. Good luck in your interview @StormyStudio‌

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    thats awesome! best of luck!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    That's great, man! Happy for you! Hope it works out!

  • solergamessolergames Member Posts: 16

    I imagine that would be really difficult for GS. I find most developers I meant don't really respect the platform. It's Unity or nothing. Considering GS is made in Unity, I usually just tell them Unity if I'm trying to get funding.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Very cool and interesting! Good luck, let us know how it goes!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @solergames said:
    Considering GS is made in Unity, I usually just tell them Unity if I'm trying to get funding.

    What? Gamesalad has nothing to do with Unity...

  • natzuurnatzuur Member Posts: 304

    @solergames said:
    I imagine that would be really difficult for GS. I find most developers I meant don't really respect the platform. It's Unity or nothing. Considering GS is made in Unity, I usually just tell them Unity if I'm trying to get funding.

    wut?

  • gamestudentgamestudent Member Posts: 504
    edited June 2014

    I don't have much experience, but I do know that if you want them to want you to succeed you have to get them emotionally invested in the project. They have to have the same passion for it that you do, and that takes a really good presentation.

  • wpatenwpaten Member, PRO Posts: 281

    @solergames said:
    I imagine that would be really difficult for GS. I find most developers I meant don't really respect the platform. It's Unity or nothing. Considering GS is made in Unity, I usually just tell them Unity if I'm trying to get funding.

    hahahahaahh

    Gamesalad is made using Unity...but Gamesalad can't so anything 3d whatsoever.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    Cheers all for the positive comments...

    Main things are gonna be making sure they can see some potential for business growth, potential for employing more people in the area in the distant future and ownership of some IP. Obviously they need to like the game project but also they're investing in a start up as a whole not just a game idea.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    Found my motivation:

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @StormyStudio‌ , if you think? I don't know what you look like in a leotard.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692
    edited June 2014

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Omg @gingagaming‌ , worse than I imagined! @StormyStudio‌ , stick to the business plan!

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited June 2014

    Gearing up for the pitch..

    I found out who two of the judges are going to be earlier, and realized I needed to put a bit more effort into my pitch. (founding members of two of the UK/Europes most successful AAA studios). Not sure if my little game will make the cut.

    I've got a PowerPoint presentation setup (I really do detest PowerPoint). I've made 5 nice looking slides in Photoshop, and a couple of video previews. One showing my 2D/3D animation work in general and one showing the development of the game so far.

    Also got a streamlined (non server connected) version of the game running on an ipad.

    Fingers crossed for Thursday

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Best of luck to you! :)

    Keynote beats PowerPoint any day... just FYI.

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2014

    Remember if you are going to drink heavily beforehand, have a couple of mints before you go in and tell them you have 'a bit of a cold', if you are going to drink during the interview try and be subtle about it, every now and then point out the window and shout "Jesus H Christ, look at that !", this will give you enough time for a couple of fast swigs, also a loud cough is usually good enough to disguise the sound of a fresh can being opened.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    Jesus H Christ look at that!

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    ... Just practicing . hiccup

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited June 2014

    Cough!!. . . hiccup

  • fiorentinfiorentin Member Posts: 58

    Ive been there several times and alot of my friends too. Not necessary in the gaming environment but in the film/fine art. Mostly its all about passion/potential/quality and one really needs to prepare well for this. Prepare... practice the presentation several times (with and without a timer). Visualize the presentation, make up their potential questions in your head and answer them, try to study it like an outsider to find out unnecessary parts of it. Often time is limited and the questions will be basic ones. Once you feel you got a good presentation try to maximize your ego.. boost it up, especially right before. (I often find myself in a public toilet in front of a mirror - nailing it like five minutes before the actually presentation, then walking to the presentation room with some music in my headphones - music that REALLY boost me. Not a second to early or to late. I hate being to early and then having to stand there waiting and starting to questioning myself/my ideas.

    Then... head for the closest bar and congratulate yourself to a hell of a job!

    Good Luck

  • goliathgoliath Member Posts: 1,440

    That's awesome man, good luck! Do keep us updated. Do we know what game you are pitching yet or is it a secret?

  • BazookaTimeBazookaTime Member Posts: 1,274

    Good luck, keep us updated.

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