my new game "Roll Turtle" gamedev‬ progress prototype art :)

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Comments

  • kirafukirafu Member, PRO Posts: 314

    @http_gamesalad Glad your question!! There are currently no plans to publicly test,If anything, I'll come back here to post.I need time...

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    okay! thanks

  • kirafukirafu Member, PRO Posts: 314

    hi! guys~
    here is ‪#‎rollTurtle‬ this week progress,
    "play with caterpillar" demoPlay,

    be careful!!
    when you on the caterpillar platform a second,
    you'll fall down!
    I think it would add a lot of fun with difficulty :wink:
    ‪#‎screenshotsaturday‬

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Very nice!

    Mental Donkey Games
    Website - Facebook - Twitter

  • NimbleBugNimbleBug Member Posts: 483

    @kirafu Awesome art and animations , i was bit worried Gamesald can handle this or not ...i mean loading scenes...etc...may be the new rendering engine can reduce these loading time .

  • kirafukirafu Member, PRO Posts: 314

    @NipaDidIt thank you!
    @NimbleBug I worried the same thing,about loading time,now,when change scene,About 3 ~ 5 seconds,Still in the acceptable range,I hope new rendering engine can reduce these loading time,maybe 1~2 seconds.

  • NimbleBugNimbleBug Member Posts: 483

    @kirafu fingers Crossed i hope so...

  • Chr0nosChr0nos Wondering Vagabond AustraliaMember Posts: 113

    Quitting your job to be an indie game dev and dad is quite possibly the coolest thing I've ever heard of. :smiley:
    I hope your game smashes it and you do super well!

  • jay2dxjay2dx Member Posts: 611

    you don't really have to change scenes for your levels though! you could code all the locations of the actors / platforms etc into tables and have them move into place on selected level select! and have the level select scene move in and out of the way! this would = no loading times, just have each world separate!

  • kirafukirafu Member, PRO Posts: 314
    edited March 2015

    @Chr0nos really really thank you!!
    @jay2dx I want to do this use table,but I can't,because platforms and actor may very complex,I need a visual editor to assist it,but really thank you very much for your advice.

    ===========================

    #‎rollTurtle‬ this week progress,
    "cactus attack" demoPlay,

    When you close to the cactus,
    cactus will attack you!
    My wife play this demo level,get fun and angry. LOL

    screenshotsaturday‬

    https://www.facebook.com/video.php?v=716382675148849&set=vb.682506088536508&type=2&theater

    =============================================

    rollTurtle is a puzzle action platform game,

    If you interested in #rollTurtle development progress,
    please follow this Facebook page,
    https://www.facebook.com/RollTurtle or my twitter https://twitter.com/kirafuRyu
    I will update the progress of the development,every week:)
    I need your attention,thank you!

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Looking great!

    Mental Donkey Games
    Website - Facebook - Twitter

  • kirafukirafu Member, PRO Posts: 314

    @NipaDidIt Thank you !

    ‎rollTurtle‬ this week progress,
    "intro & tutorial" demoPlay test,

    What do you think about bad bunny? :smile:

  • DuesDues Member Posts: 1,159

    This is looking sooo good!

  • Chr0nosChr0nos Wondering Vagabond AustraliaMember Posts: 113

    Loving it, thanks for the updates!

  • jorkosjorkos Member, PRO Posts: 353

    @kirafu looking great!! can't wait for it

  • mars-sevenmars-seven ParisMember, PRO Posts: 49

    Wow, you art is so great, congrat's @kirafu ! :smiley:
    Do you planned to make some tutorial ?

    My iOS games here and Android games here

  • GnarlyGnarly canadaMember Posts: 840

    I think GS game of the month is yours when you wish.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    If Apple does not feature this I will lose so much hope for indie developers against apple strict reviewers. This game is so pretty.

    Is it optimized for iPhone 6 plus by chance (I have that kind of phone)

  • kirafukirafu Member, PRO Posts: 314

    @Dues @Chr0nos @jorkos thank you guys for attention this game and post comment!
    @mars-seven thank you,about tutorial planned or anything,after rollTurtle completed
    @gattoman thank you love "rollTurtle",Of course I want to get GS game of the month,It's a honor,but you know,GS forums always have amazing game,everyday,I just try to do my best,and hope to have more and more people like "rollTurtle".

    here is ‪#rollTurtle‬ this week dev progress,
    test all level perfect completed.
    here is gold!gold!and Gold!
    when you play rollTurtle,To see this gold screenshot will not be easy.
    so enjoy this video,now! LOL
    ‪#‎screenshotsaturday‬


  • kirafukirafu Member, PRO Posts: 314
    edited March 2015

    @scottharrrules43 thank you for love rullTurtle and comment!
    Of course!!"rollTurtle" is optimized for iPhone 6 plus,"rollTurtle" is a universal game!
    I spant a lot of time for test universal on All kinds resolution and ratio,Make sure the graphics and UI is perfect,it's very hard word,But I think it's very important!

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited March 2015

    @kirafu said:
    scottharrrules43 thank you for love rullTurtle and comment!
    Of course!!"rollTurtle" is optimized for iPhone 6 plus,"rollTurtle" is a universal game!
    I spant a lot of time for test universal on All kinds resolution and ratio,Make sure the graphics and UI is perfect,it's very hard word,But I think it's very important!

    Sweet can't wait to download!

  • RondoRocketRondoRocket Member Posts: 411

    So much love put into the game. Have you decided on a release date yet?

  • kirafukirafu Member, PRO Posts: 314

    @scottharrrules43 thank you!it maybe price $ 1.99 or 0.99,I'm sorry it will not be free,because I love paid game one time buyout more than free game have ads.

    @RondoRocket very thank you!! I hope release the game in June !

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @kirafu said:
    scottharrrules43 thank you!it maybe price $ 1.99 or 0.99,I'm sorry it will not be free,because I love paid game one time buyout more than free game have ads.

    RondoRocket very thank you!! I hope release the game in June !

    I will buy it but have a lite version or free version so people can sample it. Just do the 1 world and make people buy the real version after they beat world 1.

  • jorkosjorkos Member, PRO Posts: 353

    i think paid is the way to go - $1.99 or $0.99 - totally agree

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    if you add iap go $.99. No iap go 1.99

  • supafly129supafly129 Member Posts: 454
    edited March 2015

    @scottharrrules43 said:
    if you add iap go $.99. No iap go 1.99

    @scottharrrules43 Are you basing this off of experience/current trends?

  • gamestudentgamestudent Member Posts: 504

    Paid for sure, I'd say. The quality of the game demands it. Just be careful not to overprice it.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited March 2015

    @supafly129 said:
    scottharrrules43 Are you basing this off of experience/current trends?

    Off an video that Rovio years back. I would share it if I could find it. It is based what I have seen in current games. For example geometry dash is 1.99 and has no iap. As you can see on the charts it is very successful. Games like cut the rope 1 and angry birds and fruit ninja and doodle jump are all $.99 with iap. These game that are .99 cents are the top "paid" games of all time.

  • supafly129supafly129 Member Posts: 454

    @scottharrrules43 said:
    Off an video that Rovio years back. I would share it if I could find it. It is based what I have seen in current games. For example geometry dash is 1.99 and has no iap. As you can see on the charts it is very successful. Games like cut the rope 1 and angry birds and fruit ninja and doodle jump are all $.99 with iap. These game that are .99 cents are the top "paid" games of all time.

    True--thanks for the insights! I actually did some browsing as well and noticed a handful of top paid games with IAP were actually $1.99+ (Bloons TD 5, Pou, Earn to Die 2, Temple Run, Kingdom Rush Origins etc.). Maybe it depends on what type of game it is. Just wondering if $1.99 would still be the best launch price to have legroom to drop to $.99 for promotion? Or maybe start at $.99 for a limited time like Cut the Rope is currently doing.

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