@supafly129 said:
True--thanks for the insights! I actually did some browsing as well and noticed a handful of top paid games with IAP were actually $1.99+ (Bloons TD 5, Pou, Earn to Die 2, Temple Run, Kingdom Rush Origins etc.). Maybe it depends on what type of game it is. Just wondering if $1.99 would still be the best launch price to have legroom to drop to $.99 for promotion? Or maybe start at $.99 for a limited time like Cut the Rope is currently doing.
Fun fact angry bird originally started at 1.99 and did not get man.y downloads. But got featured when they changed their price to .99 and made a lite version of the game. And as you can see the game exploded.
@scottharrrules43 said:
Fun fact angry bird originally started at 1.99 and did not get man.y downloads. But got featured when they changed their price to .99 and made a lite version of the game. And as you can see the game exploded.
Some interesting articles originally posted by @BeyondtheTech that may assist with pricing :
Sounds like pricing typically doesn't matter for most game developers in the $0.99-$1.99 range, though my assumption is that for anything $2.99+ people are a lot less likely to purchase on a whim unless the buzz is spectacular. Another thing to consider is the perception that goes along with the price since higher-priced games will attract people that only want games of higher quality (e.g. Five Nights at Freddy's). Perhaps games like Angry Birds do better at the $0.99 price point because they have so many Lite versions available and users think "what the heck a 99 cent upgrade is nothing", but they were also competing in a very different app store economy when they first blew up, just speculation though.
@supafly129 said:
Sounds like pricing typically doesn't matter for most game developers in the $0.99-$1.99 range, though my assumption is that for anything $2.99+ people are a lot less likely to purchase on a whim unless the buzz is spectacular. Another thing to consider is the perception that goes along with the price since higher-priced games will attract people that only want games of higher quality (e.g. Five Nights at Freddy's). Perhaps games like Angry Birds do better at the $0.99 price point because they have so many Lite versions available and users think "what the heck a 99 cent upgrade is nothing", but they were also competing in a very different app store economy when they first blew up, just speculation though.
Interesting. Just a note geometry dash still followed the angry bird pricing idea and look where they are today. This game came out 2013 but took off in late 2014. This is pretty recent. I don't major app marketing this is just what I have seen. Last little note about the games you are using as examples you are using were popular on another platform or is a sequel to another popular game. Once your first game takes off, developers can increase the price because the know people are going to buy the sequel or spinoff or whatever. Like how the first cut the rope is cheaper than the 2. As far as I know this is the first turtle roll.
wow! thanks for your suggestion,it's very useful for me!. I will think carefully about this topic."rollTurtle" To be released in June,There are some exhibit I want to participate at taiwan,I hope can catch up!
and here is #rollTurtle this week dev progress,
world1 level2 gameplay demo!
hope you like this video!
#screenshotsaturday
world1 #Boss level gameplay demo!
Some details still need to be adjust,
my wife play this demo is very angry,because she felt this level is too difficult,
I have made an adjustment(not this video),
Slow down the speed of trap,but for me,too easy,
What do you think about this demo?
*this video's player is me,not my wife,she can't clear this demo.
This is just absolutely awesome work. From the artwork, to the game play, to the rolling earth!!
ogreofwartHello Everybody on the Gamesalad Planet. I come in peace, warts'n'all!!! Lancashire UKMemberPosts: 281
I have been keeping a quiet eye on your progress and I think you are excellent.
The updates at every stage of development is an inspiration to newcomers.
Your graphics, which I am mostly interested in are brilliant and your attention to detail is envious.
I will say, and I think that everyone will agree, you deserve to make a success with this.
Well done and I hope to see this published soon.
dgackeyAustin, TXInactive, PRO, Chef EmeritusPosts: 699
Are you close to Singapore? I am friendly with the organizers of the Casual Connect conference, and as part of the event, they have a contest called The Indie Prize which is voted on by attendees as well as press and professional game designers.
They're always looking for great new developers to showcase. I would be happy to introduce you if you were interested.
@dgackey very very thanks,I'm glad you like "RollTurtle"!!!
I know this event,and of course I want to join Casual Connect conference and The Indie Prize Participants,I live in Taiwan, very close to Singapore.(4 hours of flight time)
I can complete the demo version (world1 and world1 all level,Boss level,music...)before event deadline(5/19),But I am worried I can't complete gameplay Trailer/Video before the sign up deadline(4/15).
actually,I had intended to give up.
but,now,I really want to participate this event,please help me.
Please let me know what I can do.
and you know,I have a baby,he accompanied me develop "rollTurtle",didn't go out a whole year.
I'll be happy to take him to travel to Singapore
as ive said before, be carful not to post too much on the game salad forums, im seeing a few templates popping up on template websites lately that look like your gameplay! be carful please
ogreofwartHello Everybody on the Gamesalad Planet. I come in peace, warts'n'all!!! Lancashire UKMemberPosts: 281
dgackeyAustin, TXInactive, PRO, Chef EmeritusPosts: 699
be that as it may, posting videos of his work poses as close to zero risk as one could imagine. It's not as though he's posted his project file or raw art.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
ogreofwartHello Everybody on the Gamesalad Planet. I come in peace, warts'n'all!!! Lancashire UKMemberPosts: 281
True, posting unwatermarked artwork would be at risk for abuse,
along with any source files or links to them, but I do agree with @jay2dx that sometimes an idea can be spoilt by someone copying it before the originator has chance to benefit themselves.
Any luck with the thief @dgackey ?
dgackeyAustin, TXInactive, PRO, Chef EmeritusPosts: 699
Still waiting on ISP's and PayPal to get back to me.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
ogreofwartHello Everybody on the Gamesalad Planet. I come in peace, warts'n'all!!! Lancashire UKMemberPosts: 281
Lets hope we nail them, and hang them out to dry. @kirafu hope you can make it to the conference and I wish you every success
@kirafu said:
dgackey very very thanks,I'm glad you like "RollTurtle"!!!
I know this event,and of course I want to join Casual Connect conference and The Indie Prize Participants,I live in Taiwan, very close to Singapore.(4 hours of flight time)
I can complete the demo version (world1 and world1 all level,Boss level,music...)before event deadline(5/19),But I am worried I can't complete gameplay Trailer/Video before the sign up deadline(4/15).
actually,I had intended to give up.
but,now,I really want to participate this event,please help me.
Please let me know what I can do.
and you know,I have a baby,he accompanied me develop "rollTurtle",didn't go out a whole year.
I'll be happy to take him to travel to Singapore
On the trailer just take all the video on this thread and put them together in one video and do a good 30 min of editing and bam there is your trailer. Also if you have reflector or QuickTime to record your videoing your iOS device.
thanks everybody!
"Instructions to Download the Completed Game or Play Online"
I found this field to be necessary,
How can I do?
*I don't want to use GS Arcade web play,(Because of performance issues),
My friend told me I could use "testFlight" at iOS,
but needs testers mail,
How do I fill in this field?
update:
I think build a android apk demo is the best way,now
I have to by GS pro within a few days,
deadline is very close,
I'm sorry I'm a little scared.
I'll try to do my best to complete a demo for this event!
thanks @dgackey !
Whenever I release "rollTurtle" progress at facebook indiegame developer group, someone always asked me use what tools or engine to development "rollTurtle"
I think this event also let more people know gamesalad
it's great and cool!I hope I can join this event!
@kirafu said:
thanks everybody!
"Instructions to Download the Completed Game or Play Online"
I found this field to be necessary,
How can I do?
*I don't want to use GS Arcade web play,(Because of performance issues),
My friend told me I could use "testFlight" at iOS,
but needs testers mail,
How do I fill in this field?
update:
I think build a android apk demo is the best way,now
I have to by GS pro within a few days,
deadline is very close,
I'm sorry I'm a little scared.
I'll try to do my best to complete a demo for this event!
thanks dgackey !
Whenever I release "rollTurtle" progress at facebook indiegame developer group, someone always asked me use what tools or engine to development "rollTurtle"
I think this event also let more people know gamesalad
it's great and cool!I hope I can join this event!
thanks guys Chr0nos jay2dx ogreofwart scottharrrules43 !
You make me feel not alone!
Posting videos does pose some risk at early stages! as its quite easy for someone to make a template of the core game mechanics, maybe not the graphics per say,
but there was a game released 6th october 2011 called "roll in the hole" made by the devs of cut the rope. and its basically this game, graphics and all! so to be honest if i was the dev of this i wouldn't be posting too much about it before its release as its pretty/very similar to "roll in the hole"!
@KillerPenguinStudios yeah turtle roll is MILES better even from just looking at the videos you can tell there is a plethora of talent and hard work going into it, I really hope it turns out well for the guy. you cant really get away from the super Mario world type level art these days, as it mirrors our earths seasons and climates so ill let him off there but as ive said you can actually get a template of this so I wouldn't be posting anything as people will just copy! which is fine to an extent! just look at platformers, Mario etc, but I know people will try and make the same graphics as turtle roll and even use a turtle etc who just want to cash in if this is popular on the app store, hes basically giving people around the next 5 months to do it too.
@jay2dx very thanks your suggestion.
Actually,Before the "rollTurtle" project began,
I collected a lot of information and play game to help creative,
maybe "rollTurtle" control/art style Looks similar with some rolling ball game.
maybe there are other more rolling games.
But I must say,"rollTurtle" with other games,their play experience is quite different.
I don't worry posting progress videos/images,
Because I'm just a nobody,I never do not think I'm a copycat.
and I never have not thought to be a copycat.
I also do not worry about what others games simulate "rollturtle",
"rollTurtle" have my style,my soul, and I want to show the contents.
Thank you guys like "rollTurtle" and discuss it.
roll turtle like me,baby turtle like my baby,
my baby born,give me power,Let me brave quit job develop "rollTurtle".
It has a very special meaning,
I believe this story can not imitate.
@kirafu great points I just want you to be the best you can as this game looks like it will be awesome, from your style to your game mechanics! I would hate to see anyone rip it off with a template and art style etc!
To be honest I think clones/games with similar concepts is the inevitable nature of the app store as the last few posts have demonstrated, but one thing you can't really clone is awesome art & design which requires actual talent. Long story short, as long as we as a community support @kirafu 's release, I think the game will do just fine
Comments
Loving the progress @kirafu !
I think GS game of the month is yours!
Fun fact angry bird originally started at 1.99 and did not get man.y downloads. But got featured when they changed their price to .99 and made a lite version of the game. And as you can see the game exploded.
Some interesting articles originally posted by @BeyondtheTech that may assist with pricing :
http://www.engadget.com/2008/12/12/stats-99-cent-apps-arent-selling-any-better/
http://www.gamasutra.com/view/feature/4241/finding_the_sweet_spot_pricing_.php
http://www.engadget.com/2010/01/14/developers-on-avoiding-the-99-cent-app-store-price/
Sounds like pricing typically doesn't matter for most game developers in the $0.99-$1.99 range, though my assumption is that for anything $2.99+ people are a lot less likely to purchase on a whim unless the buzz is spectacular. Another thing to consider is the perception that goes along with the price since higher-priced games will attract people that only want games of higher quality (e.g. Five Nights at Freddy's). Perhaps games like Angry Birds do better at the $0.99 price point because they have so many Lite versions available and users think "what the heck a 99 cent upgrade is nothing", but they were also competing in a very different app store economy when they first blew up, just speculation though.
POLAR ROLLOUT (New Line-Drawing Physics Puzzler!) - FREE Download
Interesting. Just a note geometry dash still followed the angry bird pricing idea and look where they are today. This game came out 2013 but took off in late 2014. This is pretty recent. I don't major app marketing this is just what I have seen. Last little note about the games you are using as examples you are using were popular on another platform or is a sequel to another popular game. Once your first game takes off, developers can increase the price because the know people are going to buy the sequel or spinoff or whatever. Like how the first cut the rope is cheaper than the 2. As far as I know this is the first turtle roll.
wow! thanks for your suggestion,it's very useful for me!. I will think carefully about this topic."rollTurtle" To be released in June,There are some exhibit I want to participate at taiwan,I hope can catch up!
and here is #rollTurtle this week dev progress,
world1 level2 gameplay demo!
hope you like this video!
#screenshotsaturday
rollTurtle this week dev progress,
world1 #Boss level gameplay demo!
Some details still need to be adjust,
my wife play this demo is very angry,because she felt this level is too difficult,
I have made an adjustment(not this video),
Slow down the speed of trap,but for me,too easy,
What do you think about this demo?
*this video's player is me,not my wife,she can't clear this demo.
Very nice!
Mental Donkey Games
Website - Facebook - Twitter
This is just absolutely awesome work. From the artwork, to the game play, to the rolling earth!!
I have been keeping a quiet eye on your progress and I think you are excellent.
The updates at every stage of development is an inspiration to newcomers.
Your graphics, which I am mostly interested in are brilliant and your attention to detail is envious.
I will say, and I think that everyone will agree, you deserve to make a success with this.
Well done and I hope to see this published soon.
@kirafu,
Roll Turtle looks fantastic! Congratulations!
Are you close to Singapore? I am friendly with the organizers of the Casual Connect conference, and as part of the event, they have a contest called The Indie Prize which is voted on by attendees as well as press and professional game designers.
They're always looking for great new developers to showcase. I would be happy to introduce you if you were interested.
http://asia.indieprize.org/
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
@dgackey very very thanks,I'm glad you like "RollTurtle"!!!
I know this event,and of course I want to join Casual Connect conference and The Indie Prize Participants,I live in Taiwan, very close to Singapore.(4 hours of flight time)
I can complete the demo version (world1 and world1 all level,Boss level,music...)before event deadline(5/19),But I am worried I can't complete gameplay Trailer/Video before the sign up deadline(4/15).
actually,I had intended to give up.
but,now,I really want to participate this event,please help me.
Please let me know what I can do.
and you know,I have a baby,he accompanied me develop "rollTurtle",didn't go out a whole year.
I'll be happy to take him to travel to Singapore
Looking really good @kirafu
as ive said before, be carful not to post too much on the game salad forums, im seeing a few templates popping up on template websites lately that look like your gameplay! be carful please
You right @jay2dx not everybody who visits this forum has respect for other peoples property and morals check out this current thread http://forums.gamesalad.com/discussion/comment/530475/#Comment_530475
It is a warning to all hard working developers.
be that as it may, posting videos of his work poses as close to zero risk as one could imagine. It's not as though he's posted his project file or raw art.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
True, posting unwatermarked artwork would be at risk for abuse,
along with any source files or links to them, but I do agree with @jay2dx that sometimes an idea can be spoilt by someone copying it before the originator has chance to benefit themselves.
Any luck with the thief @dgackey ?
Still waiting on ISP's and PayPal to get back to me.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
Lets hope we nail them, and hang them out to dry.
@kirafu hope you can make it to the conference and I wish you every success
On the trailer just take all the video on this thread and put them together in one video and do a good 30 min of editing and bam there is your trailer. Also if you have reflector or QuickTime to record your videoing your iOS device.
thanks everybody!
"Instructions to Download the Completed Game or Play Online"
I found this field to be necessary,
How can I do?
*I don't want to use GS Arcade web play,(Because of performance issues),
My friend told me I could use "testFlight" at iOS,
but needs testers mail,
How do I fill in this field?
update:
I think build a android apk demo is the best way,now
I have to by GS pro within a few days,
deadline is very close,
I'm sorry I'm a little scared.
I'll try to do my best to complete a demo for this event!
thanks @dgackey !
Whenever I release "rollTurtle" progress at facebook indiegame developer group, someone always asked me use what tools or engine to development "rollTurtle"
I think this event also let more people know gamesalad
it's great and cool!I hope I can join this event!
thanks guys @Chr0nos @jay2dx @ogreofwart @scottharrrules43 !
You make me feel not alone!
You can do it.
@dgackey @kirafu @ogreofwart
Posting videos does pose some risk at early stages! as its quite easy for someone to make a template of the core game mechanics, maybe not the graphics per say,
but there was a game released 6th october 2011 called "roll in the hole" made by the devs of cut the rope. and its basically this game, graphics and all! so to be honest if i was the dev of this i wouldn't be posting too much about it before its release as its pretty/very similar to "roll in the hole"!
So true @jay2dx,
Have to say though that roll turtle looks a lot better and offers more. Also, I like the level complete in roll turtle more than roll in the hole.
@KillerPenguinStudios yeah turtle roll is MILES better even from just looking at the videos you can tell there is a plethora of talent and hard work going into it, I really hope it turns out well for the guy. you cant really get away from the super Mario world type level art these days, as it mirrors our earths seasons and climates so ill let him off there but as ive said you can actually get a template of this so I wouldn't be posting anything as people will just copy! which is fine to an extent! just look at platformers, Mario etc, but I know people will try and make the same graphics as turtle roll and even use a turtle etc who just want to cash in if this is popular on the app store, hes basically giving people around the next 5 months to do it too.
@jay2dx very thanks your suggestion.
Actually,Before the "rollTurtle" project began,
I collected a lot of information and play game to help creative,
maybe "rollTurtle" control/art style Looks similar with some rolling ball game.
maybe there are other more rolling games.
But I must say,"rollTurtle" with other games,their play experience is quite different.
I don't worry posting progress videos/images,
Because I'm just a nobody,I never do not think I'm a copycat.
and I never have not thought to be a copycat.
I also do not worry about what others games simulate "rollturtle",
"rollTurtle" have my style,my soul, and I want to show the contents.
Thank you guys like "rollTurtle" and discuss it.
roll turtle like me,baby turtle like my baby,
my baby born,give me power,Let me brave quit job develop "rollTurtle".
It has a very special meaning,
I believe this story can not imitate.
@kirafu All the best man. Good luck I wish you great success!
Free Mini Games and Demo Templates
@kirafu great points I just want you to be the best you can as this game looks like it will be awesome, from your style to your game mechanics! I would hate to see anyone rip it off with a template and art style etc!
good luck man
@kirafu can't wait to play it. this project is an inspiration!!
To be honest I think clones/games with similar concepts is the inevitable nature of the app store as the last few posts have demonstrated, but one thing you can't really clone is awesome art & design which requires actual talent. Long story short, as long as we as a community support @kirafu 's release, I think the game will do just fine
POLAR ROLLOUT (New Line-Drawing Physics Puzzler!) - FREE Download
@neoman @jay2dx @jorkos @supafly129 thank you guys,every comment I have read,and any I am very grateful for your advice,really thank you.
====================
rollTurtle this week dev progress,
I painted and redesign a new logo title!
plus "before" and "after" picture
hope you like it.