Updating Sprites on my game

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  • FrantoFranto Member Posts: 779

  • McSparklesMcSparkles Member, PRO Posts: 16

    These look fantastic. Did you create them in Photoshop or Illustrator?

  • FrantoFranto Member Posts: 779

    @McSparkles Thank you, the 3D art was made with sculptris. 2D art in photoshop. I have some low-poly models made in Blender as well.

    Anyways, new 3D art and an image with various characters from Rayburst:

  • FrantoFranto Member Posts: 779

    Rival Knights and Princesses.

  • FrantoFranto Member Posts: 779

    Oni Gal

    Ninja and Mage, plus other sketches:



  • FrantoFranto Member Posts: 779

    Boulder Bash and Hairietta in 3D. {Characters from Rayburst.}

  • FrantoFranto Member Posts: 779
    edited March 2016

    Found the high res, prototype sprites from 2014 for Rayburst, before I had shrunk them and changed their color scheme.


    Some recent 3D artwork:

  • IceboxIcebox Member Posts: 1,485

    @Franto cool graphics , how long till you release it?

  • FrantoFranto Member Posts: 779

    @Icebox Thank you! The game should be out within 2 weeks of GS 1.25's release, but most likely sooner as it's practically ready to go.

    By the way, saw your platformer the other day, awesome work! I wasn't able to comment at the time, so I subbed instead on YT then.

  • IceboxIcebox Member Posts: 1,485

    @Franto Thanks , ill be waiting for your game i love platformer games so it got me interested good luck !

  • FrantoFranto Member Posts: 779

    @icebox You're welcome. Yeah, platformers are amazing. I use to play them as a kid, and it was the inspiration for making this game.

    Some Rayburst art, possibly for the release

  • FrantoFranto Member Posts: 779

    Trailer:

  • FrantoFranto Member Posts: 779

    For the next large game I work on, I'm gonna recycle character archetypes and use designs based off characters from the previous game.


  • FrantoFranto Member Posts: 779
    edited April 2016

  • FrantoFranto Member Posts: 779


  • FrantoFranto Member Posts: 779

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