-Is it because of my Mac? (Then it should not appear when you open my project.)
-Is it just a Performance Issue of the Preview in Gamesalad and it will not appear on the iDevices?
-Or did I do something wrong. Then please correct my project.
I tried it with different solutions but none worked.
(I will use the names which I used in the project)
I want to know how to constrain the Position of "Collider for Actor 1" to the "actor 1" but not just one actor 1 and one Collider but 3 (or more) "actor 1" and "Collider". It does work just for one "actor 1" (all "Colliders" will constrain to one "actor's 1" position)
I don't want to make actor 1(1), actor 1(2), actor 1(3) and Collider 1(1) , Collider 1(2), Collider 1(3) when they're really the same (Know what I mean?)
(My ideas: How can I say "Collider" please choose the nearest "actor 1" or use that one with which you are colliding." ?)
For what do I need this?
I have an actor (It's not a rectangle and it's not a circle) and because of that I need 2 invisible Colliders (rectangles) for each object (which is more than just one time in the scene). So I just want to set up where the colliders should be with some rules and the I just throw for example 5xactor1 5xcolliderFront 5xcolliderTop in the same scene and after pressing Preview they will be at the correct place.
Is there a better way for exact collision? No, right?
Comments
im new to gamesalsd, and from what I can tell, its really powerful.
Question: Stuttering when previewing the Game with the Preview Button in Gamesalad
I just wanted to ask why it does stutter. (Look at the White actors on the top of the scene.) Here's my project file:
https://www.dropbox.com/s/mwkbexf8jk2uzkj/Stutter.gameproj.zip?dl=0
-Is it because of my Mac? (Then it should not appear when you open my project.)
-Is it just a Performance Issue of the Preview in Gamesalad and it will not appear on the iDevices?
-Or did I do something wrong. Then please correct my project.
Thanks!
When you can answer it check out this question to answer: http://forums.gamesalad.com/discussion/80132/stuttering-when-previewing-the-game-with-the-preview-button-in-gamesalad#latest
More important question: Constraining several Positions to Objects
For better understanding and simplicity here's the project file:
https://www.dropbox.com/s/pvc4x3mimf79vd3/Constraining Colliders to Objects.gameproj.zip?dl=0
I tried it with different solutions but none worked.
(I will use the names which I used in the project)
I want to know how to constrain the Position of "Collider for Actor 1" to the "actor 1" but not just one actor 1 and one Collider but 3 (or more) "actor 1" and "Collider". It does work just for one "actor 1" (all "Colliders" will constrain to one "actor's 1" position)
I don't want to make actor 1(1), actor 1(2), actor 1(3) and Collider 1(1) , Collider 1(2), Collider 1(3) when they're really the same (Know what I mean?)
(My ideas: How can I say "Collider" please choose the nearest "actor 1" or use that one with which you are colliding." ?)
For what do I need this?
I have an actor (It's not a rectangle and it's not a circle) and because of that I need 2 invisible Colliders (rectangles) for each object (which is more than just one time in the scene). So I just want to set up where the colliders should be with some rules and the I just throw for example 5xactor1 5xcolliderFront 5xcolliderTop in the same scene and after pressing Preview they will be at the correct place.
Is there a better way for exact collision? No, right?
When you can answer it check out this question to answer:
http://forums.gamesalad.com/discussion/80139/constraining-several-positions-to-objects#latest
Please help me I am stuck with this question above
Thank you