How far can you go with Gamesalad

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  • Marth&RoykidMarth&Roykid Member Posts: 4

    im new to gamesalsd, and from what I can tell, its really powerful.

  • Creator97Creator97 Member Posts: 140

    Question: Stuttering when previewing the Game with the Preview Button in Gamesalad

    I just wanted to ask why it does stutter. (Look at the White actors on the top of the scene.) Here's my project file:

    https://www.dropbox.com/s/mwkbexf8jk2uzkj/Stutter.gameproj.zip?dl=0

    -Is it because of my Mac? (Then it should not appear when you open my project.)
    -Is it just a Performance Issue of the Preview in Gamesalad and it will not appear on the iDevices?
    -Or did I do something wrong. Then please correct my project.

    Thanks!

    When you can answer it check out this question to answer: http://forums.gamesalad.com/discussion/80132/stuttering-when-previewing-the-game-with-the-preview-button-in-gamesalad#latest

  • Creator97Creator97 Member Posts: 140

    More important question: Constraining several Positions to Objects

    For better understanding and simplicity here's the project file:
    https://www.dropbox.com/s/pvc4x3mimf79vd3/Constraining Colliders to Objects.gameproj.zip?dl=0

    I tried it with different solutions but none worked.
    (I will use the names which I used in the project)
    I want to know how to constrain the Position of "Collider for Actor 1" to the "actor 1" but not just one actor 1 and one Collider but 3 (or more) "actor 1" and "Collider". It does work just for one "actor 1" (all "Colliders" will constrain to one "actor's 1" position)
    I don't want to make actor 1(1), actor 1(2), actor 1(3) and Collider 1(1) , Collider 1(2), Collider 1(3) when they're really the same (Know what I mean?)
    (My ideas: How can I say "Collider" please choose the nearest "actor 1" or use that one with which you are colliding." ?)

    For what do I need this?
    I have an actor (It's not a rectangle and it's not a circle) and because of that I need 2 invisible Colliders (rectangles) for each object (which is more than just one time in the scene). So I just want to set up where the colliders should be with some rules and the I just throw for example 5xactor1 5xcolliderFront 5xcolliderTop in the same scene and after pressing Preview they will be at the correct place.
    Is there a better way for exact collision? No, right?

    When you can answer it check out this question to answer:
    http://forums.gamesalad.com/discussion/80139/constraining-several-positions-to-objects#latest

  • Creator97Creator97 Member Posts: 140

    Please help me I am stuck with this question above

    Thank you

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