@pHghost said:
That's ultimate bollocks. The best way to really test an engine is to start an actual project, which will better reveal real use-case problems. Just the fact that you are getting sort of a leg up is simply what you get for providing needed feedback.
For me this is the best way to evaluate a product, definitely. But testing needs additional processes.
Testing involves creative ways to break the build.
If the GS Devs build castle Graphene then it is the testers job to try to knock it down. I've seen good testers making life miserable for programmers in, semi, light-hearted battles. Ultimately the programmer should win, but all software ships with bugs.
Heck just let my 2 year old have a go at it. I swear he finds more bugs in my games by accident by just running his hand all over the screen than I can. Lol
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@Thunder_Child said:
Heck just let my 2 year old have a go at it. I swear he finds more bugs in my games by accident by just running his hand all over the screen than I can. Lol
Two year olds naturally have psychic powers and uncanny perception. See if GS will hire him to help out.
@Valan said:
If the GS Devs build castle Graphene then it is the testers job to try to knock it down. I've seen good testers making life miserable for programmers in, semi, light-hearted battles. Ultimately the programmer should win, but all software ships with bugs.
I still have suspicious feelings that the creator will not even be needed after the release of Graphene. If they release a product that will do the exact same thing...why would they continue putting resources into an older product.
My spidey senses say there will be a promo of some sort...probably Amazon...free pro version for three months.
Will still be a free version. Maybe will not allow scripts (3rd party) without pro. The whole ads thing as well like now.
@Thunder_Child said:
I still have suspicious feelings that the creator will not even be needed after the release of Graphene. If they release a product that will do the exact same thing...why would they continue putting resources into an older product.
My spidey senses say there will be a promo of some sort...probably Amazon...free pro version for three months.
Will still be a free version. Maybe will not allow scripts (3rd party) without pro. The whole ads thing as well like now.
Of course we all just speculating. Fun to do so.
They are keeping creator. Main reason is so people can update games. I don't think you'll see creator phased out for quite sometime.
GS Creator has a big user community and a lot of tutorials and templates available. It would be strategically a nonsense (business wise) to stop supporting this product even if it's potential is limited to a more narrowed audience.
Graphene will surely be a more effective, attractive and up to date piece of software that will allow the developers and the community to code add-on that will open a lot of possibilities to stay competitive within the gaming standards.
The GameSalad team is filled with very professional person with a lot of experience that will deliver a top of the line product (no doubt about that) if business wise the company as the backbone to sustain it long enough to get it's place in the main 2d engine used out there.
Great work GS Team. We'll be ready for Graphene :-P
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@sulexk@gmail.com said:
Is Graphene based on a 3d engine?
No. It was explained a couple of Meetups ago that it will be a 2.5d engine. It may have been January or February. Listen to the replays. But I'm still not sure exactly what 2.5d that means.
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
edited April 2015
@Summation said:
How about when it comes out, the first year subscription is free to current PRO members (if you are PRO by a certain date)?
Could be an effective promotion.
@PhilipCC said:
No. It was explained a couple of Meetups ago that it will be a 2.5d engine. It may have been January or February. Listen to the replays. But I'm still not sure exactly what 2.5d that means.
Gamesalad said in the latest meetup that 3d would come later with a plugin.
2.5D Oh Boy! I recommend
2:30 it makes fun of sonic while explaining 2.5D
@PhilipCC said:
No. It was explained a couple of Meetups ago that it will be a 2.5d engine. It may have been January or February. Listen to the replays. But I'm still not sure exactly what 2.5d that means.
I always think of 2.5 to be like the old Command and Conquer games..or like Blizzards games...except with Graphene I wonder/doubt you can rotate your view. You may still be using models. (I hope).
@Thunder_Child said:
I always think of 2.5 to be like the old Command and Conquer games..or like Blizzards games...except with Graphene I wonder/doubt you can rotate your view. You may still be using models. (I hope).
Also see the recently released Pillars of Eternity. 2.5d basically is when objects in the game move on a 2d plane (so your objects still only have x and y coordinates), but due to perspective tricks it appears they're moving in 3d.
@Lovejoy said:
The first game ill be making with Graphene hands down.
Have you actually made any games? please post me some links so i can have a look if so because i know I'm getting old and my memory is going but i can't ever remember seeing anything from you.
@DeepBlueApps said:
Have you actually made any games? please post me some links so i can have a look if
so because i know I'm getting old and my memory is going but i can't ever remember
seeing anything from you.
When i have something i will personally PM you the link my friend. A promo code if its paid.
I just realized that even the simplest of games can benefit to 2.5d.
In this game of mine, the ships are not properly aligned. I'm still looking some ways to fix this.
Comments
For me this is the best way to evaluate a product, definitely. But testing needs additional processes.
Testing involves creative ways to break the build.
If the GS Devs build castle Graphene then it is the testers job to try to knock it down. I've seen good testers making life miserable for programmers in, semi, light-hearted battles. Ultimately the programmer should win, but all software ships with bugs.
Heck just let my 2 year old have a go at it. I swear he finds more bugs in my games by accident by just running his hand all over the screen than I can. Lol
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Two year olds naturally have psychic powers and uncanny perception. See if GS will hire him to help out.
All hail Castle Graphene!
Throws this in CodeWizard's general direction, then runs away
Mathtap.com (Android) | Fridgemanager.com (Android) | Breakoutofspace.com (Android)
I just got done watching the whole video...
Fortuna Infortuna Forti Una
Finally some music I can code to! REPEAT!
Watched it twice
Outstanding!
Mathtap.com (Android) | Fridgemanager.com (Android) | Breakoutofspace.com (Android)
I'm up to 5 minutes in... does it get any better, or just repeat and repeat?
You'll get stuck in an endless loop.
I'm 10 minutes into it now. Same old same.
If this was an app... it would be deleted by now.
So any ideas on cost guys? Wondering if it will be something like $499 a year?
How about when it comes out, the first year subscription is free to current PRO members (if you are PRO by a certain date)?
Could be an effective promotion.
Mathtap.com (Android) | Fridgemanager.com (Android) | Breakoutofspace.com (Android)
Is Graphene based on a 3d engine?
I still have suspicious feelings that the creator will not even be needed after the release of Graphene. If they release a product that will do the exact same thing...why would they continue putting resources into an older product.
My spidey senses say there will be a promo of some sort...probably Amazon...free pro version for three months.
Will still be a free version. Maybe will not allow scripts (3rd party) without pro. The whole ads thing as well like now.
Of course we all just speculating. Fun to do so.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
@Summation, that would be enticing to existing users. Let's hope the team considers this.
My Blog / App Store / Google Play
It could be a.3d engine with a good plugin.
They are keeping creator. Main reason is so people can update games. I don't think you'll see creator phased out for quite sometime.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
GS Creator has a big user community and a lot of tutorials and templates available. It would be strategically a nonsense (business wise) to stop supporting this product even if it's potential is limited to a more narrowed audience.
Graphene will surely be a more effective, attractive and up to date piece of software that will allow the developers and the community to code add-on that will open a lot of possibilities to stay competitive within the gaming standards.
The GameSalad team is filled with very professional person with a lot of experience that will deliver a top of the line product (no doubt about that) if business wise the company as the backbone to sustain it long enough to get it's place in the main 2d engine used out there.
Great work GS Team. We'll be ready for Graphene :-P
I saw this icon in a Gamesalad tutorial.
That´s a pretty awesome icon!
Mental Donkey Games
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No. It was explained a couple of Meetups ago that it will be a 2.5d engine. It may have been January or February. Listen to the replays. But I'm still not sure exactly what 2.5d that means.
Good idea, seeing that I just renewed!
Gamesalad said in the latest meetup that 3d would come later with a plugin.
2.5D Oh Boy! I recommend
2:30 it makes fun of sonic while explaining 2.5D
I always think of 2.5 to be like the old Command and Conquer games..or like Blizzards games...except with Graphene I wonder/doubt you can rotate your view. You may still be using models. (I hope).
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Also see the recently released Pillars of Eternity. 2.5d basically is when objects in the game move on a 2d plane (so your objects still only have x and y coordinates), but due to perspective tricks it appears they're moving in 3d.
The first game ill be making with Graphene hands down.
Fortuna Infortuna Forti Una
Have you actually made any games? please post me some links so i can have a look if so because i know I'm getting old and my memory is going but i can't ever remember seeing anything from you.
When i have something i will personally PM you the link my friend. A promo code if its paid.
Fortuna Infortuna Forti Una
Thanks look forward to your 1st game
I just realized that even the simplest of games can benefit to 2.5d.
In this game of mine, the ships are not properly aligned. I'm still looking some ways to fix this.