TOXIC ROACH HD - NEW GAME IN DEVELOPMENT!!!

synthesissynthesis Member Posts: 1,693
edited November -1 in Announce Your Game!
So I decided to reveal the title and the concept this weekend.
Here it is:

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The game is planned to be 101 stages of play over 8 different worlds (levels) that explores the post nuclear apocalyptic city underbelly. Toxic slime is everywhere and the roaches are the only life remaining. They are super intelligent and very cunning and looking to take over the life-less and grungy world at large.

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You have 5 weapons at your disposal...bombs, gas, laser mines, flame throwers and Tesla pods. You must defend your territory at all costs. As the game progresses...you earn achievements with successful game play which in turn...unlocks better weapon capabilities.

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Here is a screenshot from the gameplay.

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Next month...I hope to have enough developed to demo a Beta version of the game on the GS website (filesize permitting) and also to release a gameplay video. Stay Tuned.

Thanks for checking in!
Synthesis
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Comments

  • skippyskippy Member Posts: 106
    That looks like a good game man good job.
  • synthesissynthesis Member Posts: 1,693
    Thanks skippy!

    Here is one more screenshot from tonight's progress...I just built the BOMB visual FX using additive filtering.

    The screen shot above shows the GAS visual FX using the new screen filter.

    Ya gotta love those filters...especially the additives!!!
    Woo-hoo!!! Thanks GS!!!

    image
  • AfterBurnettAfterBurnett Member Posts: 3,474
    That looks fantastic!
  • reddotincreddotinc Member Posts: 653
    looking very very nice @synthesis!.. Looking forward to playing it!
  • peachpellenpeachpellen Member Posts: 977
    Great looking :D Nicely done!
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Looks spectacular! Definitely looking forward to playing!
  • quantumsheepquantumsheep Member Posts: 8,188
    Predadors said:
    Please synthesis tell me that this game theme isn't to kill insects because I have already started developing a game like yours.

    Are you thinking that posting all those background screenshots wasn't such a good idea now, Synth? :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • cptongsgcptongsg Member Posts: 70
    Hey synthesis, your graphic damn cool! really look professional. You create it by yourself?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Ah no!!! If predadors is doing something similar he's probably just going to now take Synth's screenshots and rebrand it as his. Only kidding : P
  • chosenonestudioschosenonestudios Member Posts: 1,714
    cptongsg said:
    Hey synthesis, your graphic damn cool! really look professional. You create it by yourself?

    Yeah hes legit...
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Lets hope it'll run on 2nd Gen hardware this time! Haha jk Syn, only jesting..
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Look at "Roach Madness" (November, 2009)
    Look at "Cockroach Corral" (November, 2009)
    Look at "A-a-a! Rage Against the cockroach" (March, 2010)
    Look at "iRoach 2" (July, 2010)
    or any of the hundreds and hundreds of others...

    Remember:

    to be successful, you can be a) first, b) best or c) cheapest.
    Synthesis is obviously going for b) best.
  • synthesissynthesis Member Posts: 1,693
    Thanks all of you for the well-wishing.

    @cptong...
    Yes, I created the art. We are hoping that it is strong enough to sustain solid sales.

    @predadors...
    Yes the theme is "smashing" cockroaches. We are actually intentionally avoiding terms like war, or killing or other aggressive words...as we want the app to be somewhat kid friendly. Its not the first bug killing app out there...we know that...but hopefully it will be one of the better. If you do a bug killing app...that's okay...just don't copy ours :)

    @QS
    If we find anyone using our backgrounds...first we will be flattered and second we will report it to Apple as a copyright infringement.

    @choosenone...
    We too are hoping it runs on the older devices. So far so good. I think BDX had more difficulty because the large background images were moving around with the racer. Since the "heavy" art in this one is stationary and not loaded into the rendering engine...it doesn't seem to be as much of a problem. We are keeping our fingers crossed that GS holds up to its end of the bargain. I am weary/concerned however that the new resolution independence png crusher causes some issues though...keeping our fingers crossed it doesn't.

    (for those of you who don't know...BDX is our first game...Bumper Derby XTreme...which was shelved at 80% complete because it kept crashing out of RAM...no matter how much we did to optimize...and cutting anymore out would have reduced the game to virtually nothing).
    Here is a link to the web play Beta if you care to check it out:
    http://gamesalad.com/game/play/46197

    @intel...
    I have downloaded 3 of those you list. They are fairly basic games but their sales seem somewhat respectable. I think iRoach was the biggest seller and probably the strongest graphically. However - all of those are looping tappers without much variation in them. I think Roach Madness is the strongest game concept...but still VERY repetitive. We are going more along the vein of PvsZ...with a game that builds as you play. We are hoping that this extended gameplay will set us apart.

    We know we aren't the first. Its pretty hard to be that anymore. We are hoping we are the best and we will be priced at $1...so aside from free apps...we will be among the cheapest.

    Now back to game dev...planning to build the laser mines today!
  • synthesissynthesis Member Posts: 1,693
    @ Pred...
    Good enough :)
    Good luck with your game.

    You might try a couple of those that IntelD lists above...they might give you some ideas. I recommend Roach Madness...it seems to have some unique things going on the others don't have.
  • synthesissynthesis Member Posts: 1,693
    That is basically what the gas does. We went with gas for the younger ones...since most of them have no idea what Liquid Nitrogen is. :)
  • design219design219 Member Posts: 2,273
    This is going to kick butt. We are all well aware you know how to squeeze the most out of GameSalad. Seeing your game visualized and close to release is exciting. I just wish I had an iPad now.

    I've honestly been wondering what was taking so long for you to get a GS game to market, but it's clear you have been working on a very big project, and I'm sure it will be well worth it.

    Very nice job brother, and best success!

    _________________________________

    HOLY NOSE JOB!: Nesen Probe: Is this the single most unappealing game in the history of GameSalad? I can't seem to give it away! Anywhere. But if anyone want's to try it out, codes are still available! http://gamesalad.com/forums/topic.php?id=8097
  • cptongsgcptongsg Member Posts: 70
    I believe this game will sell pretty well, with such amazing & appealing detail. It so far the best graphic, I guess all GS member are proud of you. Looking forward for your release! :)
  • synthesissynthesis Member Posts: 1,693
    Thanks cptong...those are nice words.
    I do hope that it sells well! After all...isn't that what we are all doing this for? :)

    @ Design...
    Yes...its taking a long time to get a game out. Having started GS in Feb...and with Bumper Derby getting shelved...and then our second project (a puzzler) going slowly since I had to get some "real work" done (that pays the bills)...I didn't get a chance to get back into GS until Late June. So I've been pounding at Toxic Roach for about a month now and probably have about 2 left to go (we shelved the puzzler to start TR).

    But the game development is going quick now. The initial front end UI and menus took FOREVER to get right (but now I have a template :).

    Hopefully we will get to market by mid-Sept. I am just praying that GS holds up as the game nears the finish line...otherwise I may be throwing computers against the wall.

    BTW...No iPad necessary. The HD just means it has high res graphics for the 4G. So far it is working well on an iPod 2G.
  • synthesissynthesis Member Posts: 1,693
    I'm heading out of town for a couple of days tomorrow...so I thought I would put a BETA version of Toxic Roach on the GS web for you guys (and gals) to give a spin if you like.

    I hope you can appreciate the fact that it is a work in progress and only about 30% complete...but I think there is enough there for you to get a sense of what it will be...eventually.

    There is only 1 level partially built and not everything works. Plus I had to put low res graphics in and publish in the GS web format since it doesn't support portrait format and has a 10MB limit (which needs to change if we are going to 4G support now...sheesh).

    I think everything works for the most part but I am sure there are a few bugs or holes in it. I guess I am looking for any feedback you all might have on how the game "feels" right now. And if you think the game play is on the right track or not.

    Understand also that its a little more difficult to keep up with the roaches with a mouse. Tapping on a device is much easier.

    Anyway...Hope you get a little enjoyment out of it.
    Thanks
    Syn-

    Link to BETA test.
    http://gamesalad.com/game/play/70409
  • reddotincreddotinc Member Posts: 653
    @synthesis just a quick suggestion, IMO the "HD" in the game title really does suggest that it is an iPad game on first look, so that might have a negative effect on your game.. I would suggest dropping the HD to avoid confusion.

    // Red Dot Inc
  • AfterBurnettAfterBurnett Member Posts: 3,474
    synthesis said:

    I think everything works for the most part but I am sure there are a few bugs or holes in it.

    I'm guessing there are a few bugs, going by the title :P
  • synthesissynthesis Member Posts: 1,693
    PROJECT IS ON HOLD AND SHELVED.

    GAME SALAD APPARENTLY DOESN'T HAVE THE BALLS TO PULL ANYTHING LIKE THIS OFF. ITS TAPTARDS OR NOTHING APPARENTLY AS ITS PHYSICS ENGINE'S MEMORY MANAGEMENT IS NON-EXISTENT.

    I HOPE I AM WRONG...BUT LOOKING FOR PROOF OTHERWISE.

    NEW THREAD HERE:
    http://gamesalad.com/forums/topic.php?id=8829
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Wow, GS can't handle a "tap to destroy" game... and yet I've managed to get it to pull off a 2.5D racing game...
  • chosenonestudioschosenonestudios Member Posts: 1,714
  • AfterBurnettAfterBurnett Member Posts: 3,474
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Don't get me wrong... the game looks stunning. Good graphics alone do not a good game make... nor do they mean that this dev is one of the best, which is a ridiculous statement as Synthesis even said this is his first game... so no idea what you're basing that on...

    Seriously, this place gets filled with ass-kissers sometimes and I think it's really more appropriate for people to give honest opinions than say stuff like "wow, you're amazing, I wish I was you". That's not productive at all.

    My opinion about this roach game from what I've played... it's just not compelling enough to play. Synth even stated himself that it's "light on gameplay" ?!?!?! WTF?!?!?! I literally sat there, repetitively tapping the bugs to squish them... it got boring very quickly. Kind of felt like working in a factory... and after a big rant about why his games are so good... I couldn't bite my tongue any longer.

    I have been a gamer for a very long time and for some reason a lot of people here fail to realise that it's the PLAYABILITY that makes a game... a pretty picture is just that... NOT a game.

    You can blow smoke up Synthesis's arse all day long for all I care but that's not going to help him make better games.

    And to blame your tools... well.... seriously, I have played QS's new game. It does a hell of a lot more than Synth's game graphically, sonically and the playability is absolutely perfect. And guess what? GameSalad made it.

    Rant over... I need some sleep...
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Whatever,

    1. He said its not done.

    2. QS's game is only 3GS and up

    3. Synthesis is the king of optimization, and knows about this alot more than we do.

    4. He's made lots of games but he wants his games perfect and yes this can directly be blamed on GS because the engine uses up so much Godamn RAM...

    5. Since He has yet to release a game, because its not perfect I'd say that makes him a better dev than both of us, but I guess thats arguable...

    6. Your first comment was rude as hell... Kinda like when you called me a game thief the other day..

    7. Mine was rude also and I'll remove it because of that...

    8. Technically QS made the game not GS (haha jk I'll let that one slide)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Again,... the king of optimisation? Where are you getting this from? Like you said... no released games yet... I'd say that not a lot of optimising has been going on if he can't get anything into the App Store...

    Yes, GS has its flaws and you have to be clever with it... that's part of the fun ;) And as for stating that Synth is a better dev than me? I don't doubt it... I've only recently picked up GS but I'm finding it to be a whole heap of fun so far... I'm still learning and I never claimed to be any kind of GS guru. FAR FROM IT.

    After releasing my game it has become apparent that there were loads of things I could have done to optimise that I didn't even know about. I'm still happy with the finished product but the next one will be better because I learnt from it. And I still got something that is very playable into the app store (well, into "waiting for review" - lol).

    And as for calling you a game thief... you said "I don't buy games, sorry, neither do most of the gaming community"... easy to see why I thought you might have been referring to piracy... I DID apologise ;)

    I stick to what I said though. Games need to be fun. That's the FUNdamental keystone of the videogame... playability... without it, there is no game... just some pretty pixels. Anyone remember Shadow of the Beast? Sadly, it's a lesson no one seems to be learning...

    And as for being rude... I think it's rude to make blanket statements like "GameSalad can't make good games"... Synthesis has said this often... and yet there are many good GS games out there... just because HE can't make good games doesn't mean that GS isn't a bloody good tool. No one's forcing him to use it, either. Although, I think that with that artistic ability, Synthesis CAN and WILL make good games, hell there may be a load of people who love this roach game... I just found it a little on the dull side. I make no apologies for that.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Oh and you're right... technically speaking, QS did make the game, not GS. LOL.
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