Verify you have Apple iAds checked in publishing, you're using the correct Bundle Identifier that has an iAd campaign running, and your Developer options (on the iOS device) are set for unlimited ad presentation.
@QASalad said:
Verify you have Apple iAds checked in publishing, you're using the correct Bundle Identifier that has an iAd campaign running, and your Developer options (on the iOS device) are set for unlimited ad presentation.
Sorry, can´t say that the banners working.
Checked all...and here are my dev options on my device
Hi, I am using version 13.38. My test on mobile shows IADs test ads but was not able to show chartboost ads. Had just added a campaign so not sure if need to wait awhile. Also the sandbox for game centre seems not able to update the correct score. Is this normal? Thanks.
I'm still on 0.13.34... can I ask about a few things, to see if they've been fixed?
The SOUND EFFECTS seem to mostly stop playing in the iOS Viewer, if you turn the device off and back on again, and try to keep playing the game. Used to work fine. Now it makes it much more difficult and inconvenient to run through test builds in the Viewer. I know AdHoc is available, but I use the Viewer a lot, and it used to work fine, and should be fixed.
Was the slow COPY TABLE behaviour ever looked at, or any problem discovered there? My RPG game takes ages to load into the game now, and a long time to do a "Load Game" while in the game as well. Used to take just a matter of moments. Now takes tens of seconds. (Can be hard to reproduce. But if it's not fixed yet, I could send in my project and try to give more details. But if it's been fixed, great, then great, I don't have to.)
When running an android apk version it sometimes displays large white "Loading" for a brief moment during initial start up. I'm making games that are not in english and I'd really, really like that to go away. My newest app is for kids with focus on language. There are a lot of quirks making GameSalad android versions and I have about a 1000 workarounds for different occasions, but not this one. Is there a need to display "Loading" at all? Is the spinner not enough? I saw this in the nightly builds and thought it had something to do with the new renderer, but it's in this version as well. It does not always show up so I have no idea what is triggering it.
I'd also like to add that I'm seeing a surge in crashes on Android. On some devices (like Samsung galaxy S2, S4 and S6) Either the splash screen or just the "Loading" text is displayed and then the app exits. I've spent hundreds of hours in total polishing GameSalad games for Android and working around weirdness, so I'm pretty confident that there's nothing wrong with my inital scene or anything that I can control.
Also, It might be a coincident but once the splash screen is displayed in portrait (and the device is held in that orientation) and the device then turned to landscape, it often just exits the app (after turning the splash screen on the side).
@vafurlogi said:
I'd also like to add that I'm seeing a surge in crashes on Android. On some devices (like Samsung galaxy S2, S4 and S6) Either the splash screen or just the "Loading" text is displayed and then the app exits. I've spent hundreds of hours in total polishing GameSalad games for Android and working around weirdness, so I'm pretty confident that there's nothing wrong with my inital scene or anything that I can control.
Also, It might be a coincident but once the splash screen is displayed in portrait (and the device is held in that orientation) and the device then turned to landscape, it often just exits the app (after turning the splash screen on the side).
@vafurlogi said:
I'd also like to add that I'm seeing a surge in crashes on Android. On some devices (like Samsung galaxy S2, S4 and S6) Either the splash screen or just the "Loading" text is displayed and then the app exits. I've spent hundreds of hours in total polishing GameSalad games for Android and working around weirdness, so I'm pretty confident that there's nothing wrong with my inital scene or anything that I can control.
Also, It might be a coincident but once the splash screen is displayed in portrait (and the device is held in that orientation) and the device then turned to landscape, it often just exits the app (after turning the splash screen on the side).
There's a known issue with some Android devices running 5.0 (Lollipop) and later. Not to get technical*, but basically Google replaced the system that runs Android apps with one that's higher performance, but that GameSalad has problems with. We're working on getting our engine compatible with the new Android OS, and should hopefully have an update out soon.
*to get technical, the Dalvik engine has been replaced by the ART engine.
I have already tried different sizes of splash screens but your second post seems like something I'm dealing with. I'm submitting a paid project this week so that's not something I'm looking forward to.
13.38 is very solid and I'm very happy with the progress GS has made in the last few months. There are only two issues that I have noticed with this latest stable build:
Creator crashes rather often on exit of project or right after a save. This is not a huge deal since I don't lose any work, but it is bit scary since I worry that the project file could get corrupted. Not happened yet, but still...
Creator is back to slowing down a bit after a while of using the tool. This used to be a huge issue, but it was 100% fixed in previous versions since the memory re-write. In 38 it seems to be back. It's very light compared to previous problems, but it is noticeable.
Comments
@stanny @Figuromo @BlackCloakGS @GeorgeGS I filed a bug regarding the new loading time issues here:
http://bugs.gamesalad.com/show_bug.cgi?id=1378
POLAR ROLLOUT (New Line-Drawing Physics Puzzler!) - FREE Download
There's a known issue with RevMob being broken for the newest iOS version. We're working with them to get a fix.
@stevej
Thanks for information...
What is with iAd Banners?
Doesn't work on iOS with 13.38.
dapion.de
[https://twitter.com/dapionde?]
Live or adhoc?
Certainly on my AdHoc...
dapion.de
[https://twitter.com/dapionde?]
Works for me with 13.38
Verify you have Apple iAds checked in publishing, you're using the correct Bundle Identifier that has an iAd campaign running, and your Developer options (on the iOS device) are set for unlimited ad presentation.
Thanks for the information
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lion-coders.com
Submitted a severely critical bug that has the potential to lose people work:
http://bugs.gamesalad.com/show_bug.cgi?id=1385
Hope it gets high priority!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Sorry, can´t say that the banners working.
Checked all...and here are my dev options on my device
dapion.de
[https://twitter.com/dapionde?]
I sent you a PM. If you can reply to it, I'll check it out.
@QASalad
Seen and replied...
dapion.de
[https://twitter.com/dapionde?]
Will we get force touch in the attributes Paine at some point?
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Would love this too, I put in a feature request Here
But not much support for it so far.
Follow us: Twitter - Website
Hi, I am using version 13.38. My test on mobile shows IADs test ads but was not able to show chartboost ads. Had just added a campaign so not sure if need to wait awhile. Also the sandbox for game centre seems not able to update the correct score. Is this normal? Thanks.
OK, the chartboost just shows up.
is the IAP working for you guys in this version?
No...
dapion.de
[https://twitter.com/dapionde?]
iAP, banners and chart boost working for me hmmm...
www.appdore.com || appdore twitter || appdore facebook
Haven't had a problem with this stable yet! Great job team!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I'm still on 0.13.34... can I ask about a few things, to see if they've been fixed?
The SOUND EFFECTS seem to mostly stop playing in the iOS Viewer, if you turn the device off and back on again, and try to keep playing the game. Used to work fine. Now it makes it much more difficult and inconvenient to run through test builds in the Viewer. I know AdHoc is available, but I use the Viewer a lot, and it used to work fine, and should be fixed.
Was the slow COPY TABLE behaviour ever looked at, or any problem discovered there? My RPG game takes ages to load into the game now, and a long time to do a "Load Game" while in the game as well. Used to take just a matter of moments. Now takes tens of seconds. (Can be hard to reproduce. But if it's not fixed yet, I could send in my project and try to give more details. But if it's been fixed, great, then great, I don't have to.)
Thanks!
When running an android apk version it sometimes displays large white "Loading" for a brief moment during initial start up. I'm making games that are not in english and I'd really, really like that to go away. My newest app is for kids with focus on language. There are a lot of quirks making GameSalad android versions and I have about a 1000 workarounds for different occasions, but not this one. Is there a need to display "Loading" at all? Is the spinner not enough? I saw this in the nightly builds and thought it had something to do with the new renderer, but it's in this version as well. It does not always show up so I have no idea what is triggering it.
I'd also like to add that I'm seeing a surge in crashes on Android. On some devices (like Samsung galaxy S2, S4 and S6) Either the splash screen or just the "Loading" text is displayed and then the app exits. I've spent hundreds of hours in total polishing GameSalad games for Android and working around weirdness, so I'm pretty confident that there's nothing wrong with my inital scene or anything that I can control.
Also, It might be a coincident but once the splash screen is displayed in portrait (and the device is held in that orientation) and the device then turned to landscape, it often just exits the app (after turning the splash screen on the side).
See here... @vafurlogi
http://forums.gamesalad.com/discussion/88859/game-not-working-with-splash-screen#latest
or here...
http://forums.gamesalad.com/discussion/88360/android-crashes-in-startscene-on-some-devices-s4-s5-note#latest
dapion.de
[https://twitter.com/dapionde?]
There's a known issue with some Android devices running 5.0 (Lollipop) and later. Not to get technical*, but basically Google replaced the system that runs Android apps with one that's higher performance, but that GameSalad has problems with. We're working on getting our engine compatible with the new Android OS, and should hopefully have an update out soon.
*to get technical, the Dalvik engine has been replaced by the ART engine.
Two of my test devices are running Android 4.4.2 so it's not just that.
I have already tried different sizes of splash screens but your second post seems like something I'm dealing with. I'm submitting a paid project this week so that's not something I'm looking forward to.
I was wondering what is being worked on now????
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
13.38 is very solid and I'm very happy with the progress GS has made in the last few months. There are only two issues that I have noticed with this latest stable build:
Creator crashes rather often on exit of project or right after a save. This is not a huge deal since I don't lose any work, but it is bit scary since I worry that the project file could get corrupted. Not happened yet, but still...
Creator is back to slowing down a bit after a while of using the tool. This used to be a huge issue, but it was 100% fixed in previous versions since the memory re-write. In 38 it seems to be back. It's very light compared to previous problems, but it is noticeable.