@uptimistik said:
Lost_Oasis_Games Yeah that's been happening a while! You've got to close the Viewer off entirely (double tap home button, swipe the viewer up and away) then re-open it for all images to display properly.
Okay, that makes sense. I just ran it once and then looked at the logic. Just tried it a few more times and it took 4 or 5 attempts to make it happen, but after that it happens often.
@TWO.E said:
Armelline Thats my fault, I didn't include the instructions. Is the logic not correct? I did an adhoc test and I still get inconsistent results.
@TWO.E @Armelline change the MOVE actor's collision shape to "circle". The move actor won't be stuck. Also, how did you get the MOVE actor to move? I didn't see the code for that in it anywhere.
@izam said:
TWO.E Armelline change the MOVE actor's collision shape to "circle". The move actor won't be stuck. Also, how did you get the MOVE actor to move? I didn't see the code for that in it anywhere.
when I set the collision shape to "circle" the problem doesn't happen. Seems like the point of contact of the MOVE actor and the BLOCK actor is reduced to a single pixel when collision shape is circle. Less friction?
@izam, that's a good tip but doesn't address the fundamental issue. There are lots of reasons changing the collision shape to circle would not be possible due to other considerations in the game.
When move and velocity are used the actor becomes unstable. To see this use a text display to display self.position.y. It jumps around causing unintended collisions with the other actors.
I reported this in 8/21/14 bug #211 and it was confirmed on the 10/10/14 but not fixed. @BlackCloakGS
I just noticed self.position.y jumps to nearly 252.25 when the project is run even though its position is set to 252. I tried setting the self.position.y 252.1 and increased it by .1. It will run without sticking at 252.5. So it would appear being unstable is not the only thing going on that could be causing the problem. It looks like things just don't line up correctly and whatever the problem is, it is also causing the actor to become unstable.
Another bug #606 I reported also shows things not lining up correctly I wonder if it could all be related. @BlackCloakGS
This is very weird. When trying to publish a new build on Android and signing it I got a code signing error. It says please ensure that the alias keypassword is correct. I just did it yesterday without issues. Some problem in the server side perhaps?
@uptimistik said:
BlackCloakGS adent42 This is the error I'm seeing, apologize if it's been posted before:
Failed to obtain exclusive lock on token file. Please ensure the following file is not locked by another process: /Users/jonathanfrancois/.itmstransporter/UploadTokens/Jonathans-iMac.local_2768PX9E97_881955710.itmsp.token
The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery. This is just an informational message.
Cannot proceed with delivery: an existing transporter instance is currently uploading this package
I just tried uploading via iOS and now I get this too. Once again, it's weird because I literally tried yesterday for both iOS and Android and now they both get different errors. iOS I get this error when uploading via application loader and Android I get signing error via GS.
UPDATE: For Android, it seems it works now that I have changed it from version 1.3.1 to 1.3 without the extra number. Not sure if this is what caused it.
Im seeing a bit over-all performance drop in my game after updating to this version. Reverted back to 0.13.41 and the game ran much smoother! But now Game Center won't work... Hmm... Has probably nothing to do with 0.13.41. But is any one else experiencing not being able to seeing achievements and such in Game Center when testing your games out on devices?
@sebmat86 said:
Im seeing a bit over-all performance drop in my game after updating to this version. Reverted back to 0.13.41 and the game ran much smoother! But now Game Center won't work... Hmm... Has probably nothing to do with 0.13.41. But is any one else experiencing not being able to seeing achievements and such in Game Center when testing your games out on devices?
I just tested and game center works fine. But I am on the latest build. I haven't noticed any performance issues though. The servers were momentarily down at gs not too long ago. Maybe that was the issue?
I updated gamesalad 0.13.44,
and I found performance is drop,
scene performed in 0.13.33 can be FPS 60,but in 0.13.44 FPS is 35~45,
I'm the first to discover the problem?
I wasted a whole day to find out why,
This problem may be improved in the next version?
*iPad mini2 Remains FPS60,iPad2 and iPod touch5 sometimes is FPS 35~45
OK! Good to know Im not the only one. I've reverted back to 0.13.41, for now. Works a lot better. I'll update to version 0.13.43 later and see if the game runs as smoothly.
Comments
The viewer is showing some images as white. Doesn't happen in creator or ad hoc. Images are identical output. I am using the latest viewer.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Thanks will give that a try.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Hey @jonmulcahy, thanks for that information. Much appreciated!
Our games http://Donkeysoft.ca
@uptimistik @Lost_Oasis_Games Thanks was just gonna post something about that
Can you give us an idea of what we're looking for?
Everything is happening in this demo exactly as you've told it to happen. You've literally told GameSalad to do four things:
4 is irrelevant though, as there's no actual interaction between the two actors since you have no downward motion on the "Move" actor.
GameSalad appears to be doing exactly what you've told it to, and nothing more.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Okay, that makes sense. I just ran it once and then looked at the logic. Just tried it a few more times and it took 4 or 5 attempts to make it happen, but after that it happens often.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
It does indeed look like a flaw in GS's engine.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Does this update fix the Mac rejection issues with Apple 2.31?
@App_Maker no
Do you have a time frame on when it will be fixed?
This week is the plan. I will be working on this tomorrow.
@TWO.E @Armelline change the MOVE actor's collision shape to "circle". The move actor won't be stuck. Also, how did you get the MOVE actor to move? I didn't see the code for that in it anywhere.
All my games on Google Play
It's set in the actor's properties, under MOTION
@Spalding004 thanks! I see it now
All my games on Google Play
when I set the collision shape to "circle" the problem doesn't happen. Seems like the point of contact of the MOVE actor and the BLOCK actor is reduced to a single pixel when collision shape is circle. Less friction?
All my games on Google Play
@izam, that's a good tip but doesn't address the fundamental issue. There are lots of reasons changing the collision shape to circle would not be possible due to other considerations in the game.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline not a tip but trying to see where the bug in GS might be.
All my games on Google Play
When move and velocity are used the actor becomes unstable. To see this use a text display to display self.position.y. It jumps around causing unintended collisions with the other actors.
I reported this in 8/21/14 bug #211 and it was confirmed on the 10/10/14 but not fixed. @BlackCloakGS
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
I just noticed self.position.y jumps to nearly 252.25 when the project is run even though its position is set to 252. I tried setting the self.position.y 252.1 and increased it by .1. It will run without sticking at 252.5. So it would appear being unstable is not the only thing going on that could be causing the problem. It looks like things just don't line up correctly and whatever the problem is, it is also causing the actor to become unstable.
Another bug #606 I reported also shows things not lining up correctly I wonder if it could all be related. @BlackCloakGS
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
This is very weird. When trying to publish a new build on Android and signing it I got a code signing error. It says please ensure that the alias keypassword is correct. I just did it yesterday without issues. Some problem in the server side perhaps?
I just tried uploading via iOS and now I get this too. Once again, it's weird because I literally tried yesterday for both iOS and Android and now they both get different errors. iOS I get this error when uploading via application loader and Android I get signing error via GS.
UPDATE: For Android, it seems it works now that I have changed it from version 1.3.1 to 1.3 without the extra number. Not sure if this is what caused it.
Im seeing a bit over-all performance drop in my game after updating to this version. Reverted back to 0.13.41 and the game ran much smoother! But now Game Center won't work... Hmm... Has probably nothing to do with 0.13.41. But is any one else experiencing not being able to seeing achievements and such in Game Center when testing your games out on devices?
I just tested and game center works fine. But I am on the latest build. I haven't noticed any performance issues though. The servers were momentarily down at gs not too long ago. Maybe that was the issue?
SocializeTwitter , **My Site ** **Play Loop Zen Free **iOS HERE, Google Play HERE
Yeah, it works for me again! Thanks for the help anyways!
@sebmat86 me too!
I updated gamesalad 0.13.44,
and I found performance is drop,
scene performed in 0.13.33 can be FPS 60,but in 0.13.44 FPS is 35~45,
I'm the first to discover the problem?
I wasted a whole day to find out why,
This problem may be improved in the next version?
*iPad mini2 Remains FPS60,iPad2 and iPod touch5 sometimes is FPS 35~45
Efficiency seems to have something in drag in this version(0.13.44)
OK! Good to know Im not the only one. I've reverted back to 0.13.41, for now. Works a lot better. I'll update to version 0.13.43 later and see if the game runs as smoothly.
Yeah definately some performance drops compared to older version. A user of mine already left a bad review.
You managed to publish with 0.13.44 in the meantime?