I'd still like to know what @Codewizard meant when he said that "our priorities have shifted" ...which resulted in two of the main engineers working on the software, who the community had a pretty good relationship with, having to leave.
Even more so, if as a result of this new change in priorities, it meant staff levels working on the tool were suddenly reduced... directly affecting and prolonging the delay in the release of long overdue updates.
I don't know either what "our priorities have shifted" means, but rest assured that the team is working hard on resolving all bugs to push out a stable version of 1.25. The build is getting better daily.
@pHghost I don't doubt for one minute that the guys still working at GS aren't working their butts off to get the update out... lets face it, it looks like their jobs might definitely depend on it...
But my concern is @Codewizard comment, and him using it to explain why they suddenly got rid of two of the very engineers that were heavily involved in working on the update. It doesn't seem like it was a productive thing to do.
But my bigger concern is what exactly a "change in priorities" actually means on a larger scale... usually, in the past, and quite often almost regularly at the same time of the year, theres been big changes in direction announced, that have proven almost disastrous for the company and the community. So when the CEO of the company flippantly makes a remark like that, I think he owes it to the weary GS community to explain it more.
Really hope its worth waiting for, normal i can wait for new feature and stuff without problem but now when there are so many problem on this build and that we must update our games on Google store, i get frustrated
@freneticz said:
Really hope its worth waiting for, normal i can wait for new feature and stuff without problem but now when there are so many problem on this build and that we must update our games on Google store, i get frustrated
Which problems are preventing you updating on Google store?
We're still working on bugs. We're getting closer, but there are still a couple of complex issues to go. Believe me, we want to get this out as soon as we can, but it is a large update and we want to be sure we've worked out any showstoppers first.
Thanks for the update and your work. I'm very happy ya'll are taking the time needed to iron out the issues.
@Icebox said:
Is the creator faster now ? i got used to restarting GS every few minutes so just wondering about 1.25.
Every few minutes? Really that often? I "need" to restart maybe once/hour.
I find with smaller projects every 30-60 mins is enough. With big projects (500+ actors) every 10-15 mins is needed. There's no change in 1.25. Hopefully it'll be next on @GeorgeGS's list.
Yes as @Armelline said , with big projects you have to restart every 10-15 minutes. Im not saying that you cant work with GS at all , im just saying every few minutes i restart cause it gets slower and slower with time, I hope they fix it.
What happened to RC versions of GS , instead of waiting we used to experience everything and report bugs when present , wouldnt it be better if it was like that ? (Just an opinion)
@Icebox said:
Is the creator faster now ? i got used to restarting GS every few minutes so just wondering about 1.25.
Every few minutes? Really that often? I "need" to restart maybe once/hour.
I find with smaller projects every 30-60 mins is enough. With big projects (500+ actors) every 10-15 mins is needed. There's no change in 1.25. Hopefully it'll be next on @GeorgeGS's list.
i remember restarting every 5 minutes, or after every time I finished with the actor I was working in
@freneticz said:
Really hope its worth waiting for, normal i can wait for new feature and stuff without problem but now when there are so many problem on this build and that we must update our games on Google store, i get frustrated
Which problems are preventing you updating on Google store?
In 1.24.42 the games i generate and try on my Android device run in slowmo , no problem in version 13.30 i got before this
@Icebox said:
What happened to RC versions of GS , instead of waiting we used to experience everything and report bugs when present , wouldnt it be better if it was like that ? (Just an opinion)
We have several people helping us to test the new version. The RC and Nightly versions were difficult to maintain and we really didn't get that much feedback from them usually. They also confused a lot of people that just didn't know what they were getting into when they downloaded them.
The way we are doing it now seems to be working well. We're finding and fixing bugs that we would not have wanted to ship with but might not have caught otherwise.
@Icebox said:
Is the creator faster now ? i got used to restarting GS every few minutes so just wondering about 1.25.
Every few minutes? Really that often? I "need" to restart maybe once/hour.
I find with smaller projects every 30-60 mins is enough. With big projects (500+ actors) every 10-15 mins is needed. There's no change in 1.25. Hopefully it'll be next on @GeorgeGS's list.
It is on the list. Not something we will hold 1.25 up for but hopefully something we can track down after the initial release.
@GeorgeGS said:
We have several people helping us to test the new version. The RC and Nightly versions were difficult to maintain and we really didn't get that much feedback from them usually. They also confused a lot of people that just didn't know what they were getting into when
Completely agree that the RC and nightly versions were unneeded. The headache from the different filenames alone was worth dropping it
Would love to see the Facebook integration make its way back into a build though!
It is on the list. Not something we will hold 1.25 up for but hopefully something we can track down after the initial release.
Excellent. Definitely not worth holding 1.25 for, but becoming a big issue with big games I have one that's a real drain to work on with the downtime involved just waiting for actors to load.
@GeorgeGS@CodeWizard How is the shuttering fix going on? can it be possible to release 1.24.43 with shuttering fix then then go for 1.25 (so you can have more time testing it), As we want the shuttering issue to be fixed first (please give importance to this performance issue and then go for features i.e. 1.25), it seems you all have put wrong priorities that causing delay as you have still not given importance to the shuttering issue yet.
@Nabbo (ReflectiveByte) said: @GeorgeGS@CodeWizard How is the shuttering fix going on? can it be possible to release 1.24.43 with shuttering fix then then go for 1.25 (so you can have more time testing it), As we want the shuttering issue to be fixed first (please give importance to this performance issue and then go for features i.e. 1.25), it seems you all have put wrong priorities that causing delay as you have still not given importance to the shuttering issue yet.
@CodeWizard already stated that they are working on the issue.
"The major things remaining to resolve in 1.25, in my opinion, are the framerate hitches and text rendering quality."
@Nabbo (ReflectiveByte) said:
it seems you all have put wrong priorities that causing delay as you have still not given importance to the shuttering issue yet
Some bugs are simply more complicated to pinpoint and resolve. It isn't true that the GS team have not given importance to the shuttering issue yet. They are looking into it.
@pHghost@MentalDonkeyGames I know they are working on fixing it but they have double work now solving both issue. Well, hope they fix it soon. Well work is work
Just a quick demo to show you one of 1.25's new features - pinned. It allows an actor to rotate about a fixed point (chosen centre of mass) while moveable is turned on! This allows for a whole new realm of game mechanics - a simple gear with the logo in the middle is the only one rotating right and left, the other gears (using custom collision shapes) are mimicking real life mechanics! It may seem slightly jittery, but playing around with the densities, bounciness, and friction gave different results. The wait will have been worth it
I show all the features of 1.25 just go to my guru youtube site Link is below.
Also @Codewizard is working on the stuttering bug. It seems to be a camera issue and the code may need some rewriting. It will be fixed in 1.25. As the other beta testers have said, they were stuck on the font blurry issue but got that resolved late last week and have now moved on to the last few bugs.
@Lost_Oasis_Games said:
As the other beta testers have said, they were stuck on the font blurry issue but got that resolved late last week and have now moved on to the last few bugs.
Thankfully! Fonts are looking super crisp and lovely now!
Just a quick demo to show you one of 1.25's new features - pinned. It allows an actor to rotate about a fixed point (chosen centre of mass) while moveable is turned on! This allows for a whole new realm of game mechanics - a simple gear with the logo in the middle is the only one rotating right and left, the other gears (using custom collision shapes) are mimicking real life mechanics! It may seem slightly jittery, but playing around with the densities, bounciness, and friction gave different results. The wait will have been worth it
Do we have the new chartboost sdk on board?
They make some sweet promises in their latest post.
"Upgrade to SDK 6.4 now. Get 20% video ad revenue bonus.
To kick off the launch of our revamped video ad experience, we’re giving you the opportunity to earn a 20 percent bonus on video ad revenue for three months from May through July. All you have to do is integrate SDK 6.4 before April 30. That’s it!"
"All-new rich media formats
With a revamped technical infrastructure, SDK 6.4 offers support for animated GIFs, custom advertiser experiences and interactive end cards."
"Increase your revenue with the best mobile video ad experience yet (with 20 percent bonus revenue!) by simply downloading and integrating SDK 6.4 with a few lines of code."
Comments
I don't know either what "our priorities have shifted" means, but rest assured that the team is working hard on resolving all bugs to push out a stable version of 1.25. The build is getting better daily.
@pHghost I don't doubt for one minute that the guys still working at GS aren't working their butts off to get the update out... lets face it, it looks like their jobs might definitely depend on it...
But my concern is @Codewizard comment, and him using it to explain why they suddenly got rid of two of the very engineers that were heavily involved in working on the update. It doesn't seem like it was a productive thing to do.
But my bigger concern is what exactly a "change in priorities" actually means on a larger scale... usually, in the past, and quite often almost regularly at the same time of the year, theres been big changes in direction announced, that have proven almost disastrous for the company and the community. So when the CEO of the company flippantly makes a remark like that, I think he owes it to the weary GS community to explain it more.
Really hope its worth waiting for, normal i can wait for new feature and stuff without problem but now when there are so many problem on this build and that we must update our games on Google store, i get frustrated
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
Which problems are preventing you updating on Google store?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Is the creator faster now ? i got used to restarting GS every few minutes so just wondering about 1.25.
Every few minutes? Really that often? I "need" to restart maybe once/hour.
Mental Donkey Games
Website - Facebook - Twitter
Thanks for the update and your work. I'm very happy ya'll are taking the time needed to iron out the issues.
Follow us: Twitter - Website
I find with smaller projects every 30-60 mins is enough. With big projects (500+ actors) every 10-15 mins is needed. There's no change in 1.25. Hopefully it'll be next on @GeorgeGS's list.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Yes as @Armelline said , with big projects you have to restart every 10-15 minutes. Im not saying that you cant work with GS at all , im just saying every few minutes i restart cause it gets slower and slower with time, I hope they fix it.
What happened to RC versions of GS , instead of waiting we used to experience everything and report bugs when present , wouldnt it be better if it was like that ? (Just an opinion)
i remember restarting every 5 minutes, or after every time I finished with the actor I was working in
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
In 1.24.42 the games i generate and try on my Android device run in slowmo , no problem in version 13.30 i got before this
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
That was my experience after Yosemite was released, but it hasn't got quite that bad again - yet
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
We have several people helping us to test the new version. The RC and Nightly versions were difficult to maintain and we really didn't get that much feedback from them usually. They also confused a lot of people that just didn't know what they were getting into when they downloaded them.
The way we are doing it now seems to be working well. We're finding and fixing bugs that we would not have wanted to ship with but might not have caught otherwise.
It is on the list. Not something we will hold 1.25 up for but hopefully something we can track down after the initial release.
@GeorgeGS thanks for the response , Im glad its working well.
Completely agree that the RC and nightly versions were unneeded. The headache from the different filenames alone was worth dropping it
Would love to see the Facebook integration make its way back into a build though!
Excellent. Definitely not worth holding 1.25 for, but becoming a big issue with big games I have one that's a real drain to work on with the downtime involved just waiting for actors to load.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@GeorgeGS @CodeWizard How is the shuttering fix going on? can it be possible to release 1.24.43 with shuttering fix then then go for 1.25 (so you can have more time testing it), As we want the shuttering issue to be fixed first (please give importance to this performance issue and then go for features i.e. 1.25), it seems you all have put wrong priorities that causing delay as you have still not given importance to the shuttering issue yet.
Current Projects I am working on: Stupid Duck, Zango's Shark Adventure, AoD: Age of Dragons, Rocket Jump: The Pixel Invaders
Facebook: https://facebook.com/reflectivebytegamestudios
Web: reflectivebyte.com
@CodeWizard already stated that they are working on the issue.
"The major things remaining to resolve in 1.25, in my opinion, are the framerate hitches and text rendering quality."
Mental Donkey Games
Website - Facebook - Twitter
Some bugs are simply more complicated to pinpoint and resolve. It isn't true that the GS team have not given importance to the shuttering issue yet. They are looking into it.
@pHghost @MentalDonkeyGames I know they are working on fixing it but they have double work now solving both issue. Well, hope they fix it soon. Well work is work
Current Projects I am working on: Stupid Duck, Zango's Shark Adventure, AoD: Age of Dragons, Rocket Jump: The Pixel Invaders
Facebook: https://facebook.com/reflectivebytegamestudios
Web: reflectivebyte.com
@As_Of_Latte I am beta testing, and it looks as if no significant new bugs have been found, meaning the release of 1.25 is nigh. oooh i can smell it.
My Games:
https://itunes.apple.com/us/developer/ethan-sarif-kattan/id825823924
https://play.google.com/store/apps/developer?id=ETG+Ltd.
Website: https://etggames.com
https://youtube.com/watch?v=C9YhRX7LP94&feature=youtu.be
Just a quick demo to show you one of 1.25's new features - pinned. It allows an actor to rotate about a fixed point (chosen centre of mass) while moveable is turned on! This allows for a whole new realm of game mechanics - a simple gear with the logo in the middle is the only one rotating right and left, the other gears (using custom collision shapes) are mimicking real life mechanics! It may seem slightly jittery, but playing around with the densities, bounciness, and friction gave different results. The wait will have been worth it
My Games:
https://itunes.apple.com/us/developer/ethan-sarif-kattan/id825823924
https://play.google.com/store/apps/developer?id=ETG+Ltd.
Website: https://etggames.com
Are reward ads 100% confirmed for 1.25/has anyone played around with it?
POLAR ROLLOUT (New Line-Drawing Physics Puzzler!) - FREE Download
They are in there, both Chartboost and RevMob. I can confirm that they work. (At least chartboost. RevMob i have not tried, but i don't see why not)
You should see the sneak peek video @Lost_Oasis_Games did.
Mental Donkey Games
Website - Facebook - Twitter
I show all the features of 1.25 just go to my guru youtube site Link is below.
Also @Codewizard is working on the stuttering bug. It seems to be a camera issue and the code may need some rewriting. It will be fixed in 1.25. As the other beta testers have said, they were stuck on the font blurry issue but got that resolved late last week and have now moved on to the last few bugs.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Thankfully! Fonts are looking super crisp and lovely now!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@supafly129 rewarded videos work, have tested live.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Wow Kool
Current Projects I am working on: Stupid Duck, Zango's Shark Adventure, AoD: Age of Dragons, Rocket Jump: The Pixel Invaders
Facebook: https://facebook.com/reflectivebytegamestudios
Web: reflectivebyte.com
@GeorgeGS
Do we have the new chartboost sdk on board?
They make some sweet promises in their latest post.
"Upgrade to SDK 6.4 now. Get 20% video ad revenue bonus.
To kick off the launch of our revamped video ad experience, we’re giving you the opportunity to earn a 20 percent bonus on video ad revenue for three months from May through July. All you have to do is integrate SDK 6.4 before April 30. That’s it!"
"All-new rich media formats
With a revamped technical infrastructure, SDK 6.4 offers support for animated GIFs, custom advertiser experiences and interactive end cards."
"Increase your revenue with the best mobile video ad experience yet (with 20 percent bonus revenue!) by simply downloading and integrating SDK 6.4 with a few lines of code."
https://www.chartboost.com/blog/2016/03/increase-revenue-with-a-new-video-ad-experience/?utm_source=notificationwidget&utm_campaign=2016-3-15-videov2
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
I'm holding off on updating all my games for Android
(because of the X509TrustManager issue)
Can we expect this release in
1.) a few days?
2.) a few months?
3.) a few years?
4.) ever?