I really like the style.
It has also been a fascinating journey watching your progress as a developer from day one. I feel like this one will really be a big step forward in your journey.
I look forward to more details.
Best,
@Two.E thanks! good motivation boost. @Dues unsure yet haha. I think the gameplay will be creepy like as he can shoot magic already.
The difference will be that the player is locked in place while it is casted for around 1.5 seconds. So I am brainstorming on how the game play will have to adapt.
The main difference is that the projectile will also just hit if you aim correctly.
@BigDave said: @Two.E thanks! good motivation boost. @Dues unsure yet haha. I think the gameplay will be creepy like as he can shoot magic already.
The difference will be that the player is locked in place while it is casted for around 1.5 seconds. So I am brainstorming on how the game play will have to adapt.
The main difference is that the projectile will also just hit if you aim correctly.
Altight, cool
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
Ok further tuning on the core game mechanics has been done.
You can now shoot during walking - It just felt to restricting before
You can now switch between lower and upper floating lane
So the gameplay can take place on 4 different corners.
This results in the player being able to dodge enemy projectiles as well as doing strategic decisions which lane to clean up first depending on the enemy type there.
Hope I annoy no one with this thread I just use it as my dev. journal if thats ok.
Today the first enemy got created.
A ground attacking basic goblin.
Also I speed up the overall controls/movement and attack frequency / speeded up the animation. I just want it all to feel right before advancing to far.
Today I worked on a spawner object as I had in creepy.
Let's call it Goblin Tunnels.
After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.
So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.
Note: They also do a block move away from the tunnel but less often.
So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.
(figured how to implement gifs in normal speed now, using the url instead of uploading it)
So after letting my girlfriend play I figured the blocking guys are creating no fun at this state (level1) for the player. I will put the shielding goblins in a later level in combination with some other goblins.
Comments
I really like the style.
It has also been a fascinating journey watching your progress as a developer from day one. I feel like this one will really be a big step forward in your journey.
I look forward to more details.
Best,
GSLearn.com | Templates | Free Demos | Udemy Course
Looks cool
Moore info please 
@Two.E thanks! good motivation boost.
@Dues unsure yet haha. I think the gameplay will be creepy like as he can shoot magic already.
The difference will be that the player is locked in place while it is casted for around 1.5 seconds. So I am brainstorming on how the game play will have to adapt.
The main difference is that the projectile will also just hit if you aim correctly.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Altight, cool
Awesome! Who is your artist?
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@Braydon_SFX
doing it myself
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
and some misty particles for the shroom forest. End for today
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Nice art!
Dannnnng man. That's really good stuff!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Ok further tuning on the core game mechanics has been done.
You can now shoot during walking - It just felt to restricting before
You can now switch between lower and upper floating lane
So the gameplay can take place on 4 different corners.
This results in the player being able to dodge enemy projectiles as well as doing strategic decisions which lane to clean up first depending on the enemy type there.
https://media.giphy.com/media/3oGRFCXokeN20fdFII/giphy.gif
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Cool
Looks great!
Looking great!
Hope I annoy no one with this thread I just use it as my dev. journal if thats ok.
Today the first enemy got created.
A ground attacking basic goblin.
Also I speed up the overall controls/movement and attack frequency / speeded up the animation. I just want it all to feel right before advancing to far.
if it loads to slow here normal speed:
http://gph.is/1S0LSPF
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Looks really good.
www.appdore.com || appdore twitter || appdore facebook
looks nice i love your art
I think it is inspiring for others, also getting early feedback is good for you. Would be great if more devs do this kind of thread.
Looks cools so far, as we have come to expect from you! No pressure
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@BigDave Not only is the pixel art great, but you get the added benefit of also being incredibly efficient with both the processor and loading times.
Daily update
Today I worked on a spawner object as I had in creepy.
Let's call it Goblin Tunnels.
After implementing I realised that often you could kill the Goblins and the Tunnel to quickly.
So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
It should also be understandable for the player as they are defending their tunnel more effective being close to it.
Note: They also do a block move away from the tunnel but less often.
So as a player you want to either move quickly above and shoot from behind at the blocking Goblin and the Tunnel or wait until the Goblin is out of tunnel range where the Goblins is less likely to block and easier to kill.
(figured how to implement gifs in normal speed now, using the url instead of uploading it)
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Do you make your own pixel art???
@AngryBoi
yes
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
So after letting my girlfriend play I figured the blocking guys are creating no fun at this state (level1) for the player. I will put the shielding goblins in a later level in combination with some other goblins.
I made these chargers instead.

My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Also there is now cave decoration and healing potions right after the first harder encounter as a mini reward - you deserve it
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
intro scene done

I am happy with it.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
@BigDave This reminds me of a wii pixel game , adventure of pip , love the graphics good luck
@Icebox thanks i check out some lets play maybe something useful to get from it
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Testing around on the background color for the app icon.

Which one?
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
The left and right icon bring out the character more clearly, so maybe one of those. I think the left is best.
Mental Donkey Games
Website - Facebook - Twitter
3 blue
2 yellow
2 unsure
so far thanks
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de