interesting..
the more work I put into it the harder it becomes to keep on working on it or progress ahead.
Since you know everything you add now will have to live up to the base which you already polished over and over again.
my perfectionistic behaviour turns out to be the main killer of my motivation
On the other hand if I do quick games I have no problems finish them up and not worry too much, which most of the time doesn't result in a good outcome but sometime it does and atleast it gets out.
Creepy and Orc where somewhere in the middle. I really have to force myself to accept and close the first levels and move on or make the next levels first in rough form before starting to polish anything again.
Looking good Dave.
Yeah I find there's a delicate balance to be struck between time and quality of final product. I knocked out a couple of very quick games recently but found they just didn't perform - the more polished a game the better chance of downloads and success.
Saying that, I've also spent weeks / months on games more than once to see them fail miserably! There seems to be no formula for success!
So here is level 3! Still needs decoration after room 1 but you get the idea.
After that level it feels right to give players a break.
So there is a level arc like lvl1 - learn basics, lvl2 - goblin combinations, lvl3 - stress test -lvl 4 chill level
@MentalDonkeyGames
great that you like it
It also helps me too find motivation on some days all that positive feedback here
Now its just about finishing it and driving the story to a meaningful end.
@BigDave said: @MentalDonkeyGames
great that you like it
It also helps me too find motivation on some days all that positive feedback here
Now its just about finishing it and driving the story to a meaningful end.
Maybe i should try opening a dev thread too. That might keep me motivated and i might get something done instead of constantly starting new projects
@MentalDonkeyGames said:
Maybe i should try opening a dev thread too. That might keep me motivated and i might get something done instead of constantly starting new projects
Yeah, I've been thinking the same thing, starting a dev thread to motivate me to finish a game rather than start a new project, but I worry I'll just keep starting new dev threads instead.
Lost in Details.
The last days I went over each level thousand times changed milliseconds here and there added small effects.
It was hard tough to create new content it feels much better to polish existing content.
Improving what is there instead making the stretch for something new which you might delete after you put several hours in.
But hey back on track a new enemy type has entered Pixel Mage's world.
The Goblin wizard is the first enemy that threatens the wizard in the upper lane beside the Archers standing on barrels here and there.
PS: This is now level 6! Half way through. As the game will have 12 levels as creepy had.
Great progress, my one input at this stage would be that the colour of the health bars don't seem to be part of the overall colour palette, that aqua-green seems a little out of place with the general look ?
Done.
Colours are so tricky thats why creepy had a big advantage by just using black/white/gray and here and there a spark of green or red for things to be highlighted as positive or negative.
I like to go more monochrome as it makes everything more consistent.
@BigDave said:
Done.
Colours are so tricky thats why creepy had a big advantage by just using black/white/gray and here and there a spark of green or red for things to be highlighted as positive or negative.
I like to go more monochrome as it makes everything more consistent.
Thanks buddy.
Looking good, your less saturated colours look much nicer that the over-saturated example I posted !
@Socks yeah minimal tweaks i might nudge the hp bars a bit more saturated as in your example to make it feel more important. In your shot you have that perfect blue bg around the wizard I guess it came from an enemy particle but I really like that effect..
Comments
Thats an awesome chip tune version of Don't Fear the Reaper...
Made me feel both old, and young in equal doses.... listened to it on repeat about 6 times
Hi again
Magic Projectile replaced by fireball visual.
Intro Scene tuned
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Looking great, love the intro scene with the stolen rabbit !
Love it!
interesting..
the more work I put into it the harder it becomes to keep on working on it or progress ahead.
Since you know everything you add now will have to live up to the base which you already polished over and over again.
my perfectionistic behaviour turns out to be the main killer of my motivation
On the other hand if I do quick games I have no problems finish them up and not worry too much, which most of the time doesn't result in a good outcome but sometime it does and atleast it gets out.
Creepy and Orc where somewhere in the middle. I really have to force myself to accept and close the first levels and move on or make the next levels first in rough form before starting to polish anything again.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Looking good Dave.
Yeah I find there's a delicate balance to be struck between time and quality of final product. I knocked out a couple of very quick games recently but found they just didn't perform - the more polished a game the better chance of downloads and success.
Saying that, I've also spent weeks / months on games more than once to see them fail miserably! There seems to be no formula for success!
Anyway, stay focused and stick with it!
Wow you get so much feedback
I think that's because Dave has always been very open with all his projects and statistics.
People like that
@Dues thank you
@swanyboy Yes! And I am very thankful for it.
So here is level 3! Still needs decoration after room 1 but you get the idea.
After that level it feels right to give players a break.
So there is a level arc like lvl1 - learn basics, lvl2 - goblin combinations, lvl3 - stress test -lvl 4 chill level
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
I like where this is going!
Looking really good. Keep it up!
Mental Donkey Games
Website - Facebook - Twitter
So here a unlisted video of the first 2.5 levels with sound and music.
Unfortunately recorded with the speakers.
What do you think? Any sounds to loud or quiet? Anything to repetitive in a negative sense? Anything else that could improve it?
Thanks guys
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
looks awesome ! plays very smooth and the visuals looks great
@Icebox
Thanks man!
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
it might be to late for that potion..
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Looks really cool! Very interesting to read the dev progress.
Mental Donkey Games
Website - Facebook - Twitter
@MentalDonkeyGames
great that you like it
It also helps me too find motivation on some days all that positive feedback here
Now its just about finishing it and driving the story to a meaningful end.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Maybe i should try opening a dev thread too. That might keep me motivated and i might get something done instead of constantly starting new projects
Mental Donkey Games
Website - Facebook - Twitter
Yeah, I've been thinking the same thing, starting a dev thread to motivate me to finish a game rather than start a new project, but I worry I'll just keep starting new dev threads instead.
Lost in Details.
The last days I went over each level thousand times changed milliseconds here and there added small effects.
It was hard tough to create new content it feels much better to polish existing content.
Improving what is there instead making the stretch for something new which you might delete after you put several hours in.
But hey back on track a new enemy type has entered Pixel Mage's world.
The Goblin wizard is the first enemy that threatens the wizard in the upper lane beside the Archers standing on barrels here and there.
PS: This is now level 6! Half way through. As the game will have 12 levels as creepy had.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
The progress from that first gif to now is remarkable. Great job Dave. Looking forward to release.
Loving watching the progress on this... and reading the thought processes behind it.
Keep it up Dave
Great progress, my one input at this stage would be that the colour of the health bars don't seem to be part of the overall colour palette, that aqua-green seems a little out of place with the general look ?
Maybe use the purple of the player ?
@Socks
Done.
Colours are so tricky thats why creepy had a big advantage by just using black/white/gray and here and there a spark of green or red for things to be highlighted as positive or negative.
I like to go more monochrome as it makes everything more consistent.
Thanks buddy.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Looking good, your less saturated colours look much nicer that the over-saturated example I posted !
@Socks yeah minimal tweaks i might nudge the hp bars a bit more saturated as in your example to make it feel more important. In your shot you have that perfect blue bg around the wizard I guess it came from an enemy particle but I really like that effect..
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
even to form after example seems to be hard sometimes
here the correct bar color in your example much better. Thanks for making me aware!
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Also aligning the text colors to the new purple vibes.
PS: old purple on the screenshot using the same purple as for hp now
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Looking good!
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This is looking super cool. I still remember when you gave me a promo code for Sha Man. Man you have come a long way. Love the style of your games.
www.rossmanbrosgames.com