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Mini Boxe is in Live
by CasualEvolution ·3- in IPhone X, game looks stretched and in iPad too (in opposite directions), circular shapes don’t help, maybe you can change buttons for others with rectangular shapes -
Problem With Simultaneous Multi Touch
by Orbacs ·I did several tests on iPhones and iPads with Gamesalad Viewer with all 3 of these templates and they all have the same simultaneous mutitouch problem. -
This is weird but...
by mismatchedmisfitz ·https://www.facebook.com/mmgamedesign/ By the way, I had already made this game before using Hyperpad when I owned an Ipad because it was easy to learn. But, this con is that It was only able to be ex -
Broken Project? GS Unresponsive...
by rainwaterstudios ·I'm working on a project that works when testing on my iPad pro, but freezes GS when I try testing it on my macBook Has the project been corrupted? How would I check for that? Thanks -
Aspect ratio question for universal build
by sinbot ·such a sensible and useful concept. almost seems like it should be a built in feature to the GS engine.> @bob loblaw said: -
Aspect ratio question for universal build
by bob loblaw ·like i said before, it should work on anything as it adjusts the camera width relative to the active device and ipad landscape screen height. if you throw in a background image or some personalised gr -
Aspect ratio question for universal build
by sinbot ·awesome! thank you. looking forward to trying out. > @bob loblaw said: -
Aspect ratio question for universal build
by bob loblaw ·someone said a month or so back that gs won't display right on the new model ipads. if someone has a new ipad and wouldn't mind testing/providing feedback, it would be appreciated. -
Aspect ratio question for universal build
by bob loblaw ·(Quote) -
Aspect ratio question for universal build
by sinbot ·I am developing a universal build for an app and would ideally like to design it based on iPad dimensions. My question is, will the iPhone version simply crop the app based on the iPhone dimensions(mo -
8 Bit Space (now available on iPad)
by Glass Frog ·@bob loblawThat's a good idea I might look into it if downloads go well with the iPad version, thanks for the advice Bob (Image) -
8 Bit Space (now available on iPad)
by Glass Frog ·@bob loblaw due to the levels being set in 'rooms' I don't want anything showing outside the rooms so the only way to scale the game would be to use "overview" but due to the iPad s -
8 Bit Space (now available on iPad)
by bob loblaw ·scaling issue? should be able to build for ipad, and have universal settings to auto adjust for any device width in stretch without distorting anything. when i get home i’ll pop something up that migh -
8 Bit Space (now available on iPad)
by Glass Frog ·At the moment I'm thinking of releasing the game on iPad only, due to the scaling issue that would be caused porting it to any other screen resolution. -
Wrong custom launch image and Crash in iOS 13.1.3
by Armelline ·Some iPads too. -
Apple Discontinued Application Loader from Xcode 11
by bob loblaw ·that publish link has never worked for me though, so that's why I go the way of making the .ipa file. -
Apple Discontinued Application Loader from Xcode 11
by MelodyCats ·Yes exactly like the Application Loader. Just drop the .ipa into transporter and it sends to the app store. -
Apple Discontinued Application Loader from Xcode 11
by bob loblaw ·so is that the same start process as before (put app file in a folder called ‘Payload’, zip it and change to .ipa first), before using transporter to send to apple? -
Wrong custom launch image and Crash in iOS 13.1.3
by Binny ·2) The above problem occurs in iOS 13.1.3(iPad) -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by Armelline ·Completely understand that it's something inevitable, but if we can support the lower systems, even if just for local builds, that would be fantastic. Literally the only thing standing in the way righ