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  1. Aspect ratio question for universal build

    sinbot
    by sinbot · November 2019
    such a sensible and useful concept. almost seems like it should be a built in feature to the GS engine.> @bob loblaw said:
  2. Aspect ratio question for universal build

    bob loblaw
    by bob loblaw · November 2019
    like i said before, it should work on anything as it adjusts the camera width relative to the active device and ipad landscape screen height. if you throw in a background image or some personalised gr
  3. Aspect ratio question for universal build

    sinbot
    by sinbot · November 2019
    awesome! thank you. looking forward to trying out. > @bob loblaw said:
  4. Aspect ratio question for universal build

    bob loblaw
    by bob loblaw · November 2019
    someone said a month or so back that gs won't display right on the new model ipads. if someone has a new ipad and wouldn't mind testing/providing feedback, it would be appreciated.
  5. Aspect ratio question for universal build

    bob loblaw
    by bob loblaw · November 2019
    (Quote)
  6. Aspect ratio question for universal build

    sinbot
    by sinbot · November 2019
    I am developing a universal build for an app and would ideally like to design it based on iPad dimensions. My question is, will the iPhone version simply crop the app based on the iPhone dimensions(mo
  7. 8 Bit Space (now available on iPad)

    Glass Frog
    by Glass Frog · November 2019
    @bob loblawThat's a good idea I might look into it if downloads go well with the iPad version, thanks for the advice Bob (Image)
  8. 8 Bit Space (now available on iPad)

    Glass Frog
    by Glass Frog · November 2019
    @bob loblaw due to the levels being set in 'rooms' I don't want anything showing outside the rooms so the only way to scale the game would be to use "overview" but due to the iPad s
  9. 8 Bit Space (now available on iPad)

    bob loblaw
    by bob loblaw · November 2019
    scaling issue? should be able to build for ipad, and have universal settings to auto adjust for any device width in stretch without distorting anything. when i get home i’ll pop something up that migh
  10. 8 Bit Space (now available on iPad)

    Glass Frog
    by Glass Frog · November 2019
    At the moment I'm thinking of releasing the game on iPad only, due to the scaling issue that would be caused porting it to any other screen resolution.
  11. Wrong custom launch image and Crash in iOS 13.1.3

    Armelline
    by Armelline · October 2019
    Some iPads too.
  12. Apple Discontinued Application Loader from Xcode 11

    bob loblaw
    by bob loblaw · October 2019
    that publish link has never worked for me though, so that's why I go the way of making the .ipa file.
  13. Apple Discontinued Application Loader from Xcode 11

    MelodyCats
    by MelodyCats · October 2019
    Yes exactly like the Application Loader. Just drop the .ipa into transporter and it sends to the app store.
  14. Apple Discontinued Application Loader from Xcode 11

    bob loblaw
    by bob loblaw · October 2019
    so is that the same start process as before (put app file in a folder called ‘Payload’, zip it and change to .ipa first), before using transporter to send to apple?
  15. Wrong custom launch image and Crash in iOS 13.1.3

    Binny
    by Binny · October 2019
    2) The above problem occurs in iOS 13.1.3(iPad)
  16. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    Armelline
    by Armelline · October 2019
    Completely understand that it's something inevitable, but if we can support the lower systems, even if just for local builds, that would be fantastic. Literally the only thing standing in the way righ
  17. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    Armelline
    by Armelline · October 2019
    @adent42 - It's actually a bigger problem than I thought. I need to run games on iPads running an older version of iOS than 12. I literally cannot publish a version that will work now. Any chance we c
  18. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    Armelline
    by Armelline · October 2019
    I use GameSalad made games in an educational context with older iPads that don't support 64bit. Will 32bit continue to be supported or is it being replaced?
  19. My first game is done : )

    sinbot
    by sinbot · October 2019
    My game, 'Hedge Maze Escape' is available HERE for FREE. For Mac OS only for now. There are also iPhone and iPad versions on my website HERE
  20. Apple Discontinued Application Loader from Xcode 11

    jined
    by jined · September 2019
    2) CD TO THE PATH OF CURRENT .IPA GENERATED BY GAMESALAD
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