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  1. Help Uploading Binary

    colander
    by colander · January 2015
    When you click publish in Creator it takes you to the GS publishing portal. There you have three choices for iOS builds they are iOS Universal, iPhone and iPad.
  2. Help Uploading Binary

    LuMa Games
    by LuMa Games · January 2015
    Well apparently I created a universal, so does that mean that my game will work on the iPad? I hope not cause the screen will get stretched and look terrible...
  3. Help Uploading Binary

    LuMa Games
    by LuMa Games · January 2015
    oh okay, also for some reason it says my binary supports ipad, so I need screenshots for ipad. I coded for iphone in game salad though...
  4. experiment

    Socks
    by Socks · January 2015
    60fps on an iPad3, which has roughly the same processing power as an iPad2, so 60fps on all iPads except for iPad1 which I've not tested.
  5. more questions about game salad

    Lovejoy
    by Lovejoy · January 2015
    (Quote)
  6. experiment

    Socks
    by Socks · January 2015
    Ignore the usual occasional jittery screen capture crap - this runs super smooth 60fps in GameSalad preview and on an iPad3.
  7. more questions about game salad

    orache
    by orache · January 2015
    After build game with gamesalad pro have i apk (or ipa ) files ? And can i put game in my website and etc ?
  8. Hey guys i'm going to start my game developement with gamesalad please have a review thanks :)

    CodeArtOnline
    by CodeArtOnline · January 2015
    My game will have 30 levels and it will be for iphone,ipad.mac,android and windows8+phone.
  9. Unable to save highscore with custom font

    colander
    by colander · December 2014
    You can watch the mac vids if you can't find enough windows tutorials, the same principals apply. This is a pretty good resource for mac tutorials on a lot of subjects
  10. iOS devices...

    ryast
    by ryast · December 2014
    @PhilipCC‌
  11. iOS devices...

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    Not a problem @ryast‌! Test flight is a place where you can upload a compressed .ipa file of your app then you can send to people via test flight and they can download it to their device and test it o
  12. iOS devices...

    PhilipCC
    by PhilipCC · December 2014
    Hopefully the 2yo one would be Retina iPad. If it is not look for a second-hand one on EBay. That's all you would really need. That is what I bought new and it is only a 16GB WIFI model. It is perfect
  13. What is the easiest way to make a game for ALL platforms?

    BBEnk
    by BBEnk · December 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1
  14. iOS devices...

    ryast
    by ryast · December 2014
    and an iPad (around 2 years old, no idea which model that would be)
  15. iOS devices...

    ryast
    by ryast · December 2014
    you mean test on an iPad+iPhone+iPod or just on any one (iOS device) ?
  16. Gamesalad viewer loading problem

    Luke20w
    by Luke20w · December 2014
    I installed the GameSalad Viewer and it connects to gamesalad but when i preview on iPad it cofigures all of the files then goes to the loading page and doesn't load on either devices. Please help!
  17. iOS devices...

    ryast
    by ryast · December 2014
    I'm planning on buying Pro soon and publish to Android as well as iOS marketplaces, I have two Android devices that I can use to test my game before publishing... but I do not have any iPhones/iPads.
  18. Introducing Graphene SDK...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2014
    This is no different than say OSX which is basically a GUI on top of Unix. Same concept most people who use the Mac, use the drag and drop GUI but yet you want to do android stuff in OSX download an S
  19. step by step for android publish

    BBEnk
    by BBEnk · December 2014
    (Quote)
  20. step by step for android publish

    SaladBarCresita
    by SaladBarCresita · December 2014
    I just can't find the zipalign file in sdk/tools. Neither is it in the "tool-build"-folder, and I have the latest version of the SDK, API 21. Does anyone know where to find the zipal
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