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  1. Hello !!! here " ONEBEE " game

    alexandre@formation-conseil.net
    by alexandre@formation-conseil.net · October 2014
    I am French and I made with GameSalad onebee the game, it is available for iPad at the moment but very soon for iphone, windows phone, android ...
  2. Signing for android help

    Lovejoy
    by Lovejoy · October 2014
    Zipalign new location is in root->sdk->build tools->20.0.0->zipalign
  3. I'm not doing it wrong

    tarsiustudio
    by tarsiustudio · October 2014
    hi, do not know what I'm doing wrong but it has to be something so simple that I can not find him. I have 3 buttons, one for the principal actor to move to the left, one for right and one for jump.
  4. Designed App in Platform-Landscape, Rejected (2.10) in App Store, Need to Redo For Ipad-Landscape

    jonmulcahy
    by jonmulcahy · October 2014
    Just try publishing it as a universal build and letterbox as the scaling option. If that doesn't work do stretch. I vaguely remember there is a bug with iPhone only apps running on iPads.
  5. ELI5: Overscan/Stretch and Universal Apps

    BBEnk
    by BBEnk · October 2014
    (Quote)
  6. ELI5: Overscan/Stretch and Universal Apps

    metamet
    by metamet · October 2014
    This is what I see in iPad portrait: http://grab.by/Bm0U
  7. Designed App in Platform-Landscape, Rejected (2.10) in App Store, Need to Redo For Ipad-Landscape

    mear
    by mear · October 2014
    "2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"
  8. Question about ad hoc with xcode

    agueis
    by agueis · October 2014
    Hello , i use ad hoc to play my game, my question is when i view my game in ipad or iphone with ad hoc , the game can be different that when i buy the game in appstore? , i mean i test in adhoc and in
  9. ELI5: Overscan/Stretch and Universal Apps

    BBEnk
    by BBEnk · October 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest
  10. ELI5: Overscan/Stretch and Universal Apps

    metamet
    by metamet · October 2014
    4, 4s, 5 and 5s, 6 and 6+, and all kinds of iPads. I want the app to look good and playable on all devices. I am not going to touch Android yet, but I think I will eventually want to so I want my mu
  11. Game of the Month: October Submissions thread

    ThorntonMelon
    by ThorntonMelon · October 2014
    iPad (standard definition 1024 x 768)
  12. The Blips - available on AppStore!

    Socks
    by Socks · October 2014
    I was using an iPad (iPad 3 / iOS7).
  13. The Blips - available on AppStore!

    2create
    by 2create · October 2014
    And this bug was on iPad only. Do you see it on iPhone or on iPad? Thanks!
  14. ***Splash Screen not showing up on iP5

    iKlazzy
    by iKlazzy · October 2014
    p.s. this is a universal build project and images are uploaded for the ip6+, ip4, and iPad sizes under publishing.
  15. Scalable game?

    metamet
    by metamet · October 2014
    However, the visible area scene is scaled up the iPad - so you'll see the same area - except when behaviors reference screen size width, which will go off the screen. So it probably makes most sens
  16. Notes on Resolution Independence on 0.12.x

    Socks
    by Socks · October 2014
    Yep, testing is the way forward I think, but I reckon you've pretty much nailed everything, even iOS7's inability to load 3x assets is addressed by the iPad 2x 1x route.
  17. Are you a teacher with iPads?

    jorkos
    by jorkos · October 2014
    If so i'd love to send you trial copies of my paid apps to evaluate....please register at tapfun.com . If you want help in creating your own apps, let me know and I will do what I can to help you get…
  18. Notes on Resolution Independence on 0.12.x

    Socks
    by Socks · October 2014
    @pHghost said:
  19. Notes on Resolution Independence on 0.12.x

    JSproject
    by JSproject · October 2014
    (Quote)
  20. Notes on Resolution Independence on 0.12.x

    pHghost
    by pHghost · October 2014
    Funnily enough, it isn't that terrible. In some of my games, the full size assets are retina iPad ready (a couple of them full-screen, so 2048x2048 in memory size), and the app runs very decently even
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