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Hello !!! here " ONEBEE " game
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Signing for android help
by Lovejoy ·Zipalign new location is in root->sdk->build tools->20.0.0->zipalign -
I'm not doing it wrong
by tarsiustudio ·hi, do not know what I'm doing wrong but it has to be something so simple that I can not find him. I have 3 buttons, one for the principal actor to move to the left, one for right and one for jump. -
Designed App in Platform-Landscape, Rejected (2.10) in App Store, Need to Redo For Ipad-Landscape
by jonmulcahy ·Just try publishing it as a universal build and letterbox as the scaling option. If that doesn't work do stretch. I vaguely remember there is a bug with iPhone only apps running on iPads. -
ELI5: Overscan/Stretch and Universal Apps
by BBEnk ·(Quote) -
ELI5: Overscan/Stretch and Universal Apps
by metamet ·This is what I see in iPad portrait: http://grab.by/Bm0U -
Designed App in Platform-Landscape, Rejected (2.10) in App Store, Need to Redo For Ipad-Landscape
by mear ·"2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution" -
Question about ad hoc with xcode
by agueis ·Hello , i use ad hoc to play my game, my question is when i view my game in ipad or iphone with ad hoc , the game can be different that when i buy the game in appstore? , i mean i test in adhoc and in -
ELI5: Overscan/Stretch and Universal Apps
by BBEnk ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest -
ELI5: Overscan/Stretch and Universal Apps
by metamet ·4, 4s, 5 and 5s, 6 and 6+, and all kinds of iPads. I want the app to look good and playable on all devices. I am not going to touch Android yet, but I think I will eventually want to so I want my mu -
Game of the Month: October Submissions thread
by ThorntonMelon ·iPad (standard definition 1024 x 768) -
The Blips - available on AppStore!
by Socks ·I was using an iPad (iPad 3 / iOS7). -
The Blips - available on AppStore!
by 2create ·And this bug was on iPad only. Do you see it on iPhone or on iPad? Thanks! -
***Splash Screen not showing up on iP5
by iKlazzy ·p.s. this is a universal build project and images are uploaded for the ip6+, ip4, and iPad sizes under publishing. -
Scalable game?
by metamet ·However, the visible area scene is scaled up the iPad - so you'll see the same area - except when behaviors reference screen size width, which will go off the screen. So it probably makes most sens -
Notes on Resolution Independence on 0.12.x
by Socks ·Yep, testing is the way forward I think, but I reckon you've pretty much nailed everything, even iOS7's inability to load 3x assets is addressed by the iPad 2x 1x route. -
Are you a teacher with iPads?
by jorkos ·If so i'd love to send you trial copies of my paid apps to evaluate....please register at tapfun.com . If you want help in creating your own apps, let me know and I will do what I can to help you get… -
Notes on Resolution Independence on 0.12.x
by Socks ·@pHghost said: -
Notes on Resolution Independence on 0.12.x
by JSproject ·(Quote) -
Notes on Resolution Independence on 0.12.x
by pHghost ·Funnily enough, it isn't that terrible. In some of my games, the full size assets are retina iPad ready (a couple of them full-screen, so 2048x2048 in memory size), and the app runs very decently even