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  1. Collide is working. Just needed to replace the stones with new ones

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · March 2015
    think that should matter though. I got him to stop falling when I use 'actor of type' instead of 'actor with tag'. But when I use actor of type, he won't move when I use the controls. And yes, the st
  2. how to spawn at ends of actor?

    mhedges
    by mhedges · March 2015
    Easy - constraining x, y, and rotation, destroy the existing actor and spawn one with the original dimensions plus two squares on each small rectangle end.
  3. moving emeny with its own (moving) collision detector - changing speed query

    tatiang
    by tatiang · March 2015
    If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a
  4. TinyPNG

    AlchimiaStudios
    by AlchimiaStudios · March 2015
    A neat trick for saving on ROM size without the issue of GS having trouble processing your image is to use Photoshops Posterize Layer! even turning it down from 255 to 170 can save 30%+ on disk space
  5. Collide is working. Just needed to replace the stones with new ones

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · March 2015
    Well, I am sick of trying to fix this. Collide isn't working. The actors are on the same layer(I don't think that matters though), I have tried actor of type and actor with tag, and nothing works. Hel
  6. Image backgrounds are not transparent.

    Camike
    by Camike · March 2015
    I have a single layer graphic that I created in photoshop with transparent areas. I'm saving it out as a png file (tried multiple flavors when it didn't work as expected) and when I bring it into gam
  7. moving emeny with its own (moving) collision detector - changing speed query

    mysticjim
    by mysticjim · March 2015
    Right, so in this game I'm working on I have some enemies that get spawned from a prototype on a regular basis, they appear from the right hand side of the screen and move horizontally towards the lef
  8. Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000

    luke2125
    by luke2125 · March 2015
    Spawn Actor: bubblekid1 Layer: in front of actor
  9. "Send to front" issue with layers

    Socks
    by Socks · March 2015
    (Quote)
  10. "Send to front" issue with layers

    Chr0nos
    by Chr0nos · March 2015
    Thanks @Socks, do I do that by simply dragging the layer up to the top of the layer list?
  11. "Send to front" issue with layers

    Chr0nos
    by Chr0nos · March 2015
    Thanks @Socks, do I do that by simply dragging the layer up to the top of the layer list?
  12. Chartboost Video has someone tried it?

    BigDave
    by BigDave · March 2015
    Does not let the player skip it unless he/ she already has seen the specific video.
  13. "Send to front" issue with layers

    Socks
    by Socks · March 2015
    The actor you are trying to 'send to front' is on a separate layer than it beneath the layer you want this actor to be in-front of, 'send to front' only orders actors within their separate. layers, it
  14. Using Self.Motion.Linear.Velocity for Animation

    floatingwoo
    by floatingwoo · March 2015
    The (tucking and landing) sequence is a tough one for me (See sequence at top no.4). Is there a way to use the proximity of the actor to the (final target) to trigger this.
  15. Another collision detection query!

    mysticjim
    by mysticjim · March 2015
    Hold on, I know what to do - I think. I've been going about this the wrong way, because I started with the actual weapon actor having a health attribute, and that being lowered with collision, I was s
  16. "Send to front" issue with layers

    Lovejoy
    by Lovejoy · March 2015
    The actors that are in the non-scrollable layer need to be placed on the lower left side of your scene.
  17. "Send to front" issue with layers

    Chr0nos
    by Chr0nos · March 2015
    I am told in order to get the controls to stay put when my actor makes the screen scroll, I have to put the controls on a separate layer and untick 'scrollable', which I've done and named "To
  18. Oh Dear, another question! Look ahead collision detection.

    tatiang
    by tatiang · March 2015
    I admit I didn't read all of this but in terms of connecting two actors, right before you spawn them, increase an integer game attribute called game.spawnID by 1. In your spawned actors, change an in
  19. Oh Dear, another question! Look ahead collision detection.

    mysticjim
    by mysticjim · March 2015
    My weapon is spawned from a prototype, and the player can position weapons on any of the game squares in the grid. Only one can be spawned on an individual square at one time, but the player could spa
  20. Angle to vector? (opposite of vectorToAngle)

    Tryangle
    by Tryangle · March 2015
    * making an arrow with a sharp dangerous tip, where the shaft is Object A and the tip is Object B. Object A shoots forward at an angle, and Object B constrains to be at the top of the shaft as the arr
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