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Collide is working. Just needed to replace the stones with new ones
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how to spawn at ends of actor?
by mhedges ·Easy - constraining x, y, and rotation, destroy the existing actor and spawn one with the original dimensions plus two squares on each small rectangle end. -
moving emeny with its own (moving) collision detector - changing speed query
by tatiang ·If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a -
TinyPNG
by AlchimiaStudios ·A neat trick for saving on ROM size without the issue of GS having trouble processing your image is to use Photoshops Posterize Layer! even turning it down from 255 to 170 can save 30%+ on disk space -
Collide is working. Just needed to replace the stones with new ones
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Image backgrounds are not transparent.
by Camike ·I have a single layer graphic that I created in photoshop with transparent areas. I'm saving it out as a png file (tried multiple flavors when it didn't work as expected) and when I bring it into gam -
moving emeny with its own (moving) collision detector - changing speed query
by mysticjim ·Right, so in this game I'm working on I have some enemies that get spawned from a prototype on a regular basis, they appear from the right hand side of the screen and move horizontally towards the lef -
Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000
by luke2125 ·Spawn Actor: bubblekid1 Layer: in front of actor -
"Send to front" issue with layers
by Socks ·(Quote) -
"Send to front" issue with layers
by Chr0nos ·Thanks @Socks, do I do that by simply dragging the layer up to the top of the layer list? -
"Send to front" issue with layers
by Chr0nos ·Thanks @Socks, do I do that by simply dragging the layer up to the top of the layer list? -
Chartboost Video has someone tried it?
by BigDave ·Does not let the player skip it unless he/ she already has seen the specific video. -
"Send to front" issue with layers
by Socks ·The actor you are trying to 'send to front' is on a separate layer than it beneath the layer you want this actor to be in-front of, 'send to front' only orders actors within their separate. layers, it -
Using Self.Motion.Linear.Velocity for Animation
by floatingwoo ·The (tucking and landing) sequence is a tough one for me (See sequence at top no.4). Is there a way to use the proximity of the actor to the (final target) to trigger this. -
Another collision detection query!
by mysticjim ·Hold on, I know what to do - I think. I've been going about this the wrong way, because I started with the actual weapon actor having a health attribute, and that being lowered with collision, I was s -
"Send to front" issue with layers
by Lovejoy ·The actors that are in the non-scrollable layer need to be placed on the lower left side of your scene. -
"Send to front" issue with layers
by Chr0nos ·I am told in order to get the controls to stay put when my actor makes the screen scroll, I have to put the controls on a separate layer and untick 'scrollable', which I've done and named "To -
Oh Dear, another question! Look ahead collision detection.
by tatiang ·I admit I didn't read all of this but in terms of connecting two actors, right before you spawn them, increase an integer game attribute called game.spawnID by 1. In your spawned actors, change an in -
Oh Dear, another question! Look ahead collision detection.
by mysticjim ·My weapon is spawned from a prototype, and the player can position weapons on any of the game squares in the grid. Only one can be spawned on an individual square at one time, but the player could spa -
Angle to vector? (opposite of vectorToAngle)
by Tryangle ·* making an arrow with a sharp dangerous tip, where the shaft is Object A and the tip is Object B. Object A shoots forward at an angle, and Object B constrains to be at the top of the shaft as the arr