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Trying to get my actor to randomly jump up and randomly fall back down.
by jamie_c ·I would do this instead (see screen shot), I've also attached the project if you want to check it out. -
Help with Particle Pixel Explosion
by jamie_c ·@realworthygames It looks like there is a bug in the HTML version of the project. You should be able to set the particles to go in any direction by setting the Particle Direction Min to 0 and the Part -
App Binary RC 1.25.20200905 - Banner Ads, Slower Accelerometer Update
by bob loblaw ·awesome. thank you. -
Experienced | 2D/3D Gaming & Animation service provider @ Indie Price| Looking for Work
by realworthygames ·Awesome I'll message you later I need you to make me a main menu screen!! 😁 -
Experienced | 2D/3D Gaming & Animation service provider @ Indie Price| Looking for Work
by Hephaestusent ·Feel free to contact us for your Art related queries. -
Bor (platform game) on Steam!!!
by Glass Frog ·Got the music working, finally! Thanks for your help, it's appreciated. -
Gamesalad 120Hz support
by pHghost ·Actually, games rarely run at 120Hz on these devices, the battery drain would be too much. 120Hz is usually for scrolling, UI animations. -
Bor (platform game) on Steam!!!
by gamevicci ·You can use every format BUT, after converting in html5 from publish-gamesalad.com, you must do 2 passages: -
App Binary RC 1.25.20200905 - Banner Ads, Slower Accelerometer Update
by bob loblaw ·ok thanks. so i've tried it on my samsung tablet, iphone and ipad. interstitial test ads work on the samsung tablet, but not on the apple devices (the banner does work on the apple devices though). -
Help with Particle Pixel Explosion
by realworthygames ·Yes I found this on youtube a month ago very nice work. How can I make the particle go in every direction? -
Help with Lives +1 after 30mins Realtime
by realworthygames ·It worked 100% thank you very much!! -
Trying to get my actor to randomly jump up and randomly fall back down.
by realworthygames ·Hi guys I need some help please. I am trying to program a random timer to get my actor to randomly jump every 3-7seconds for 0.2-0.6seconds (in the air) at random, so that he falls back down at differ -
Thunderchilds Complete Guides to iOS and Mac Publishing
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Thunderchilds Complete Guides to iOS and Mac Publishing
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App Binary RC 1.25.20200905 - Banner Ads, Slower Accelerometer Update
by bob loblaw ·admob. maybe i’ve done something wrong with the interstitial ad unit. i’ll give it another go and get back to you. thanks. -
HTML5 Positional Audio Testers
by jamie_c ·@adent42, I have a project that uses Pitch extensively and would be happy to test out anything you need. I originally tried creating the project in the web tool and that is when I found out Pitch wasn -
Thoughts about a game poster
by gingagaming ·Like Braydon said, your game name is important I would have that central and as large as possible (I never even saw it!) I would also have a large image of your game icon so its recognisable. and pers -
Gshelper still active?
by gingagaming ·@VeiraX GSHelper is still around although I don't think its content is upto date. A lot of devs including myself have stoped producing content for the site due to falling sales not being worth creati -
HTML5 Positional Audio Testers
by adent42 ·I'm still working through the API, but I can't seem to get the same amount of positional drop-off I do with the native engine, so while I hear the movement, it's not as big of a change as there is on -
Substr bug in loop behaviour
by Armelline ·You're showing the character from counter to 1. So from 1 to 1. Then from 2 to 1. Then from 3 to 1. So only the first sub string is valid. You want textSubStr(variable,counter,counter).