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non-scrolling gui?
by jamie_c ·Are you intending that the timer (I guess it's a display text behavior?) be scrollable or non-scrollable? It's possible that you just have it placed on the wrong layer, check the layer order in the la -
Universal builds
by gregfaulks ·letterbox and now there is black space at the top and bottom of my portrait screen. Any ideas ? its probably a really simple error. I'm also using the windows creator so i'm not able to preview the d -
Stable Release 0.13.6 - FireTV Support
by MarcMySalad ·Delaying the visual transition would be best if that is possible, if not then we need to handle it for now via alpha 0 and/or turn off visibility and/or fader object on the top layer. Reverting this f -
Stable Release 0.13.6 - FireTV Support
by Hopscotch ·Placing actors on the scene and having the first behaviours position, size, image change or hide them is a staple procedure in GS. We have come to rely on the fact that the actors will be positioned, -
Actors at the top of the scene
by ffatala28 ·Hi guys. Im new in GameSalad and Ive already start watching some tutorial videos of Actors, Scenes, Behaviors and those stuffs but when I start the practise I cant do it because I cant figure out som… -
Questions about building an RPG
by RossmanBrothersGames ·* It needs to know where to have it appear. (what are the x and y coordinates on the screen? Is it on a scrollable layer or nonscrollable?) -
communicating actors/collision/touch issues
by Socks ·In the note actor - when touch is pressed and is colliding or overlapping with the 'touch area' actor destroy actor. -
communicating actors/collision/touch issues
by ronn7 ·In the making of a guitar hero alike game we have come upon a specific problem. The concept is based on classic guitar hero games, where you have falling notes from the top which have to collide/overl -
Stable Release 0.13.6 - FireTV Support
by AlchimiaStudios ·That means that every scene has a fat camera sized black box on the top most layer blocking me from seeing the scene... -
Stable Release 0.13.6 - FireTV Support
by kirafu ·I spawn a white actor make it the transition fadeOut at initializing the scene In the top of the Layers,at 0.12.20 a white actor will be spawn immediate then fadeOUT, -
What is the chance to getting all of the best/veteran GS users to work together?
by UtopianGames ·Im not even sure who the top developers are tbh because only a small number of GS users come on the forums but i think you would be better off getting an artist and musician and learning how to use GS -
Stable Release 0.13.6 - FireTV Support
by BlackCloakGS ·* Gamepad support added for Android, Kindle, Fire TV, and Mac Desktop apps -
Loop attribute name
by ryast ·The only way to see this is to see the numbers on top of the note's overlap... -
Hello from a n00b. LOL
by 4All2Play ·visually, looks like a + sign, located in the top right corner of the shopping list. This is the Add Button, and, when touched, allows you to specify the quantity and the name of the item that you w -
Dangling Wind Chime Kind of Thing
by floatingwoo ·move with a touch rather than the slider at the top. Sort of like a wind chime. Any help or advice would be greatly appreciated. Thanks -
How Can I scale the spawn actor
by tatiang ·In your ball actor, right before you spawn the explosion Change Attribute game.ballWidth (real) to self.Size.Width [if it's round you don't need to worry about the height]. In your explosion actor, C -
recommend a space invader style theme
by jamie_c ·I think the top 'Alien Conquerors' on the page linked is a space invaders type template from Gamesalad. -
Questions about a spawning a grid full of actors (Or not necessarily a grid...)
by osakamitsu ·Thanks for the vid! But I'm not too sure if that is exactly what I am looking for. I won't have an actor moving on top of them an activating them as he moves by them. I really just need to spawn an ac -
Questions about a spawning a grid full of actors (Or not necessarily a grid...)
by osakamitsu ·The grid of squares would be spots I want an actor(s) to spawn. Would I need to start with the full grid of actors laid out like this? Or would it better to use tables to spawn them in certain places? -
Go toward closest actor, but when actor is destroyed, move toward the next closest actor.
by owen_dennis ·What I have is a missile launcher that launches a missile that moves toward the closest target enemy and destroys it. The problem is if I have two missiles headed toward that enemy, and the first miss