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RNG Enemies - Multiple Actors or Multiple Images?
by TheAlchemyst ·On top of either of these approaches, is there a generally accepted way to change the hue of the enemies? So let's say we have 2 werewolves, a red one that is fire resistant and a blue one that is ice -
Introducing Frantic Five! Seeking Beta Testers!
by Braydon_SFX ·I'm super excited to share the project I've been working on for such a long time. It'll be 2 years next month. This game started out as just a quick word game that I wanted to make. I was going to do -
Stable Release 0.13.6 - FireTV Support
by phamtastic ·@DigiChain - I'm surprise they're not on top of Amazon Requirements since GameSalad and Amazon are working so closely together. I mean what's the point of supporting Amazon Fire TV if we can't get pa -
non-scrolling gui?
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non-scrolling gui?
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Universal builds
by gregfaulks ·letterbox and now there is black space at the top and bottom of my portrait screen. Any ideas ? its probably a really simple error. I'm also using the windows creator so i'm not able to preview the d -
Stable Release 0.13.6 - FireTV Support
by MarcMySalad ·Delaying the visual transition would be best if that is possible, if not then we need to handle it for now via alpha 0 and/or turn off visibility and/or fader object on the top layer. Reverting this f -
Stable Release 0.13.6 - FireTV Support
by Hopscotch ·Placing actors on the scene and having the first behaviours position, size, image change or hide them is a staple procedure in GS. We have come to rely on the fact that the actors will be positioned, -
Actors at the top of the scene
by ffatala28 ·Hi guys. Im new in GameSalad and Ive already start watching some tutorial videos of Actors, Scenes, Behaviors and those stuffs but when I start the practise I cant do it because I cant figure out som… -
Questions about building an RPG
by RossmanBrothersGames ·* It needs to know where to have it appear. (what are the x and y coordinates on the screen? Is it on a scrollable layer or nonscrollable?) -
communicating actors/collision/touch issues
by Socks ·In the note actor - when touch is pressed and is colliding or overlapping with the 'touch area' actor destroy actor. -
communicating actors/collision/touch issues
by ronn7 ·In the making of a guitar hero alike game we have come upon a specific problem. The concept is based on classic guitar hero games, where you have falling notes from the top which have to collide/overl -
Stable Release 0.13.6 - FireTV Support
by AlchimiaStudios ·That means that every scene has a fat camera sized black box on the top most layer blocking me from seeing the scene... -
Stable Release 0.13.6 - FireTV Support
by kirafu ·I spawn a white actor make it the transition fadeOut at initializing the scene In the top of the Layers,at 0.12.20 a white actor will be spawn immediate then fadeOUT, -
What is the chance to getting all of the best/veteran GS users to work together?
by UtopianGames ·Im not even sure who the top developers are tbh because only a small number of GS users come on the forums but i think you would be better off getting an artist and musician and learning how to use GS -
Stable Release 0.13.6 - FireTV Support
by BlackCloakGS ·* Gamepad support added for Android, Kindle, Fire TV, and Mac Desktop apps -
Loop attribute name
by ryast ·The only way to see this is to see the numbers on top of the note's overlap... -
Hello from a n00b. LOL
by 4All2Play ·visually, looks like a + sign, located in the top right corner of the shopping list. This is the Add Button, and, when touched, allows you to specify the quantity and the name of the item that you w -
Dangling Wind Chime Kind of Thing
by floatingwoo ·move with a touch rather than the slider at the top. Sort of like a wind chime. Any help or advice would be greatly appreciated. Thanks -
How Can I scale the spawn actor
by tatiang ·In your ball actor, right before you spawn the explosion Change Attribute game.ballWidth (real) to self.Size.Width [if it's round you don't need to worry about the height]. In your explosion actor, C