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  1. RNG Enemies - Multiple Actors or Multiple Images?

    TheAlchemyst
    by TheAlchemyst · February 2015
    On top of either of these approaches, is there a generally accepted way to change the hue of the enemies? So let's say we have 2 werewolves, a red one that is fire resistant and a blue one that is ice
  2. Introducing Frantic Five! Seeking Beta Testers!

    Braydon_SFX
    by Braydon_SFX · February 2015
    I'm super excited to share the project I've been working on for such a long time. It'll be 2 years next month. This game started out as just a quick word game that I wanted to make. I was going to do
  3. Stable Release 0.13.6 - FireTV Support

    phamtastic
    by phamtastic · February 2015
    @DigiChain - I'm surprise they're not on top of Amazon Requirements since GameSalad and Amazon are working so closely together. I mean what's the point of supporting Amazon Fire TV if we can't get pa
  4. non-scrolling gui?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    I'm guessing the actor you are using is not placed in the 'live/home area' of the camera. If you place an actor outside of this zone on a non-scrolling layer it will not display correctly when you pla
  5. non-scrolling gui?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    Are you intending that the timer (I guess it's a display text behavior?) be scrollable or non-scrollable? It's possible that you just have it placed on the wrong layer, check the layer order in the la
  6. Universal builds

    gregfaulks
    by gregfaulks · February 2015
    letterbox and now there is black space at the top and bottom of my portrait screen. Any ideas ? its probably a really simple error. I'm also using the windows creator so i'm not able to preview the d
  7. Stable Release 0.13.6 - FireTV Support

    MarcMySalad
    by MarcMySalad · February 2015
    Delaying the visual transition would be best if that is possible, if not then we need to handle it for now via alpha 0 and/or turn off visibility and/or fader object on the top layer. Reverting this f
  8. Stable Release 0.13.6 - FireTV Support

    Hopscotch
    by Hopscotch · February 2015
    Placing actors on the scene and having the first behaviours position, size, image change or hide them is a staple procedure in GS. We have come to rely on the fact that the actors will be positioned,
  9. Actors at the top of the scene

    ffatala28
    by ffatala28 · February 2015
    Hi guys. Im new in GameSalad and Ive already start watching some tutorial videos of Actors, Scenes, Behaviors and those stuffs but when I start the practise I cant do it because I cant figure out som…
  10. Questions about building an RPG

    RossmanBrothersGames
    by RossmanBrothersGames · February 2015
    * It needs to know where to have it appear. (what are the x and y coordinates on the screen? Is it on a scrollable layer or nonscrollable?)
  11. communicating actors/collision/touch issues

    Socks
    by Socks · February 2015
    In the note actor - when touch is pressed and is colliding or overlapping with the 'touch area' actor destroy actor.
  12. communicating actors/collision/touch issues

    ronn7
    by ronn7 · February 2015
    In the making of a guitar hero alike game we have come upon a specific problem. The concept is based on classic guitar hero games, where you have falling notes from the top which have to collide/overl
  13. Stable Release 0.13.6 - FireTV Support

    AlchimiaStudios
    by AlchimiaStudios · February 2015
    That means that every scene has a fat camera sized black box on the top most layer blocking me from seeing the scene...
  14. Stable Release 0.13.6 - FireTV Support

    kirafu
    by kirafu · February 2015
    I spawn a white actor make it the transition fadeOut at initializing the scene In the top of the Layers,at 0.12.20 a white actor will be spawn immediate then fadeOUT,
  15. What is the chance to getting all of the best/veteran GS users to work together?

    UtopianGames
    by UtopianGames · February 2015
    Im not even sure who the top developers are tbh because only a small number of GS users come on the forums but i think you would be better off getting an artist and musician and learning how to use GS
  16. Stable Release 0.13.6 - FireTV Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    * Gamepad support added for Android, Kindle, Fire TV, and Mac Desktop apps
  17. Loop attribute name

    ryast
    by ryast · February 2015
    The only way to see this is to see the numbers on top of the note's overlap...
  18. Hello from a n00b. LOL

    4All2Play
    by 4All2Play · February 2015
    visually, looks like a + sign, located in the top right corner of the shopping list. This is the Add Button, and, when touched, allows you to specify the quantity and the name of the item that you w
  19. Dangling Wind Chime Kind of Thing

    floatingwoo
    by floatingwoo · February 2015
    move with a touch rather than the slider at the top. Sort of like a wind chime. Any help or advice would be greatly appreciated. Thanks
  20. How Can I scale the spawn actor

    tatiang
    by tatiang · February 2015
    In your ball actor, right before you spawn the explosion Change Attribute game.ballWidth (real) to self.Size.Width [if it's round you don't need to worry about the height]. In your explosion actor, C
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