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  1. Gamecenter not working with iOS8

    yattamove
    by yattamove · September 2014
    Make sure you put your ipad in xcode with the developer profile. Testing Gamecenter without the device in developer mode is not working now or is not permitted anymore. When in developer mode, you sh
  2. Run Rob Run is now live in iTunes/Play Store

    pHghost
    by pHghost · September 2014
    I then upsized the project for the iPad screen using a method I adapted for the purpose from a universal-build template I've made. I attach the adapted version if you want to have a look whether it wo
  3. Run Rob Run is now live in iTunes/Play Store

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    Always start with larger sizes. pixels are only affected when scaling up not down. It's blurry on the iPad because their aren't enough pixels.
  4. Run Rob Run is now live in iTunes/Play Store

    Lovejoy
    by Lovejoy · September 2014
    I always built my games for iPad and end up looking good on all devices, maybe @pHghost‌ can chime in on the subject. He just came out with a great UB template.
  5. Run Rob Run is now live in iTunes/Play Store

    marc_greiff
    by marc_greiff · September 2014
    @raycur09‌ Thanks for letting me know. I initially made my target build for iphone so I guess GS is scaling my graphics up? I wonder if the opposite is true, if I built for ipad would it scale down to
  6. Run Rob Run is now live in iTunes/Play Store

    Lovejoy
    by Lovejoy · September 2014
    Game plays great, one thing you should know thought. Looks real crisp on my iPhone 4 and iPhone 5. But on my iPad 2 it looks kinda blurry, sorta washed out.
  7. issue with viewer and Gamesalade new version.

    AtomicFX
    by AtomicFX · September 2014
    I believe this happened to me too. If they are both the same versions they should work. Try disabling wifi on both your ipad and computer. Then enable it again. This worked for me. The Creator an
  8. Gamecenter not working with iOS8

    mshuraih
    by mshuraih · September 2014
    i had a game ready to submit working fine on iOS7, i upgraded the ipad to iOS8 just to make sure it works well and i got the error message that the game is not recongized by gameCenter! anyone have an
  9. issue with viewer and Gamesalade new version.

    TheFrogeek
    by TheFrogeek · September 2014
    * iPAD iOS8
  10. Randomly selecting from a table and making sure it's not already chosen

    gyroscope
    by gyroscope · September 2014
    Hi @LyboTech the principal is to use your random from 1 to the max. amount of rows in your (copied) table, then each time that particular row is chosen, its deleted, so it can't be picked again.
  11. How do I make my game screen compatible with the iPhone 6 and 6 plus screens?

    furthergame
    by furthergame · September 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest
  12. Upsizing to iPad Problem

    pHghost
    by pHghost · September 2014
    I'm converting some of my older iPhone projects to iPad and have run into a problem with GS. I am using a UB method I am currently working on for the scaling (you can check that out in its separate th
  13. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    colander
    by colander · September 2014
    the other way from iPhone 6 Plus/720p HD back to iPad you would be able to see the whole scene in Creator when you are working on it. This may not work for a few reasons, if it does then the result w
  14. iphone6 loading

    mshuraih
    by mshuraih · September 2014
    I mean the loading screen you upload the publishing page on GS webpage when u load ur game .. there is ipad on iphone5 size ..
  15. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    colander
    by colander · September 2014
    It sounds like you are taking it personally I am just saying what I observed. In a NON scrolling game I can achieve what you have done much easier by overscanning from iPhone back to iPad like I did i
  16. Best Screen Resolution to Develop on?

    Lovejoy
    by Lovejoy · September 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest
  17. How far can you go with Gamesalad

    Creator97
    by Creator97 · September 2014
    At robertkla> @robertkdale said:
  18. How far can you go with Gamesalad

    robertkdale
    by robertkdale · September 2014
    Lastly, below is some artwork from my current project designed exclusively for the iPad and iPad mini devices.
  19. Official documentation for android regarding GS platform/dimensions and image resolution etc?

    gingagaming
    by gingagaming · September 2014
    I think the reason for no comments is that there is no answer. There is no real 1 size fits all perfectly. The closest you will get is using stretch and build in iPad format.
  20. How far can you go with Gamesalad

    Creator97
    by Creator97 · September 2014
    No i have enough gear! iPad 3 iPhone 5 Macbook Pro retina connected to a monitor, so that s not the point.
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