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  1. Stable Release - Macintosh GameSalad Creator 0.12.20

    Figuromo
    by Figuromo · February 2015
    (Quote)
  2. [Solved] I think I have encountered a major bug

    MattButlerStudios
    by MattButlerStudios · February 2015
    I don't understand how this was possible, but I think it could have been corrupted code. Keep in mind that all of this exists in a single actor so layer position would not be relevant.
  3. Stable Release - Macintosh GameSalad Creator 0.12.20

    JSproject
    by JSproject · February 2015
    @Lovejoy no, no ads. An app that loads many images/animations might be required to reproduce quite easy. Out of the top of my head I would e.g. guess that "Twin Swords" would experie
  4. "Twin dash" live on Google play

    UtopianGames
    by UtopianGames · February 2015
    Off the top of my head how about a jungle theme? having snakes or crocodiles as hazards and red and blue parrots as the heroes…just a thought.
  5. ★★ 31 Optimization Tips ★★

    Socks
    by Socks · February 2015
    20. Limit constrains and if you do need to use it, make sure that they are on the top of your code.
  6. [Solved] I think I have encountered a major bug

    Socks
    by Socks · February 2015
    Lots of things can still differ between two actors even when you copy and paste the entirety of the code from one to another, as others have already pointed out layer position and whether locked or un
  7. [Solved] I think I have encountered a major bug

    Lovejoy
    by Lovejoy · February 2015
    It is also important to take notice of what layer/position the actors are in.
  8. How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?

    tatiang
    by tatiang · February 2015
    One solution is when the next arrow is pressed on the second to last page, to then spawn the house button actor and destroy the arrow actor.
  9. Why isn't this code working!

    gyroscope
    by gyroscope · February 2015
    @MattButlerStudios said:
  10. ★★ 31 Optimization Tips ★★

    phamtastic
    by phamtastic · February 2015
    To all GS Experts, if I have to pick top 3 things from this list to make my game really run smooth and reduce loading... What would that be????
  11. How to make actor an disappear when colliding with another actor an reappear in a random place

    TheTiger
    by TheTiger · February 2015
    (Quote)
  12. Why isn't this code working!

    tatiang
    by tatiang · February 2015
    GameSalad code does execute from top to bottom but it does so very quickly so that if you have something that takes a long time such as a loop or timer, it won't wait for that to complete before execu
  13. How to make actor an disappear when colliding with another actor an reappear in a random place

    tatiang
    by tatiang · February 2015
    .....Destroy actor
  14. AI vs Enemy Behaviors possible?

    TheActualGamer
    by TheActualGamer · February 2015
    want the enemies to be able to attack it and destroy it. Anyone know if this is possible in gamesalad? And if it is, how? Thanks in advance
  15. Why isn't this code working!

    MattButlerStudios
    by MattButlerStudios · February 2015
    know why this is happening? Code reads from top to bottom so they should be able to be changed and used appropriately right?
  16. Just handed my notice in to pursue my own animation and game design business... Eeeek!

    StormyStudio
    by StormyStudio · February 2015
    Over the years I've released a few titles (Quake Builder, made the top 100 on iTunes, Audio Invaders was well received but didn't do much, Escape Artist looked nice but sucked as a game and I've got a
  17. Game Salad Staff / Management - Please Read

    CodeWizard
    by CodeWizard · February 2015
    Graphene SDK is already more stable engine-wise than GameSalad. Memory leaks and general performance issues aren't a problem with it. It's been designed from the ground up to be a better performing
  18. Robot Attack 1.7 FREE iPhone, iPad, Android and Amazon

    Tumblecoin Game Studios
    by Tumblecoin Game Studios · February 2015
    The robotic world is in danger, the machines are attacking everything that comes between them to destroy it. You have to finish the robots with the skills of the dragon leader, also you will find some
  19. How to move an actor around another actor with a joystick like a turret?

    tatiang
    by tatiang · February 2015
    For a turret on the top of a tank, can't you just rotate the turret with any of the Rotate behaviors and then constrain it's position to the center (or slightly offset center) of the tank actor?
  20. "Animation cycle over animation cycle (finish), and returning to previous animation cycle."

    tatiang
    by tatiang · February 2015
    In actor(A), do When touch is pressed, spawn actor [actor(B)] in front of actor. Then destroy actor [actor(A)] right after that.
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