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Stable Release - Macintosh GameSalad Creator 0.12.20
by Figuromo ·(Quote) -
[Solved] I think I have encountered a major bug
by MattButlerStudios ·I don't understand how this was possible, but I think it could have been corrupted code. Keep in mind that all of this exists in a single actor so layer position would not be relevant. -
Stable Release - Macintosh GameSalad Creator 0.12.20
by JSproject ·@Lovejoy no, no ads. An app that loads many images/animations might be required to reproduce quite easy. Out of the top of my head I would e.g. guess that "Twin Swords" would experie -
"Twin dash" live on Google play
by UtopianGames ·Off the top of my head how about a jungle theme? having snakes or crocodiles as hazards and red and blue parrots as the heroes…just a thought. -
★★ 31 Optimization Tips ★★
by Socks ·20. Limit constrains and if you do need to use it, make sure that they are on the top of your code. -
[Solved] I think I have encountered a major bug
by Socks ·Lots of things can still differ between two actors even when you copy and paste the entirety of the code from one to another, as others have already pointed out layer position and whether locked or un -
[Solved] I think I have encountered a major bug
by Lovejoy ·It is also important to take notice of what layer/position the actors are in. -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by tatiang ·One solution is when the next arrow is pressed on the second to last page, to then spawn the house button actor and destroy the arrow actor. -
Why isn't this code working!
by gyroscope ·@MattButlerStudios said: -
★★ 31 Optimization Tips ★★
by phamtastic ·To all GS Experts, if I have to pick top 3 things from this list to make my game really run smooth and reduce loading... What would that be???? -
How to make actor an disappear when colliding with another actor an reappear in a random place
by TheTiger ·(Quote) -
Why isn't this code working!
by tatiang ·GameSalad code does execute from top to bottom but it does so very quickly so that if you have something that takes a long time such as a loop or timer, it won't wait for that to complete before execu -
How to make actor an disappear when colliding with another actor an reappear in a random place
by tatiang ·.....Destroy actor -
AI vs Enemy Behaviors possible?
by TheActualGamer ·want the enemies to be able to attack it and destroy it. Anyone know if this is possible in gamesalad? And if it is, how? Thanks in advance -
Why isn't this code working!
by MattButlerStudios ·know why this is happening? Code reads from top to bottom so they should be able to be changed and used appropriately right? -
Just handed my notice in to pursue my own animation and game design business... Eeeek!
by StormyStudio ·Over the years I've released a few titles (Quake Builder, made the top 100 on iTunes, Audio Invaders was well received but didn't do much, Escape Artist looked nice but sucked as a game and I've got a -
Game Salad Staff / Management - Please Read
by CodeWizard ·Graphene SDK is already more stable engine-wise than GameSalad. Memory leaks and general performance issues aren't a problem with it. It's been designed from the ground up to be a better performing -
Robot Attack 1.7 FREE iPhone, iPad, Android and Amazon
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How to move an actor around another actor with a joystick like a turret?
by tatiang ·For a turret on the top of a tank, can't you just rotate the turret with any of the Rotate behaviors and then constrain it's position to the center (or slightly offset center) of the tank actor? -
"Animation cycle over animation cycle (finish), and returning to previous animation cycle."
by tatiang ·In actor(A), do When touch is pressed, spawn actor [actor(B)] in front of actor. Then destroy actor [actor(A)] right after that.