-
TUTORIALS & DEMOS by JeezzCake
by jeezzcake ·How to swing an actor from center, top or bottom ( simulating anchor points ). -
Actor overlaps another actor causes touch to move problems [SOLVED]
by jsorr2 ·both actors. How can I either move the one on top if pressed, or make it so if an item actor overlaps/collides with another while touch isnt pressed then move it slightly (while confined to the inven -
Cosmic Charge Revamp!
by Socks ·P.S My top score = 750 !!! Yeaaaah !! -
FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM - ROUND TWO!
by dgackey ·The top three games from both Game Jam competitions will be selected by GameSalad staff to receive a year of GameSalad PRO membership, and additional promotion for the game and the developer. -
Spin-O-Ween -- My new free game!
by Socks ·(Quote) -
How to have a randomly changing colour background?
by Socks ·An even brighter spectrum with the top and bottom of each channel clipped . . . . -
Spin-O-Ween -- My new free game!
by Thunder_Child ·@pHghost ahh I see. Interesting your using an RNG...i felt that was to difficult for my expeirence...I just allow it to choose between the symbols after a 4 second timer. I weight one of my slots b -
Destroy spawned actor in sequence
by gyroscope ·Hi @Game_AppAd Off the top of my head, but should work: -
Destroy if table value = 0?
by gyroscope ·Hi, at a quick guess: try adding in your Rule " Eat apple Doubletap" (before the Destroy behaviour): -
Destroy spawned actor in sequence
by Game_AppAd ·Hi all GS Gurus out there, i am facing a problem of getting the spawned instance to be destroy according to sequence. -
Destroy if table value = 0?
by jsorr2 ·Thats my code. I have it set so table value = number of apples on the screen. If the number hits 0 and the user double taps the apple, then destroy the apple. But if I destroy an apple once, I cannot -
Free (zip file) - Number symbols to go ontop of images (to make stacked items)
by jsorr2 ·This Gimp file (can be used with other programs too) has 10 layers. -
Is there ANY way to make table changes persistent in Mac Creator 12.10? ...and another question...
by Japster ·run to completion, etc), still doesn't always destroy my actor at the end of the checks, (and the destroy is outside of the conditions), which I'm taking it to mean that it's almost certainly NOT com -
How to make your characters look as if they were made of plastic
by Malkovich ·You can play with Blending Options in PS (right click on your layer), put some bevel and emboss effect, add shadows, glows, or anything you want. This is an example: -
UFO Dash!
by JosephSupino ·(Quote) -
UFO Dash!
by ToasterGames ·Actor: asteroid Layer order: front of layer -
Post Score - Adhoc
by 2create ·try to create top level text attribute that stores the name of leaderboard -
Stable Release - Macintosh GameSalad Creator 0.12.10
by 33miles ·here. I think the performance issues should take top priority in cases like this, not just bringing Windows users up to date with the same sluggish performance displayed on macs. I'm glad your bringi -
Post Score - Adhoc
by kidvanmeter ·well...thanks for the response, but I guess I really don't have exactly the same issue as drs997. I don't have any logic to compare the new score with the old top score. I'm only trying to post a sc -
Post Score - Adhoc
by Lovejoy ·The problem with putting if score>top score is that if the user does not log in to Game Center and scores 30 points, then decides to log in, the score won't post until he reaches past 30 points