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  1. Here is my development VLOG for my upcoming game... Please take a look!

    JDuaneJ
    by JDuaneJ · March 2014
    Cool game. Looking out for it. Small suggestion: It currently looks like the orbs are popping into play just near the top of the screen. My suggestion would be to move the spawn location off screen
  2. particles behind actor?

    guilleface
    by guilleface · March 2014
    hi i think i remember be able to spawn particles behind the actor but right now the particles are in from of the actor, is there a way to make the particles appear behind the actor without having anot
  3. "flashing before next spawn, yet invulnerable" attribute. (somewhat finished)

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    Anyways, I finished what I started so hopefully I could be of help to anyone trying to do the same. Spawn actor underneath is as follows. The living or not living boolean was not needed. Feel free to
  4. "flashing before next spawn, yet invulnerable" attribute. (somewhat finished)

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    When the main actor is destroyed, I would like to spawn the main actor again but only after the player has chosen where to spawn the main actor. This will be accomplished after 3 seconds. I will edit
  5. Help with player life/health

    t.henstrand@gmail.com
    by t.henstrand@gmail.com · March 2014
    I can't spawn a separate actor for the particles because the speed and direction the each asteroid is moving in is randomized. Also, I have self.tags in the rule, otherwise the player would be able to
  6. Help with player life/health

    t.henstrand@gmail.com
    by t.henstrand@gmail.com · March 2014
    When an asteroid is hit by either a bullet or the player, the asteroid explodes using particles. I do this by hiding the asteroid and spawning particles, then destroying the asteroid 0.5 seconds later
  7. Start animation and destroy actor after 1 second

    Jugoslav85
    by Jugoslav85 · March 2014
    (Quote)
  8. Start animation and destroy actor after 1 second

    AlkaPP
    by AlkaPP · March 2014
    Sorry i missed reading the part you said spawn actors. I thought it was just 1 actor. In this case, same method, but you will need to add 1 more condition to the second rule: Actor receives event:touc
  9. •• Pre-Order Bonus's for your game release (using Send/Receive Table URL)

    StormyStudio
    by StormyStudio · March 2014
    The game I'm creating will hopefully include a cartoon character creation setup, so it would be great to have some unique outfit packs available for those that pre-ordered.
  10. Spawner to Spawn Enemy Exponentially

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    I have this so far but it is only spawning enemies after 10 seconds. If the calculation is correct, after 60 seconds, there should be four that spawn.
  11. Continuous game help

    MattButlerStudios
    by MattButlerStudios · March 2014
    I want to make a game with a continuous background. How do I get the background to keep spawning itself? Also, I want to randomly spawn 3 actors on the side scrolling scene infinitely until the player
  12. Spawner to Spawn Enemy Exponentially

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    Hey all, trying to create a spawner that spawns an actor based on a game.time^(0.x) = spawn type equation. The goal is to make the game progressively harder by spawning more and more throughout the c
  13. Increase speed with score

    Boorje75
    by Boorje75 · March 2014
    This works if I example want to spawn an actor after 10 points but the speed only increases for a short time and than goes back to the starting value.
  14. Throwing an object to another object (target)...

    Lynkk
    by Lynkk · March 2014
    My problem is the target is in a fix position but once the target is hit by the object, the target does not respawn.
  15. Scene reset

    agueis
    by agueis · March 2014
    You can try to destroy all actors and spawn all the actors again in the same positions, make a game boolean attribute :"destroyactors", when shoot overlay or collide with enemy game.
  16. Optimizing your game

    Hbkmadness
    by Hbkmadness · March 2014
    At the moment I am making an endless runner game and I was wondering which is better for the background. To have one big image which is moving and spawning every let's say 5 seconds or to have a small
  17. A few coding errors

    Choco1
    by Choco1 · March 2014
    * My second issue is that I want an actor to respawn after one second after it has been pressed.
  18. help spawning random actors windows gamesalad

    SmokeyAce73
    by SmokeyAce73 · March 2014
    ensure you are using the integer for the random spawn. When he drags in "change attribute" you need to put that in the 'DO' section.
  19. Multiple Actor Spawn

    Brundi
    by Brundi · March 2014
    yes, but I just want them to spawn in there positions and not move
  20. Multiple Actor Spawn

    tatiang
    by tatiang · March 2014
    Place a spawner actor at the right edge of the scene. Then add these rules:
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