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Here is my development VLOG for my upcoming game... Please take a look!
by JDuaneJ ·Cool game. Looking out for it. Small suggestion: It currently looks like the orbs are popping into play just near the top of the screen. My suggestion would be to move the spawn location off screen -
particles behind actor?
by guilleface ·hi i think i remember be able to spawn particles behind the actor but right now the particles are in from of the actor, is there a way to make the particles appear behind the actor without having anot -
"flashing before next spawn, yet invulnerable" attribute. (somewhat finished)
by Homebrew_Kid ·Anyways, I finished what I started so hopefully I could be of help to anyone trying to do the same. Spawn actor underneath is as follows. The living or not living boolean was not needed. Feel free to -
"flashing before next spawn, yet invulnerable" attribute. (somewhat finished)
by Homebrew_Kid ·When the main actor is destroyed, I would like to spawn the main actor again but only after the player has chosen where to spawn the main actor. This will be accomplished after 3 seconds. I will edit -
Help with player life/health
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Help with player life/health
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Start animation and destroy actor after 1 second
by Jugoslav85 ·(Quote) -
Start animation and destroy actor after 1 second
by AlkaPP ·Sorry i missed reading the part you said spawn actors. I thought it was just 1 actor. In this case, same method, but you will need to add 1 more condition to the second rule: Actor receives event:touc -
•• Pre-Order Bonus's for your game release (using Send/Receive Table URL)
by StormyStudio ·The game I'm creating will hopefully include a cartoon character creation setup, so it would be great to have some unique outfit packs available for those that pre-ordered. -
Spawner to Spawn Enemy Exponentially
by Homebrew_Kid ·I have this so far but it is only spawning enemies after 10 seconds. If the calculation is correct, after 60 seconds, there should be four that spawn. -
Continuous game help
by MattButlerStudios ·I want to make a game with a continuous background. How do I get the background to keep spawning itself? Also, I want to randomly spawn 3 actors on the side scrolling scene infinitely until the player -
Spawner to Spawn Enemy Exponentially
by Homebrew_Kid ·Hey all, trying to create a spawner that spawns an actor based on a game.time^(0.x) = spawn type equation. The goal is to make the game progressively harder by spawning more and more throughout the c -
Increase speed with score
by Boorje75 ·This works if I example want to spawn an actor after 10 points but the speed only increases for a short time and than goes back to the starting value. -
Throwing an object to another object (target)...
by Lynkk ·My problem is the target is in a fix position but once the target is hit by the object, the target does not respawn. -
Scene reset
by agueis ·You can try to destroy all actors and spawn all the actors again in the same positions, make a game boolean attribute :"destroyactors", when shoot overlay or collide with enemy game. -
Optimizing your game
by Hbkmadness ·At the moment I am making an endless runner game and I was wondering which is better for the background. To have one big image which is moving and spawning every let's say 5 seconds or to have a small -
A few coding errors
by Choco1 ·* My second issue is that I want an actor to respawn after one second after it has been pressed. -
help spawning random actors windows gamesalad
by SmokeyAce73 ·ensure you are using the integer for the random spawn. When he drags in "change attribute" you need to put that in the 'DO' section. -
Multiple Actor Spawn
by Brundi ·yes, but I just want them to spawn in there positions and not move -
Multiple Actor Spawn
by tatiang ·Place a spawner actor at the right edge of the scene. Then add these rules: