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Do you generate and upload 2 diferent .app (iPhone/iPad) for appstore?
by Thunder_Child ·You will need to build two apps though...and publish them in GS seperately. One for ipad and the other for iphone. Keep in mind even the iphone will have possible issues because of legacy and ipho -
•• 1 HOUR SALAD TOSSING CONTEST (24th April 2014) ••
by CodeMonster ·I'm off to sleep now, but when i wake up, I'll participate. -
ad hoc testing
by Gdogg ·hi i got it, now its up and running on my ipad and iphone, i also see there are ads at the bottom of the screen. How can i get rid of the ads. cheers -
•• 1 HOUR SALAD TOSSING CONTEST (24th April 2014) ••
by Braydon_SFX ·I've seen y'all doing these this week and I'm jealous that I don't have time to participate. I hoping one pops up on Saturday... -
Making a Game once publish it on different Display Sizes
by CreatorGer ·in iPhone Portrait and then switch it just to iPad? And what is when a new iPhone comes out. Is it easy to switch to other Aspect Ratio and another screen size. -
Do you generate and upload 2 diferent .app (iPhone/iPad) for appstore?
by thejacs ·So I decided to have 2 iOS versions (one for Iphone, another for iPad). -
Making an Inventory/Inventory Template
by StormyStudio ·It's all labelled up clearly, uses Tables and is set up to be universal so it includes scaling and repositioning of certain actors for iphone legacy, iphone retina and ipad resolutions. -
ad hoc testing
by Gdogg ·hardware devices signed up for adhoc, iphone and ipad, i will try again. thanx again. -
Couple of quick questions..
by rhysdarambo ·So say I make an actor in GameSalad for the iPad and want it to take up the maximum width of the screen i.e 768px. Now will this take up the full width of the retina screen? Assuming I have it centere -
Couple of quick questions..
by rhysdarambo ·2) Lets say I make a green 500x500px actor in GameSalad for iPad. I have resolution independence enabled to scale up to the retina so it should display at 1000x1000px on the retina. Now, do I just lea -
Different Project Files for different platforms...
by KillerPenguinStudios ·Yea, understand what you mean. To really get the Universal Build to work properly you need to start your project in iPad. Also, there's a stretch to fit feature coming in the next release that you can -
iAd Workbench, advertising- best methods?
by rdlew2008 ·i have about 3 years in internet marketing and worked with search engine optimization. and i strongly believe that the app store algorithms have got to be based on some of the same principals. keyword -
Different Project Files for different platforms...
by PL4YORDI3SON ·I'm working on my first game and I'm pretty much done... I initially made it for IP5. I wanted to resize it for iPad and legacy too so I just resized it in different project files. So now I have separ -
New iphone game!
by ajkrohn ·Thanks thunder child for you're feedback, much appreciated mate. I would download your game but I don't have an iPad -
New iphone game!
by Thunder_Child ·My game..."Cosmic Clusters" id for iPad only but its not free as I dont bombard people with ads....yet :-). The same game, redesigned, for Mac and the GS arcade is called " -
Release Candidate 0.11.0.9 is available!
by stueynet ·(Quote) -
1 hour game contest ...starting at 1pm GMT (in 30 minutes) (edit 1pm BST.. damn clocks)
by Dues ·Unfortunately I can't participate -
Release Candidate 0.11.0.9 is available!
by Chaser ·In case nobody's noticed if you try to take screenshots when doing a universal build from an iPad file and changing the settings to stretch and iPhone Legacy and iPhone it does not take screenshots of -
game crash on ios
by al_sareeh ·Later I gave up on this project anyway and started a new one, and when I finished and uploaded the code to my ipad -
game crash on ios
by al_sareeh ·Later I gave up on this project anyway and started a new one, and when I finished and uploaded the code to my ipad