GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Do you generate and upload 2 diferent .app (iPhone/iPad) for appstore?

    Thunder_Child
    by Thunder_Child · April 2014
    You will need to build two apps though...and publish them in GS seperately. One for ipad and the other for iphone. Keep in mind even the iphone will have possible issues because of legacy and ipho
  2. •• 1 HOUR SALAD TOSSING CONTEST (24th April 2014) ••

    CodeMonster
    by CodeMonster · April 2014
    I'm off to sleep now, but when i wake up, I'll participate.
  3. ad hoc testing

    Gdogg
    by Gdogg · April 2014
    hi i got it, now its up and running on my ipad and iphone, i also see there are ads at the bottom of the screen. How can i get rid of the ads. cheers
  4. •• 1 HOUR SALAD TOSSING CONTEST (24th April 2014) ••

    Braydon_SFX
    by Braydon_SFX · April 2014
    I've seen y'all doing these this week and I'm jealous that I don't have time to participate. I hoping one pops up on Saturday...
  5. Making a Game once publish it on different Display Sizes

    CreatorGer
    by CreatorGer · April 2014
    in iPhone Portrait and then switch it just to iPad? And what is when a new iPhone comes out. Is it easy to switch to other Aspect Ratio and another screen size.
  6. Do you generate and upload 2 diferent .app (iPhone/iPad) for appstore?

    thejacs
    by thejacs · April 2014
    So I decided to have 2 iOS versions (one for Iphone, another for iPad).
  7. Making an Inventory/Inventory Template

    StormyStudio
    by StormyStudio · April 2014
    It's all labelled up clearly, uses Tables and is set up to be universal so it includes scaling and repositioning of certain actors for iphone legacy, iphone retina and ipad resolutions.
  8. ad hoc testing

    Gdogg
    by Gdogg · April 2014
    hardware devices signed up for adhoc, iphone and ipad, i will try again. thanx again.
  9. Couple of quick questions..

    rhysdarambo
    by rhysdarambo · April 2014
    So say I make an actor in GameSalad for the iPad and want it to take up the maximum width of the screen i.e 768px. Now will this take up the full width of the retina screen? Assuming I have it centere
  10. Couple of quick questions..

    rhysdarambo
    by rhysdarambo · April 2014
    2) Lets say I make a green 500x500px actor in GameSalad for iPad. I have resolution independence enabled to scale up to the retina so it should display at 1000x1000px on the retina. Now, do I just lea
  11. Different Project Files for different platforms...

    KillerPenguinStudios
    by KillerPenguinStudios · April 2014
    Yea, understand what you mean. To really get the Universal Build to work properly you need to start your project in iPad. Also, there's a stretch to fit feature coming in the next release that you can
  12. iAd Workbench, advertising- best methods?

    rdlew2008
    by rdlew2008 · April 2014
    i have about 3 years in internet marketing and worked with search engine optimization. and i strongly believe that the app store algorithms have got to be based on some of the same principals. keyword
  13. Different Project Files for different platforms...

    PL4YORDI3SON
    by PL4YORDI3SON · April 2014
    I'm working on my first game and I'm pretty much done... I initially made it for IP5. I wanted to resize it for iPad and legacy too so I just resized it in different project files. So now I have separ
  14. New iphone game!

    ajkrohn
    by ajkrohn · April 2014
    Thanks thunder child for you're feedback, much appreciated mate. I would download your game but I don't have an iPad
  15. New iphone game!

    Thunder_Child
    by Thunder_Child · April 2014
    My game..."Cosmic Clusters" id for iPad only but its not free as I dont bombard people with ads....yet :-). The same game, redesigned, for Mac and the GS arcade is called "
  16. Release Candidate 0.11.0.9 is available!

    stueynet
    by stueynet · April 2014
    (Quote)
  17. 1 hour game contest ...starting at 1pm GMT (in 30 minutes) (edit 1pm BST.. damn clocks)

    Dues
    by Dues · April 2014
    Unfortunately I can't participate
  18. Release Candidate 0.11.0.9 is available!

    Chaser
    by Chaser · April 2014
    In case nobody's noticed if you try to take screenshots when doing a universal build from an iPad file and changing the settings to stretch and iPhone Legacy and iPhone it does not take screenshots of
  19. game crash on ios

    al_sareeh
    by al_sareeh · April 2014
    Later I gave up on this project anyway and started a new one, and when I finished and uploaded the code to my ipad
  20. game crash on ios

    al_sareeh
    by al_sareeh · April 2014
    Later I gave up on this project anyway and started a new one, and when I finished and uploaded the code to my ipad
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla