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Ipad, Iphone game assets size, Questions.
by Krehol Games ·Anyone else have any Yes or No insight on this question? I'm wondering the same thing for Apple Devices. Can you create graphics in Ipad resolution and it will resize properly when played on Iphone/ -
Size does it really matter?
by AlkaPP ·Only my personal experience, I design my game according to iPad size for both scene and actors, and published it as Universal Binary. It still looks nice on iPhone, iPod, etc. But when you design a ga -
Compiling iOS Viewer in Xcode for simulator
by zenoah ·I wanted to get the iOS Viewer working in the Phone/iPad simulator on the Mac but the downloaded source (Release Candidate v0.11.0.2) won't compile. -
Tap Slide 2 (Universal) - Out Now FREE!... (this time not so squarish :)
by vuifah ·iPad Screenshots -
Crashing help
by Mash_Mobility ·I have made a game and in the gs viewer everything works fine but on the adhoc version it crashes, a lot. Below is the crash report, I don't know if that can help identify the problem or not. Possibly -
Crashing help
by Mash_Mobility ·I have made a game and in the gs viewer everything works fine but on the adhoc version it crashes, a lot. Below is the crash report, I don't know if that can help identify the problem or not. Possibly -
Solved - What is app sandbox?
by AlkaPP ·Thanks @tatiang. I downloaded and installed the testflightapp onto my device. Now will generate the ipa file for uploading. -
DESPERATELY Looking for Advice
by jorkos ·cut the images to ipad size (2048x1536) then place on the larger scene in actors -
DESPERATELY Looking for Advice
by Baoh ·in photoshop and the dimensions are 8192 x 1536 (Ipad3+). I know that GameSalad does not like those dimensions because when I tried to import the image it asked me to resize. So what is the best wa -
Large project size
by RedRobo ·I am unable to re-use these large images as they are basically the artwork for each page. @zzap64 wow! 300 pages and under 100MB! Was it produced for Ipad retina? -
Release Candidate 0.11.0.2 is available!
by BBEnk ·I was able to update the 3rd game I ever made "Astro Bugs" using a single Gamesalad build and using iOS universal for iPad and iPhone plus using same build for Amazon and Google with -
Help with X Wrap
by captain090 ·I am making an iOS game starting with iPad build that crops down to fit with iPhones too. It's in landscape mode and I have the X-wrap on because I want it to look like a plane is flying left to right -
Large project size
by RedRobo ·It is Ipad retina resolution (2048x1536), as Apple now insist any apps for Ipad are retina compatible. -
Gamesalad RPG
by Dreamwalker-SJM ·(Quote) -
Breaking Eggs - Easter Bunny Fun - App Store and Arcade!
by -Timo- ·will definitely download when on iPad. good luck with downloads! -
iAds and universal binary
by tarsiustudio ·muchas gracias @uptimistik entonces el banner se adaptaría sólo a los distintos dispositivos verdad? ipad, iphone 5, iphone 4... -
Need some art
by quantumsheep ·Additionally, size of images will help. If your actors are going to be 32x32 on an iPad you'll need to ask for 64x64 size images (for retina displays). -
Can gamesalad support IOS 7?
by tatiang ·Absolutely, yes. If your game is crashing on a device but not on your computer, it could be due to a variety of reasons. An iPad has a different processor and amount of RAM compared to a laptop or d -
Can gamesalad support IOS 7?
by spidey906 ·As of today, can game salad support IOS 7? My game always crash on IOS 7 in my iPad. Don't know why... -
Universal Binary Camera Issue - Please Help
by UtopianGames ·Im not sure why yours has ended up like that tbh, for my universal templates i set an offset integer in scene 1 and change this number depending on the device size and then simply use this number to c