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  1. GS Masters Spawner/Level creator

    GS_Master
    by GS_Master · February 2014
    Hey guys GS Master here, Just a little while ago on the forums I asked if there was a way to quickly spawn actors without EXTREME lag. A couple of you( @Tatiang and @Socks) pointed out the FastForLoop
  2. Randomly generate background actors?

    TheGabfather
    by TheGabfather · February 2014
    Do you already know how to spawn the objects at intervals?
  3. Spawn actor problem

    tatiang
    by tatiang · February 2014
    By the "red one" I take it you mean the actor named "alvo." That actor doesn't move immediately but it does seem to re-spawn every couple of seconds and then move
  4. Spawn actor problem

    lobosco_estudio
    by lobosco_estudio · February 2014
    Ok, you saw the red one? So, when I spawn it, The actor doesn't move only when I spawn other red actor after some seconds. The brown lines are ok!
  5. Rebranding … #HeroesAreComing :)

    thomasrichardgames
    by thomasrichardgames · January 2014
    I am a young aspiring iPhone app designer. I dream and live big, and i have a feeling this year will be the year. I have a unique game idea and a great concept. Fingers crossed.
  6. Spawn actor problem

    lobosco_estudio
    by lobosco_estudio · January 2014
    Yes @tatiang the spawn actors not moving. I think is a problem like a "to much things to do at the same time". (Image)
  7. Lone Island - Official Announcement

    BonepileGames
    by BonepileGames · January 2014
    This is all about giving suggestions so I can create a unique game with your help.
  8. Spawn actor problem

    lobosco_estudio
    by lobosco_estudio · January 2014
    spawn another actor every 0.01 seconds. In this second actor I put the behavior Move to 180 relative to scene, stacked.
  9. Official GameSalad Templates on Marketplace ☢

    CodeMonkey
    by CodeMonkey · January 2014
    A decoration template on how to spawn items from menus and save all that for later editing.
  10. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · January 2014
    I was thinking about this the other day, how to deal with enforcing a unique username for everyone and I came up with this. I don't know if it will work in practice, but it might
  11. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    EireStudios
    by EireStudios · January 2014
    (Quote)
  12. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · January 2014
    yes, there are a few ways you could do it. you could drop and recreate the table, or update the table based on a unique key for each row. you'll want to google mysql commands and take a look, i have n
  13. Platform Spawner - Precise & Efficient - For your endless runner game

    jamie_c
    by jamie_c · January 2014
    Well the main purpose of that demo is to show how to continually spawn platforms like in an endless runner. It's not really a full game template. Since you are likely falling and dying at the moment y
  14. Possible to use the "Move" behaviour to move in a circle?

    Socks
    by Socks · January 2014
    I just threw the spawn / destroy in there, you don't have to use it, there are numerous other ways, it was just a quick and convenient way to stop something.
  15. Constraining area

    rollo
    by rollo · January 2014
    I have a problem. In my game i have a certain amount of soldiers that can spawn into a battlefield. each one spawns an actor that is constrained to it. I am trying to get it so when the enemy collides
  16. Pause menu Help/ Ideas

    Thunder_Child
    by Thunder_Child · January 2014
    Sure. Build you a set of actors...like a small window. Put all your rules and attributes in there just like you would a second scene....just make all of the spawn when you click a "pause&a
  17. Why doesn't this work?

    tatiang
    by tatiang · January 2014
    What you'll need to do is either (a) place all 2840 actors on the scene -- ugh -- or better yet (b) use one or more spawners to spawn the actors. If it were me, I'd use recursive spawners (spawner ac
  18. Help with dealing cards - slide in effect (file attached)

    sawkastee
    by sawkastee · January 2014
    cards. I am having problems setting up a spawner that will go through all 52 cards. When touch is pressed it must spawn a random card from my table and interpolate (slide-in) from off screen onto t
  19. Stop actors from doing there jobs.

    mrcameron999
    by mrcameron999 · January 2014
    to go up. How ever i have another actor that spawn above the first screen in my case 480 and then falls then spawns again the falls again. But when you lose the actor still spawns. I tried doing
  20. Spawning more than 1 enemy using every and random and every timer

    luke2125
    by luke2125 · January 2014
    Change Attribute: game.enemychallenge to 0. In other words, I had to reset this attribute so it will begin to spawn again, since I have a Rule - > Change Attribute: game.enemychallenge <
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