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GS Masters Spawner/Level creator
by GS_Master ·Hey guys GS Master here, Just a little while ago on the forums I asked if there was a way to quickly spawn actors without EXTREME lag. A couple of you( @Tatiang and @Socks) pointed out the FastForLoop -
Randomly generate background actors?
by TheGabfather ·Do you already know how to spawn the objects at intervals? -
Spawn actor problem
by tatiang ·By the "red one" I take it you mean the actor named "alvo." That actor doesn't move immediately but it does seem to re-spawn every couple of seconds and then move -
Spawn actor problem
by lobosco_estudio ·Ok, you saw the red one? So, when I spawn it, The actor doesn't move only when I spawn other red actor after some seconds. The brown lines are ok! -
Rebranding … #HeroesAreComing :)
by thomasrichardgames ·I am a young aspiring iPhone app designer. I dream and live big, and i have a feeling this year will be the year. I have a unique game idea and a great concept. Fingers crossed. -
Spawn actor problem
by lobosco_estudio ·Yes @tatiang the spawn actors not moving. I think is a problem like a "to much things to do at the same time". (Image) -
Lone Island - Official Announcement
by BonepileGames ·This is all about giving suggestions so I can create a unique game with your help. -
Spawn actor problem
by lobosco_estudio ·spawn another actor every 0.01 seconds. In this second actor I put the behavior Move to 180 relative to scene, stacked. -
Official GameSalad Templates on Marketplace ☢
by CodeMonkey ·A decoration template on how to spawn items from menus and save all that for later editing. -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by jonmulcahy ·I was thinking about this the other day, how to deal with enforcing a unique username for everyone and I came up with this. I don't know if it will work in practice, but it might -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by EireStudios ·(Quote) -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by jonmulcahy ·yes, there are a few ways you could do it. you could drop and recreate the table, or update the table based on a unique key for each row. you'll want to google mysql commands and take a look, i have n -
Platform Spawner - Precise & Efficient - For your endless runner game
by jamie_c ·Well the main purpose of that demo is to show how to continually spawn platforms like in an endless runner. It's not really a full game template. Since you are likely falling and dying at the moment y -
Possible to use the "Move" behaviour to move in a circle?
by Socks ·I just threw the spawn / destroy in there, you don't have to use it, there are numerous other ways, it was just a quick and convenient way to stop something. -
Constraining area
by rollo ·I have a problem. In my game i have a certain amount of soldiers that can spawn into a battlefield. each one spawns an actor that is constrained to it. I am trying to get it so when the enemy collides -
Pause menu Help/ Ideas
by Thunder_Child ·Sure. Build you a set of actors...like a small window. Put all your rules and attributes in there just like you would a second scene....just make all of the spawn when you click a "pause&a -
Why doesn't this work?
by tatiang ·What you'll need to do is either (a) place all 2840 actors on the scene -- ugh -- or better yet (b) use one or more spawners to spawn the actors. If it were me, I'd use recursive spawners (spawner ac -
Help with dealing cards - slide in effect (file attached)
by sawkastee ·cards. I am having problems setting up a spawner that will go through all 52 cards. When touch is pressed it must spawn a random card from my table and interpolate (slide-in) from off screen onto t -
Stop actors from doing there jobs.
by mrcameron999 ·to go up. How ever i have another actor that spawn above the first screen in my case 480 and then falls then spawns again the falls again. But when you lose the actor still spawns. I tried doing -
Spawning more than 1 enemy using every and random and every timer
by luke2125 ·Change Attribute: game.enemychallenge to 0. In other words, I had to reset this attribute so it will begin to spawn again, since I have a Rule - > Change Attribute: game.enemychallenge <