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  1. PlayHaven interstitial ad problem

    neoman
    by neoman · February 2014
    There is a problem with PlayHaven on iPad builds and Universal builds ... If you run it on iPhone you are good ... Hope this helps.
  2. An odd movement

    tatiang
    by tatiang · February 2014
    You're building this on a Legacy iPhone platform (see the Home button-->Project Info tab). Is that intentional? I recommend you either build for "iPad" with universal build
  3. Template for iPhone 5S and iPad Mini Retina/iPad Air

    Thunder_Child
    by Thunder_Child · February 2014
    Rumors have it to start your build in ipad resolution. GS diesnt automatically make your build change sizes for other devices so you will have to try one o many different techniques used for &quo
  4. Template for iPhone 5S and iPad Mini Retina/iPad Air

    LinkGTR
    by LinkGTR · February 2014
    a set size I need to work with? For example for iPad is 720p the right way to go?
  5. Build 0.10.4.1d is available!

    neoman
    by neoman · February 2014
    FYI @BlackCloakGS I got some bad news. The PlayHaven ads are still not working on universal builds on iPad. I have not tested on a pure iPad build. All I get is a black screen between scenes. It works
  6. Problem Resizing Actors

    colander
    by colander · February 2014
    I am creating an app in Kindle Fire portrait which will be published using overscan. I could use stretch but it distorts the text too much on an iPad.
  7. Changing from an ipad resolution to an iphone resolution!

    guilleface
    by guilleface · February 2014
    resolution independence is just for devices with hd retina,if you select this you will need the images with twice the size. Now what you can do is when you click on preview change from ipad to iphone
  8. Changing from an ipad resolution to an iphone resolution!

    tyler815@comcast.net
    by tyler815@comcast.net · February 2014
    I'm in the middle of developing a game in the ipad size and want the game compatable with all devices. So I checked resolution independence.
  9. February 2014 Game of the Month Submission Thread

    lycettebros
    by lycettebros · February 2014
    Currently only on iPad with an Android version in the works.
  10. Proper Settings to test ios app with ad-hoc

    guilleface
    by guilleface · February 2014
    there is no special setting to make a adhoc, you just publish and generate the file and download it and then you transfer to your ipad, does it works ok on the viewer?
  11. iOS, IPad / IPhone 5 Resolutions

    guilleface
    by guilleface · February 2014
    if you use the ipad size , so your big background image size will be 2048x1536, so no need to make images for iphone 5. so yes the images are compatible for iphone 5 and iphone 4.
  12. iOS, IPad / IPhone 5 Resolutions

    Jigglebox
    by Jigglebox · February 2014
    If i create a game on the Ipad template, should it automatically be compatible with the iphone 5's resolution or do i need to specifically create all my assets to match the Iphone 5's demensions?
  13. Build 0.10.4.1d is available!

    BlackCloakGS
    by BlackCloakGS · February 2014
    Fixed issue with Playhaven not showing up on iPad and Universal iOS apps
  14. List of websites and programs to help you with developing your games

    goliath
    by goliath · February 2014
    iPad apps- If you have an iPad to use there are a number of different programs that will allow you to create artwork right on the iPad itself. A simple search in the iOS store will yield TONS of resu
  15. Looking for some professional services

    stueynet
    by stueynet · February 2014
    I have tested it on iphone 4, iphone 5s and ipad 2. Additionally there are a few simple features I want to add in that I am having some trouble with. Please PM me if you are interested in the project
  16. The January 2014 GameSalad Game of the Month is...

    dgackey
    by dgackey · February 2014
    Congratulations to Peter and go grab this great iPad game now!!
  17. animation problem (probably simple)

    Lokitoes
    by Lokitoes · February 2014
    In an actor that is not meant to move around the screen, I have an animation set: when touch is pressed (game overall is set to ipad landscape) it is meant to scroll through a couple of frames slowly
  18. GameSalad running on Mac 10.9 Mavericks

    freshworksplay
    by freshworksplay · February 2014
    4) ZipAlign the APK file with the command:
  19. If we use touched (pressed) on our games, will it work on iOS (IPAD, IPHONE, IPOD, ECT)?

    Pyrite
    by Pyrite · February 2014
    Will it?
  20. Is there anyone who success iAd service in universal build?

    fox2
    by fox2 · February 2014
    Basically I made ​​based on the iPad.
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