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PlayHaven interstitial ad problem
by neoman ·There is a problem with PlayHaven on iPad builds and Universal builds ... If you run it on iPhone you are good ... Hope this helps. -
An odd movement
by tatiang ·You're building this on a Legacy iPhone platform (see the Home button-->Project Info tab). Is that intentional? I recommend you either build for "iPad" with universal build -
Template for iPhone 5S and iPad Mini Retina/iPad Air
by Thunder_Child ·Rumors have it to start your build in ipad resolution. GS diesnt automatically make your build change sizes for other devices so you will have to try one o many different techniques used for &quo -
Template for iPhone 5S and iPad Mini Retina/iPad Air
by LinkGTR ·a set size I need to work with? For example for iPad is 720p the right way to go? -
Build 0.10.4.1d is available!
by neoman ·FYI @BlackCloakGS I got some bad news. The PlayHaven ads are still not working on universal builds on iPad. I have not tested on a pure iPad build. All I get is a black screen between scenes. It works -
Problem Resizing Actors
by colander ·I am creating an app in Kindle Fire portrait which will be published using overscan. I could use stretch but it distorts the text too much on an iPad. -
Changing from an ipad resolution to an iphone resolution!
by guilleface ·resolution independence is just for devices with hd retina,if you select this you will need the images with twice the size. Now what you can do is when you click on preview change from ipad to iphone -
Changing from an ipad resolution to an iphone resolution!
by tyler815@comcast.net ·I'm in the middle of developing a game in the ipad size and want the game compatable with all devices. So I checked resolution independence. -
February 2014 Game of the Month Submission Thread
by lycettebros ·Currently only on iPad with an Android version in the works. -
Proper Settings to test ios app with ad-hoc
by guilleface ·there is no special setting to make a adhoc, you just publish and generate the file and download it and then you transfer to your ipad, does it works ok on the viewer? -
iOS, IPad / IPhone 5 Resolutions
by guilleface ·if you use the ipad size , so your big background image size will be 2048x1536, so no need to make images for iphone 5. so yes the images are compatible for iphone 5 and iphone 4. -
iOS, IPad / IPhone 5 Resolutions
by Jigglebox ·If i create a game on the Ipad template, should it automatically be compatible with the iphone 5's resolution or do i need to specifically create all my assets to match the Iphone 5's demensions? -
Build 0.10.4.1d is available!
by BlackCloakGS ·Fixed issue with Playhaven not showing up on iPad and Universal iOS apps -
List of websites and programs to help you with developing your games
by goliath ·iPad apps- If you have an iPad to use there are a number of different programs that will allow you to create artwork right on the iPad itself. A simple search in the iOS store will yield TONS of resu -
Looking for some professional services
by stueynet ·I have tested it on iphone 4, iphone 5s and ipad 2. Additionally there are a few simple features I want to add in that I am having some trouble with. Please PM me if you are interested in the project -
The January 2014 GameSalad Game of the Month is...
by dgackey ·Congratulations to Peter and go grab this great iPad game now!! -
animation problem (probably simple)
by Lokitoes ·In an actor that is not meant to move around the screen, I have an animation set: when touch is pressed (game overall is set to ipad landscape) it is meant to scroll through a couple of frames slowly -
GameSalad running on Mac 10.9 Mavericks
by freshworksplay ·4) ZipAlign the APK file with the command: -
If we use touched (pressed) on our games, will it work on iOS (IPAD, IPHONE, IPOD, ECT)?
by Pyrite ·Will it? -
Is there anyone who success iAd service in universal build?
by fox2 ·Basically I made based on the iPad.