GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. I've started a game for the iPhone, but I want to give myself the chance to upgrade to iPad

    mounted88
    by mounted88 · May 2013
    I would say just double the size for the iPad or trial and error it (Image)
  2. I've started a game for the iPhone, but I want to give myself the chance to upgrade to iPad

    PhiHung
    by PhiHung · May 2013
    I'm currently developing an iPhone-only game using GameSala and am just starting to work on the graphics. I do, however, want to give myself the room to be able to optimise my game for the iPad in the
  3. GS Viewer update error

    jriviere
    by jriviere · May 2013
    In the past I have not had a problem testing games on iPads. Recently I get an error message saying I need to update the GS Viewer. I went through the very long process of installing the GS Viewer tha
  4. GameSalad changes my images to 100x100

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Okay so it kept doing it and so I copied the project went into the project info and changed from iPad to iPhone and then back and it fixed it. I'm working on a universal build and have been using the
  5. ZOMG! (Zombies, Oh My God!)

    Maartenwinkels
    by Maartenwinkels · May 2013
    Hahahahha the art is great! The trailer is Awesome, I really cant wait to buy this game its a must for the iPad. You made a really awesome trailer, the funny music is really good chosen!
  6. Can you spot the difference Animal now released!

    PBEmpire
    by PBEmpire · May 2013
    With so many high resolution images of some of the cutest animals that exist in this planet, I am sure you will end up staring at your iPad's screen, just to admire the beauty of the animals!
  7. HELP!!! my game is coming out in one week and i need help

    ShmirlyWhirl
    by ShmirlyWhirl · May 2013
    When doing a universal build, always start with iPad resolution, and scale down to other devices.
  8. HELP!!! my game is coming out in one week and i need help

    quique13
    by quique13 · May 2013
    or should i release two versions one for ipad and one for iphone
  9. HELP!!! my game is coming out in one week and i need help

    quique13
    by quique13 · May 2013
    ok so this is whats happening so i download the viewer on my phone and my ipad on my iphone the game looks awesome but in the ipad when i put the viewer it looks really bad like all zoomed in
  10. ★★What we're working on over at GSHelper.com★★

    Maartenwinkels
    by Maartenwinkels · May 2013
    Awesome! Flight control is one of my most used apps on my ipad haha
  11. Is an unlocked Nokia Lumia 9000 a good Windows 8 test machine? - See one on sale for $199

    TomCoffee
    by TomCoffee · May 2013
    Today's Woot is a Nokia Lumia 900 for $199. That's about the cheapest I've been able to find any Windows 8 tablet/phone for testing... Is this a decent phone for testing purposes? Do all Windows 8
  12. Edit Game in Xcode!

    SolarPepperStudios
    by SolarPepperStudios · May 2013
    I'm working on a game in Xcode right now and I'll say, not fun. It is an SNES emulator for iPad and iPhone but boy is that code hard to read and right!
  13. Why did GameSalad choose Mobclix?

    PPenguin
    by PPenguin · May 2013
    1. Create a Custom Ad in MobClix for each iphone (320x50), ipad (768x90) & android (320x50)
  14. Published Universal Binaries no longer working?

    allornothing
    by allornothing · May 2013
    I've rolled back to a previous verified working version of the game and attempted to publish that again. I've found that it will not install now either (and I have a previous .ipa that works fine), so
  15. Can someone please explain how touches.count works

    CodeMonkey
    by CodeMonkey · May 2013
    Touches.Count is the total number of touches active. On iPhone there are 6 max touches. On iPad it is max 11. On android, it varies, but it is usually 2, I think.
  16. Creating a Universal App

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    You can't take an iPhone project and make it iPad. With Apples new requirements that all apps must support retina on all targeted devices you iPhone images wouldn't meet those standards. Plus you shou
  17. Creating a Universal App

    ajladue
    by ajladue · May 2013
    I found this, but it doesn't really help with going from iphone to ipad, only the reverse.
  18. Creating a Universal App

    ajladue
    by ajladue · May 2013
    I have an app that is at the moment built for Legacy Iphone, but I would like to try and make it a universal app that works on Iphone 5s and Ipads. What is the process for getting this to work? I can'
  19. You know whats annoying? - Seeing someone succeed with the same idea...

    StormyStudio
    by StormyStudio · May 2013
    http://www.dailymail.co.uk/news/article-2083166/Weary-father-invents-iPad-app-twin-babies-sleep.html
  20. Stretch screen to fit all devices for AppStore

    BoomshackBarry
    by BoomshackBarry · May 2013
    I would avoid stretching graphics at all costs it really doesn't look good in most cases. I think what a lot of people are doing is designing games at iPad size (assuming that you're looking to create
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla