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What size images are you all using for Android?
by HoneyTribeStudios ·(Quote) -
What size images are you all using for Android?
by POM ·I think most androids have a wide screen, so if you go with iPad for base project, plan it so it crops for iPhone 5 like resolution. -
help ..... ipad image icon size
by arabianwolf ·can you tell me the size for ipad app in the binary file ... and itune connect -
What size images are you all using for Android?
by HoneyTribeStudios ·So what do you think is best for android? Play it safe and use images equivalent to iPad 1? -
Issue with Universal Build icons on Retina iPad
by entersimon ·I noticed how fuzzy it appeared, so I tested it out by generating the app as an iPad build and the icon (as you can see) came out quite a bit sharper than the universal build. -
> 1st "mini" app: Mega Clock Alarm Date & Timer Deluxe
by gyroscope ·No, not meant to be like that although it's safe to say Display Text will look so much better and sharper on the iPad... the video quality doesn't do the fonts any favours, and also, being recorded fr -
can this be done??
by stackpoole ·I have incorporated the rules where you can have all device sizes without the background coloured bars on the sides for iphone 5, 4s, ipad with the integration of the attributes with the scenes. -
i really need help on this guys.
by Zenith_Gameworks ·I'm assuming that the increase in pixels going from an iPhone to an iPad would stretch the image to make it look as you described it to be. For future reference, it is always wise to start a project f -
i really need help on this guys.
by guilleface ·hi, most of my games i did them in iphone legacy with 480x320 screen size, and to make it available for ipad all i do is change the project to ipad landscape and in each scene i change to camera size -
HyperLoops - Loop to your hearts content
by tatiang ·iOS Viewer (iPad 2): 0.07 seconds -
Twin Swords: Blade of the Phoenix by POM
by HoneyTribeStudios ·Glad to see you getting this one out there. I know you are not expecting it to work on an ipad 1 - but I am! (Image) -
Twin Swords: Blade of the Phoenix by POM
by POM ·What is your specs? (iPhone/ipad, iOS)(Quote) -
Sorry Guys!! Gimp Question!!!!
by 8bitninja ·1. Create images for iPad retina resolution which is 2048 x 1536 -
Coming Soon: City Destroy!
by SolarPepperStudios ·Buy it once and never pay again! Run it on your iPad, iPod, iPhone or Mac in full HD! You're in control! Do what you please to the city and it's citizens! Feel like dropping a nuke? Go ahead! Want to -
Sorry Guys!! Gimp Question!!!!
by nep2008 ·4. Set width 512 height 128 landscape. for my backgrounds I think ipad is set to 1024 x 768 -
Here is my concern, what's your recommendation in regards to two separate versions
by PBEmpire ·Maybe this might not suit you but if I were you I would have made this ipad only. On the other note, I think your first idea might work, although it might upset the user. -
Here is my concern, what's your recommendation in regards to two separate versions
by Elfizm ·A card memory game has a size of Cards lauded out by 5x5 6x6 all the way rob12x12 with 30 levels in each for free made for the iPad version. They are sized so that they can be easily touch each card w -
Universal Binaries Control Camera
by FallacyStudios ·So I followed your tutorial on how to set up Universal Binaries. It works great. Works well on all my menus. The problem is in the game itself the iPad portion works fine (that is what it is initially -
Resetting memory
by SolarPepperStudios ·I don't think it is even possible to load 130 sound files in to an iPad's ram, not even considering a lower generation device! The iPad at most only has 512-1024 MB of ram! The 3rd gen devices only h -
Page indicators help
by SolarPepperStudios ·Aha well let me go to my Mac (I'm on my iPad) and I'll edit this comment with a picture or two. (Image)