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Indestructable Player.
by salochin59 ·I figured out that when I spawn my player through my Game Controller the destroy rule within the actor does not work. But when I spawn my Player by dragging the actor itself in the scene the destroy r -
Need help with understanding multi-touch
by part12studios ·here is the game. try it out (its free) http://itunes.apple.com/app/id511737976?mt=8 just so you can get an idea of why its a little more involved than just two paddles.. i "draw" -
Has Anyone figured out how to do multi-obj enemies? Or an Eye-Line for an enemy?
by fishZombie ·But.. if I want to spawn enemy tanks (who each have a turret), what then? -
Spawn actor help
by Nmdogdude ·So far, I have it set so that when the actors collide, another actor appears( an "X" near the top of the screen). Is there a way to make the X's spawn a certain distance to the right -
Spawn actor help
by Nmdogdude ·When a certain actor is spawned, create new actor of the original to the right. -
Making game faster -sluggish gameplay after ad hoc tested
by Zombiebrains ·I have these cool rainbow effect spawn actors. I also have a triple parallax starfield with multiple actors being generated and I think I forgot to say after the sprites are off screen to destroy them -
Actors stop spawning
by Bolt2 ·Note: Randomly falling blocks wouldn't spawn after 3 seconds. -
Actors stop spawning
by Bolt2 ·one I am struggling with at the moment is the 'Spawning Random Actors in Random Locations..." -
monster shooting when player is close
by JohnPapiomitis ·No problem, and yep when distance is < whatever, spawn bullet or whatever you want to do -
Gameplay degrades on iOS
by Revengeance ·The gravity issue is fixed by virtue of the scene itself no longer having gravity. How though, can I have an actor that shoots projectiles that doesn't spawn or destroy the individual projectile actor -
Gameplay degrades on iOS
by tatiang ·to get them working again. As an example, I spawned a keyboard (26 actors) with a couple of timers. Everything worked great on the Mac and on an iPhone running GameSalad Viewer, but when I download -
Gameplay degrades on iOS
by Revengeance ·My player actor then has a timer, also set to 0 seconds, in which is a rule: when attribute "shoot go" is true, spawn actor "laser" and it's set to spawn 19 (x axis -
Strange Scoring Issue
by Omenabo ·Don't use spawn-Make the graphic move outside the screen when it is not used. -
Attributes from the Game level vs the Scene level
by frankwashburn ·John,for changing the single variable to the appropriate amount at the beginning of each level, would I just have a scene-unique actor that does that within each scene? -
Strange Scoring Issue
by monkeed ·I'm trying to get my level to spawn a level complete graphic when a certain score is reached. -
Indestructable Player.
by salochin59 ·When I spawn a player after it is destroyed it is indestructible. Any ideas? -
How to reserve a game name? a useful post :)
by MarkOnTheIron ·BundleID: You create it on the Developer Portal along with the AppID. It is unique for every app. So you'd better create a new one for your app. It should be something like com.yourcompanyname.yourapp -
How to reserve a game name? a useful post :)
by FirstDan ·and is the SKU number the unique identifier that i specified in the provisional centre? -
Need help with understanding multi-touch
by part12studios ·the biggest issue is that it seems that the only way i can get multi-touch to work is to have one actor be split into several actors on stage.. however each player has unique stuff going on.. such as -
Highlighting words as they are spoken
by akichan22 ·i think the simple way is to use same actor that you spawn, and them change the width with a rule and a timer. You create an attribute (for example: word.width) that you change it before the spawn and