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  1. Indestructable Player.

    salochin59
    by salochin59 · March 2012
    I figured out that when I spawn my player through my Game Controller the destroy rule within the actor does not work. But when I spawn my Player by dragging the actor itself in the scene the destroy r
  2. Need help with understanding multi-touch

    part12studios
    by part12studios · March 2012
    here is the game. try it out (its free) http://itunes.apple.com/app/id511737976?mt=8 just so you can get an idea of why its a little more involved than just two paddles.. i "draw"
  3. Has Anyone figured out how to do multi-obj enemies? Or an Eye-Line for an enemy?

    fishZombie
    by fishZombie · March 2012
    But.. if I want to spawn enemy tanks (who each have a turret), what then?
  4. Spawn actor help

    Nmdogdude
    by Nmdogdude · March 2012
    So far, I have it set so that when the actors collide, another actor appears( an "X" near the top of the screen). Is there a way to make the X's spawn a certain distance to the right
  5. Spawn actor help

    Nmdogdude
    by Nmdogdude · March 2012
    When a certain actor is spawned, create new actor of the original to the right.
  6. Making game faster -sluggish gameplay after ad hoc tested

    Zombiebrains
    by Zombiebrains · March 2012
    I have these cool rainbow effect spawn actors. I also have a triple parallax starfield with multiple actors being generated and I think I forgot to say after the sprites are off screen to destroy them
  7. Actors stop spawning

    Bolt2
    by Bolt2 · March 2012
    Note: Randomly falling blocks wouldn't spawn after 3 seconds.
  8. Actors stop spawning

    Bolt2
    by Bolt2 · March 2012
    one I am struggling with at the moment is the 'Spawning Random Actors in Random Locations..."
  9. monster shooting when player is close

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    No problem, and yep when distance is < whatever, spawn bullet or whatever you want to do
  10. Gameplay degrades on iOS

    Revengeance
    by Revengeance · March 2012
    The gravity issue is fixed by virtue of the scene itself no longer having gravity. How though, can I have an actor that shoots projectiles that doesn't spawn or destroy the individual projectile actor
  11. Gameplay degrades on iOS

    tatiang
    by tatiang · March 2012
    to get them working again. As an example, I spawned a keyboard (26 actors) with a couple of timers. Everything worked great on the Mac and on an iPhone running GameSalad Viewer, but when I download
  12. Gameplay degrades on iOS

    Revengeance
    by Revengeance · March 2012
    My player actor then has a timer, also set to 0 seconds, in which is a rule: when attribute "shoot go" is true, spawn actor "laser" and it's set to spawn 19 (x axis
  13. Strange Scoring Issue

    Omenabo
    by Omenabo · March 2012
    Don't use spawn-Make the graphic move outside the screen when it is not used.
  14. Attributes from the Game level vs the Scene level

    frankwashburn
    by frankwashburn · March 2012
    John,for changing the single variable to the appropriate amount at the beginning of each level, would I just have a scene-unique actor that does that within each scene?
  15. Strange Scoring Issue

    monkeed
    by monkeed · March 2012
    I'm trying to get my level to spawn a level complete graphic when a certain score is reached.
  16. Indestructable Player.

    salochin59
    by salochin59 · March 2012
    When I spawn a player after it is destroyed it is indestructible. Any ideas?
  17. How to reserve a game name? a useful post :)

    MarkOnTheIron
    by MarkOnTheIron · March 2012
    BundleID: You create it on the Developer Portal along with the AppID. It is unique for every app. So you'd better create a new one for your app. It should be something like com.yourcompanyname.yourapp
  18. How to reserve a game name? a useful post :)

    FirstDan
    by FirstDan · March 2012
    and is the SKU number the unique identifier that i specified in the provisional centre?
  19. Need help with understanding multi-touch

    part12studios
    by part12studios · March 2012
    the biggest issue is that it seems that the only way i can get multi-touch to work is to have one actor be split into several actors on stage.. however each player has unique stuff going on.. such as
  20. Highlighting words as they are spoken

    akichan22
    by akichan22 · March 2012
    i think the simple way is to use same actor that you spawn, and them change the width with a rule and a timer. You create an attribute (for example: word.width) that you change it before the spawn and
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