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  1. Recycle Vs Respawn

    bluebyu25
    by bluebyu25 · April 2011
    Since my game is spawn and destroy heavy, I was wondering if you guys thought I would save a lot of performance by using a recycle method instead. As it stands, I have one spawner actor spawning 9 dif
  2. NEED HELP FOR LABYRNTH GAME

    tenrdrmer
    by tenrdrmer · April 2011
    Yep, And everything in GS is on a single flat surface so you need to learn tricks to make appear as though there is depth like reducing the actor size as it falls in the hole. etc. But TSB has a good
  3. Spawn actors like doodle jump ?

    SingleSparq
    by SingleSparq · April 2011
    I just released A jump style game (Orbitz! Jump Adventure) and You don't spawn the platforms, you put them in the scene and as the get to the bottom they have a rule to place them back at the top (bef
  4. Second Impact - iPhone available on the App Store

    CaramelTigerClan
    by CaramelTigerClan · April 2011
    - An explosive arsenal of unique missiles to defend Earth with
  5. how do you make one actor not affected by gravity?

    mangaroo
    by mangaroo · April 2011
    Do the blocks spawn or are they already there? If they spawn then you need to untick rotate in the prototype.
  6. Background scrolling effect on y axis.

    mangaroo
    by mangaroo · April 2011
    Parallax Scrolling. I can't do it (personally) with move - i only managed it on my running template (marketplace) with Spawn and Destroy:
  7. Spawn actors like doodle jump ?

    JamieOneil
    by JamieOneil · April 2011
    The platforms in doodle jump, how would i make platforms spawn like that in Gamesalad ?
  8. Shooting - Touch

    SkyMaple
    by SkyMaple · April 2011
    Im not sure how you have the gun fire but if you have it spawn the bullet actor use
  9. Spawn actors like doodle jump ?

    JamieOneil
    by JamieOneil · April 2011
    I have looked around and found people asking this but iv not found a good answer, how do i spawn actors like doodle jump ?
  10. Interpolate as Timer Problem

    MagoNicolas
    by MagoNicolas · April 2011
    I have Successfully used interpolate to Replace timer for my enemies "Spawn" of my next project.
  11. Chubsee is Finally out on the App Store- 5 Promo Codes

    butterbean
    by butterbean · April 2011
    Great game!! I LOVE the artwork, and it's very unique looking! My only suggestion is I didn't see a way to get back to the main menu or a pause button? I would suggest that, otherwise, great work!!
  12. Anyone out there care to lend a quick hand?

    goliath
    by goliath · April 2011
    It's a score question.... I want to spawn an actor after the player reaches a certain score but for some reason, it's not working for me...
  13. Spawn Actor Problem

    mangaroo
    by mangaroo · April 2011
    exactly so i dont see why else it wouldn't spawn 6 instead of 4 unless it thinks it is at a different number than 0 to begin with...perhaps it is not resetting, have you tried adding the change attrib
  14. Spawn Actor Problem

    EthanC
    by EthanC · April 2011
    This is my current situation, If I were to preview the scene that contains the spawn actor behavior everything works the way it's suppose to. But if I were to preview starting at the beginning scene a
  15. Help constraining attribute to a moving actor with several copies

    mangaroo
    by mangaroo · April 2011
    spawn actor 2 in its place
  16. Animate one actor or Spawn?

    joelE
    by joelE · April 2011
    What would the prefered method - creating 10 different actors and spawning them on demand or having my 10 animations inside a single actor?
  17. Code Loop

    hotMagic
    by hotMagic · April 2011
    of tiles. have a rule that says if type ==1 spawn type 1, etc.
  18. going to the next level

    floydianspiral
    by floydianspiral · April 2011
    a7medo, if you store a unique ID in each level you only have to have one win scene. Ex: Level 1 has a rule actor with self.mycurrentLevel = 1, constrain mycurrentlevel to a global CurrentLevel then
  19. going to the next level

    floydianspiral
    by floydianspiral · April 2011
    I suggest: use the Pause feature to freeze everything in the back. Each level should have a unique ID number in some hidden rule somewhere. Then on your pause menu "go to next level&quo
  20. Animate before PAUSE Menu

    floydianspiral
    by floydianspiral · April 2011
    So I have a Dude who goes into a Warp portal on every level and I interpolate his size to 0, used to just spawn an actor that says, success click to continue but now I want to pause the game and bring
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