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  1. How to fade in/out when scene change?

    owen_dennis
    by owen_dennis · April 2016
    So lets say you want to fade to black on an ipad. Make a black actor that's like 1024x768 and give it an alpha of 0. When you press the "change scene" button or you beat that level o
  2. background destroys when I didn't tell it to

    tatiang
    by tatiang · April 2016
    Actors are automatically destroyed when they exceed 500 pixels beyond the scene boundary. See this discussion: http://forums.gamesalad.com/discussion/69884/scrolling-backgrounds-for-ipad
  3. parrallax scrolling background

    raciukas22
    by raciukas22 · April 2016
    I know there are tutorials how to make parrallax and scrolling backgrounds in gamesalad. My question would it would it be possible to make it where if I click or scroll on ipad or iphone it scrolls t
  4. Bigger *is* better... in space!

    mhedges
    by mhedges · April 2016
    Space Quartz is now an iOS Universal App! Now you can use your iPad to play Space Quartz.
  5. Haru's World - Available on AppStore

    jamie_c
    by jamie_c · April 2016
    I've been playing this regularly on my iPad it really fun, gotta love a good platformer! (Image)
  6. how to change app file to ipa file

    raciukas22
    by raciukas22 · April 2016
    (Quote)
  7. camera and resolution/scenes

    sonicm3
    by sonicm3 · April 2016
    atm, im using the windows version of GS, i cant see that, only the drop menu for ipadect, and ratios 100%/50% ect
  8. camera and resolution/scenes

    Gnarly
    by Gnarly · April 2016
    (Quote)
  9. camera and resolution/scenes

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    (Quote)
  10. camera and resolution/scenes

    sonicm3
    by sonicm3 · April 2016
    its causing lots of issues, when i set it for ipad landscape and put a 2048x2048 looks perfect, then when i view on iphone its stretched and horrible
  11. camera and resolution/scenes

    sonicm3
    by sonicm3 · April 2016
    So, if i am going to programme it on the ipad, what level image would work best, 2048x2048 ? one that isnt going to get distorted when preview in iphone.
  12. design and build

    sonicm3
    by sonicm3 · April 2016
    so it will adjust it to fit ipads, and when i test the game, i can select between ipad, iphone ect, are those accurate how it looks?
  13. design and build

    Socks
    by Socks · April 2016
    (Quote)
  14. design and build

    sonicm3
    by sonicm3 · April 2016
    Hi, before i start my new project, i would like it to work on phones and ipads to look good with no horrible resolution issues.
  15. control camera

    sonicm3
    by sonicm3 · April 2016
    whats better for lag, and what is best to design on to work best on phones and ipads, and do i tick resolution dependence?
  16. BEST resolution?

    PhilipCC
    by PhilipCC · April 2016
    Start with iPad 1536 x 2048 and make the images for all assets x4 times the actual size they will be displayed.
  17. BEST resolution?

    AlchimiaStudios
    by AlchimiaStudios · April 2016
    (Quote)
  18. BEST resolution?

    Socks
    by Socks · April 2016
    Yeah, same here, starting with an iPad project gives you the most options.
  19. BEST resolution?

    milkywaystudios
    by milkywaystudios · April 2016
    Good advice though as I would hate to re-strip most of the project to go to ipad, I could start on ipad retainer maybe..
  20. BEST resolution?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    I start all my projects with iPad as I always release on iPad as well. With that aspect ratio you just have to watch where you place your actors as if you use crop to fit into iPhone the edges get cro
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