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  1. How do I make my Character Shoot?

    gyroscope
    by gyroscope · December 2010
    then your Spawn Behaviour, Position set Relative to scene. THen in the position x put game.Touches.Touch 1.X and in the y put game.Touches.Touch 1.Y. These can be found in the Expression editor by Dev
  2. Canabult platform jumpper

    jpmurph
    by jpmurph · December 2010
    As a initial project i am trying to recreate a canabalt like game using gamesalad. I plan was to use a spawn actor to randomly spwan platforms, but I am having a difficult time with the math. I would
  3. UFO Exterminator is now Free,, Also includes iAds Support!

    Stormtrix
    by Stormtrix · December 2010
    I'd suggest slowing the spawn rate of UFO's, make variations of them, levels to accomplish, maybe touch controls and 1 iAd at Menu and game list at bottom maybe.. just some thoughts.
  4. PacMan with GS

    Photics
    by Photics · December 2010
    The real trick is creating movement for the ghosts. I have an idea for artificial intelligence. I haven't worked on it though. Even harder than the technical aspects is creating a unique theme. I don'
  5. Shooter with no spawning bullets.

    gazjm
    by gazjm · December 2010
    I started making a shark shooter game a few months ago, which I've kind of lost my way with, but I had a similar setup on that, didn't spawn just had 8 bullets and an attribute to cycle through, when
  6. Shooter with no spawning bullets.

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    I'm guessing that each bullet has a numeric identifier and is called back to the blue rectangle's x,y positions and is given its velocity again ONCE the game variable matches it's unique number. Once
  7. Shooter with no spawning bullets.

    ToastKitten
    by ToastKitten · December 2010
    I'm guessing that each bullet has a numeric identifier and is called back to the blue rectangle's x,y positions and is given its velocity again ONCE the game variable matches it's unique number. Once
  8. INTERESTING! My piano keys can fly (except I don't know WHY???)

    xyloFUN
    by xyloFUN · December 2010
    In an early layout, I've added 8 actors to a scene, spaced them out at the bottom and gave each a unique colour plus the piano sound sample to be triggered when pressed.
  9. Shooter with no spawning bullets.

    UtopianGames
    by UtopianGames · December 2010
    I have been testing a shooting game that doesn't use spawn bullets and destroy bullets.
  10. make wind out of a swipe?

    tenrdrmer
    by tenrdrmer · December 2010
    You could do something that increases the scene.gravity.x attribute but at the same time that affect the whole scene. You could prob spawn an actor with your touch that followed your finger and collid
  11. ♠ ♣ ♥ ♦ My New Game Approved! ♦ ♥ ♣ ♠

    sebmacfly
    by sebmacfly · December 2010
    One comment, I would change the order of your preview pics on iTunes. The first two don't really shine. I would put the game play pics first because those are really unique and shows how two players c
  12. ♠ ♣ ♥ ♦ My New Game Approved! ♦ ♥ ♣ ♠

    EatingMyHat
    by EatingMyHat · December 2010
    One comment, I would change the order of your preview pics on iTunes. The first two don't really shine. I would put the game play pics first because those are really unique and shows how two players c
  13. Why doesn't sell my game better?

    guru-at-zidware
    by guru-at-zidware · December 2010
    grabbed MX79YX6NFTK6...will comment...how are you advertising? what is unique or new about your game?
  14. Spawn Reference

    gyroscope
    by gyroscope · December 2010
    OK, just have one change for SpawnNewSize. Have the one actor already on screen that presumably spawns it, in its Rules, just before the Spawn Behavior, Change Attribute SpawnNewSize to 1.
  15. Spawn Reference

    gyroscope
    by gyroscope · December 2010
    I'm guessing that you'll want to change the spawned actor's size to different sizes at different times (otherwise you'd just spawn it at the size you want, of course).
  16. Spawn Reference

    FreshlyMinted
    by FreshlyMinted · December 2010
    Is there any way to reference a newly spawned actor like
  17. random level generator problem

    diegocs
    by diegocs · December 2010
    the level is generated by platforms that spawn another platform below in a random x coordinate
  18. Spawn actor that fades in, grows and fades out after 2 seconds?

    MLCinema
    by MLCinema · December 2010
    I'm having a little trouble. I want a button to spawn an actor that fades in, scales up and fades out after 2 seconds. I have the actor spawning, but cant get the other stuff to work.
  19. Yet another random spawn without override question

    frario
    by frario · December 2010
    I know this has been asked before, but I want 6 cards to spawn in a random one of 6 places of a grid on the left of my my scene, without overriding.
  20. Demo: Character infront and behind objects

    UtopianGames
    by UtopianGames · December 2010
    There's no spawning or destroying in this example, but your right spawn destroy is a bad idea atm imo.
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