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  1. bad performance with camera on ad hoc AND viewer...

    3xL
    by 3xL · April 2012
    @3xL I asked for a specific reason. It may be a layer issue. Make sure the actor that is being constrained is ABOVE the actor that it is constrained to in layers. So, if you have a Hero that is follo
  2. How Do I Spawn Actors Without Spawning Them on Top of Each Other?

    uhyana
    by uhyana · April 2012
    correctly but sometimes the actors will spawn on top of each other, especially later on throughout the game where it is spawning an actor every 1-3 seconds. How do I make a rule that says it will not
  3. Layers question please help

    PsychoticStudios
    by PsychoticStudios · April 2012
    Make sure the buttons have movable unchecked under the physics category of the actors attributes. To have them in front of the background make sure they are above it on the list in the layer. For more
  4. Layers question please help

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · April 2012
    hello all! i have a simple problem that i cannot seem to solve I am making a side scroll game and i have my background image on the background layer and i unchecked scrollable, i got that to work fine
  5. So sidescrolling tanks have been done before.... How can we re-invent that? any ideas

    tatiang
    by tatiang · April 2012
    and collect items for points and when you come top-side again, you can pummel the enemies.
  6. bad performance with camera on ad hoc AND viewer...

    LiquidGameworks
    by LiquidGameworks · April 2012
    @3xL I asked for a specific reason. It may be a layer issue. Make sure the actor that is being constrained is ABOVE the actor that it is constrained to in layers. So, if you have a Hero that is follo
  7. So sidescrolling tanks have been done before.... How can we re-invent that? any ideas

    theCodeMonsters
    by theCodeMonsters · April 2012
    @theCodeMonsters yeah, but that would probably be better suited for top down so you can actually see that it's a tank lol. But thats just my personal preference
  8. Jaxel Studios - seeking Partnership - FREE and new concept idea

    Brecken
    by Brecken · April 2012
    I am the co founder of Jaxel Studios (www.jaxelstudios.com) - we launched in January and our first app "MOTR Coin Flip Lite" made it in the top 100 dice apps in over 20 countries (nu
  9. So sidescrolling tanks have been done before.... How can we re-invent that? any ideas

    poorcollegedev
    by poorcollegedev · April 2012
    @theCodeMonsters yeah, but that would probably be better suited for top down so you can actually see that it's a tank lol. But thats just my personal preference
  10. 'Random' Question

    tenrdrmer
    by tenrdrmer · April 2012
    If its a sound each indivudual block will make then I would put it in the block itself. have a self attribute called sound and then place a change attbribute at the top of your rule list in the block
  11. 'Random' Question

    Fal01
    by Fal01 · April 2012
    In my game I have 7 coloured Blocks that randomly spawn from the top and land on the bottom(Tetris style). However i also need to have a random (of 7) sound playing for the duration that the block is
  12. kiip and setting up rules

    zombiesdrule
    by zombiesdrule · April 2012
    I also asked what happens if you set up your game and the top reward becomes to easy to get:
  13. So sidescrolling tanks have been done before.... How can we re-invent that? any ideas

    poorcollegedev
    by poorcollegedev · April 2012
    @LeonardDeveloper are you talking sidescrolling like mario or top down?
  14. Noob questions here

    benkhun21
    by benkhun21 · April 2012
    1. I want to develop a top down shooter using the control template that is provided by gs.
  15. how to make a bullet only destroy actor?

    Stoneclipse
    by Stoneclipse · April 2012
    erm make a rule? That says when that particular bottle collides or overlaps with actor of type: bullet.. destroy actor
  16. how to make a bullet only destroy actor?

    nickbuakaew
    by nickbuakaew · April 2012
    i have an actor(gun) that shoot out a bullet to a target. the problem is, i want the bullet to only destroy the target not everything in the bullet path.
  17. duplicating or copying an actor

    liefkees
    by liefkees · April 2012
    First I tried to do exactly that: I placed a huge number of actors on top of each other. This didn't work as they then all behaved as one actor.
  18. This Weekend- Moly Jam 2012

    HoneyTribeStudios
    by HoneyTribeStudios · April 2012
    A couple of peeps will have read the game logic I used for the audio in Honey Tribe, which basically meant telling the audio to trigger only at specific intervals of the game.time so that all layers o
  19. Attention Gamesalad Management: What Features Do You Want? Round 2

    ericzingeler
    by ericzingeler · April 2012
    1. Better back button, example: If I'm in the Scene > Layers view with a layer expanded and double-click an actor to make changes to it and then go back, I want to be sent back to the layers v
  20. ★★★ Making a MAME arcade machine ★★★

    UtopianGames
    by UtopianGames · April 2012
    Here's the cabinet and as you can see it's missing the all important art at the top:)
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