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  1. Aldo the Ant Dev Thread [mynameisace...]

    mynameisace
    by mynameisace · March 2012
    @tshirtbooth - You just can't stop using cooking and kitchen puns can you?! (Image)
  2. Timer: "Run to Completion"

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    -timer after 3 seconds destroy
  3. how to move a actor when is touch 2 times?

    guilleface
    by guilleface · March 2012
    hi , i have a actor on the bottom of my scene, so i when i touch i dragged to the top and when it collides with my grid actor it changes it position to whatever i set it. this works fine, but then i w
  4. wow!

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Search gamesalad cookbook on youtube, visit gshelper.com and click the cookbook link at the top of the page for tutorials and learning materials to get you started.
  5. Light in Darkness - Game Dev Thread - Beefy_Clyro

    beefy_clyro
    by beefy_clyro · March 2012
    @JCFord The camera is controlled by the main actor. The background is one singular image on a non-scrolling layer. The rest is across a big scene which is on a scrollable layer as well.I'm loving this
  6. Aldo the Ant Dev Thread [mynameisace...]

    beefy_clyro
    by beefy_clyro · March 2012
    Interesting Ace, great to see you back in the forums with a new title. I always liked the ant so fair play on recycling him ... Isn't that what GameSalad teaches? Don't destroy, recycle (Image)
  7. Saving the fact that an actor was destroyed?

    MotherHoose
    by MotherHoose · March 2012
    no destroy; no spawn
  8. HELP problème with HUD actors

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · March 2012
    Change the layer order in the scene - layer panel.
  9. HELP problème with HUD actors

    saadaoui59
    by saadaoui59 · March 2012
    Can put an HUD actor in front of an other actor which does not form part the HUD layer
  10. Yet another FOOD game! This time from land of Food Paradise—Singapore!

    GraphicWarehouse
    by GraphicWarehouse · March 2012
    for the nestle thing I'd just forget about it unless your game gets into the top 50 where it is highly visible but even then it's unlikely they'd find out
  11. Wood? (In games) [LEONARDDEV]

    LeonardDeveloper
    by LeonardDeveloper · March 2012
    I'm also looking for a wood sign. Like basically a slab of wood.. With 2 chains coming out the top.... Now don't worry I'm not "stealing" @spriteattacks idea of a wooden sign post sc
  12. I am Apologize (CreativeApps : John)

    Clouds
    by Clouds · March 2012
    I read somewhere that about 3% of the apps on the app store are GS apps. I don't think that there have ever been 3 GS games in the top 100 (in the US) at the same time before. This proves that GameSal
  13. I am Apologize (CreativeApps : John)

    dmilinovichiii
    by dmilinovichiii · March 2012
    I don't think that's quite true. I read somewhere that about 3% of the apps on the app store are GS apps. I don't think that there have ever been 3 GS games in the top 100 (in the US) at the same time
  14. I am Apologize (CreativeApps : John)

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    He said its not possible to have 100+ level games in gamesalad when theres tons of them done. He said gamesalad games havent made it to the top 100 when theres been tons of them. He said its not possi
  15. Spawning into layers problem

    Clouds
    by Clouds · March 2012
    Or you could just move the actor that needs to be spawned to the layer you want it to be on, make sure it if off the screen and then when the user presses the button you move the actor to it's on-scre
  16. Saving the fact that an actor was destroyed?

    SlickZero
    by SlickZero · March 2012
    So you need to save that attribute that says when it's true to destroy the button and spawn the other one, and then in the other scene, make sure the load attribute is at the very top of your scene lo
  17. Spawning into layers problem

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    I see two problems first you are spawing using the button to define the layer. Second since the button is on a non scrollable layer it spawns only in that camera area. You need to have the button chan
  18. Spawning into layers problem

    UnicornInvasion
    by UnicornInvasion · March 2012
    I have a button and when you click it it spawns a shop/inventory. However it spawns it into a scrollable when the button is in a non-scrollable layer?
  19. problem collecting coins

    MotherHoose
    by MotherHoose · March 2012
    then for 1st behavior (top of the list in the rules/behavior) … drag in a Change Attribute behavior
  20. * Cannon Blaster Development Thread *

    alimpo83
    by alimpo83 · March 2012
    per level. It's a physics game, since you shoot, destroy, make crates drop onto your enemies, shoot through maze like crazy mayhem to get to your goal... many things, already implemented! All is stil
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