GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Move and spawn on grid

    mandance
    by mandance · May 2010
    God I'm thick. I'm looking to have my actors spawn on a grid. I've looked at firemapels drag onto grid, but can't get it to work on spawning something. For example right now, you touch a ui button
  2. Tips for improving performance?

    chosenonestudios
    by chosenonestudios · May 2010
    Spawns, timers, lots of actors, and constrains all hit performance really hard... So you want to use as few of these as possible. eg instead of using 5 different actors to spawn 5 other actors use 1
  3. More off-scene spawner woes.

    Ignis
    by Ignis · May 2010
    Basically, this is the off-scene "spawner" idea, without using Spawn Actor. As you can see in the diagram, my actors reside off-scene. Upon a trigger/rule, I want them to be moved in
  4. Competition on SaladGamers.com

    chosenonestudios
    by chosenonestudios · May 2010
    Honestly I don't know anything really about tracking websites and stuff, and I understand its a brand new site, but do you know how many unique visits your getting there right now?
  5. Not touching the actor spawned again?

    TouchTiltGames
    by TouchTiltGames · May 2010
    I have an actor that is spawned and constrained to your touch when you press down on it, when you release it, it drops down slowly. But my issue is that I don't want to allow the player to interact ag
  6. Project: Benchmark

    Photics
    by Photics · May 2010
    - Spawn
  7. Interpolate Based Timer

    BarkBarkCo
    by BarkBarkCo · May 2010
    I have a multitude of non-movable actors that need to destroy themselves a few seconds after they spawn; this is a must. I know I can use a timer, but I'm hoping there is a better way.
  8. Independent Instance of Same Object

    ORBZ
    by ORBZ · May 2010
    use an attribute within the actor that is unique to that instance.
  9. Screenshots of scene size

    AfterBurnett
    by AfterBurnett · May 2010
    The fact that there is no zoom is super annoying too, or being able to scroll through your games timeline so you can spawn actors without having to set up millions of timers....
  10. Independent Instance of Same Object

    POM
    by POM · May 2010
    ok here is an advice.. if you spawn them in a NON random way so you can add a rule inside the spawned actor that say, if "self.position.x" is = the x where you spawn it, so chang
  11. Independent Instance of Same Object

    hrsmedia
    by hrsmedia · May 2010
    Can't edit the actors in the scene, because they spawn during the game.
  12. falling objects

    aa233
    by aa233 · May 2010
    I want to make multiple actors that fall randomly from the top of the scene to the bottom and after they disappear, randomly spawn at different intervals and locations and fall again. How would I do t
  13. Nice Game Coming along

    Forte
    by Forte · May 2010
    string of code and behaviours for the enemy spawn points.
  14. Off-scene "spawner" of multiple actors?

    Ignis
    by Ignis · May 2010
    BUT... the next challenge! Can somebody explain how to create an off-scene "spawner" functionality that doesn't use Spawn Actor? You see, because I need my actors to interact with ea
  15. Using the third type of collision shape (the Shreddies lesson)

    JackBQuick
    by JackBQuick · May 2010
    In other words, if a blue block overlaps a pink diamond -- you might want to make the pink diamond invisible -- have a new diamond spawn on top of it. Theoretically, you can identify all the adjacent
  16. FMG, in regards to my previous post...

    Ignis
    by Ignis · May 2010
    the camera actor so I could read that scene's unique size, and tell the camera where to stop upon hitting the edges. As you stated in your own examples, my camera actor has zero rules in the prototyp
  17. FMG, in regards to my previous post...

    danayel
    by danayel · May 2010
    Newly spawned objects can't do it unfortunately.
  18. unite (a puzzle game) - OUT NOW!!

    A3MG
    by A3MG · May 2010
    A unique puzzle game where changes made to one tile affect neighboring tiles. The object is to change all the tiles to the color indicated. It's one for all and all for one to solve these increasing
  19. unite (a puzzle game) - OUT NOW!!

    A3MG
    by A3MG · May 2010
    A unique puzzle game where changes made to one tile affect neighboring tiles. The object is to change all the tiles to the color indicated. It's one for all and all for one to solve these increasing
  20. Checking...

    Shpint
    by Shpint · May 2010
    spawn checking"
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla