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Move and spawn on grid
by mandance ·God I'm thick. I'm looking to have my actors spawn on a grid. I've looked at firemapels drag onto grid, but can't get it to work on spawning something. For example right now, you touch a ui button -
Tips for improving performance?
by chosenonestudios ·Spawns, timers, lots of actors, and constrains all hit performance really hard... So you want to use as few of these as possible. eg instead of using 5 different actors to spawn 5 other actors use 1 -
More off-scene spawner woes.
by Ignis ·Basically, this is the off-scene "spawner" idea, without using Spawn Actor. As you can see in the diagram, my actors reside off-scene. Upon a trigger/rule, I want them to be moved in -
Competition on SaladGamers.com
by chosenonestudios ·Honestly I don't know anything really about tracking websites and stuff, and I understand its a brand new site, but do you know how many unique visits your getting there right now? -
Not touching the actor spawned again?
by TouchTiltGames ·I have an actor that is spawned and constrained to your touch when you press down on it, when you release it, it drops down slowly. But my issue is that I don't want to allow the player to interact ag -
Project: Benchmark
by Photics ·- Spawn -
Interpolate Based Timer
by BarkBarkCo ·I have a multitude of non-movable actors that need to destroy themselves a few seconds after they spawn; this is a must. I know I can use a timer, but I'm hoping there is a better way. -
Independent Instance of Same Object
by ORBZ ·use an attribute within the actor that is unique to that instance. -
Screenshots of scene size
by AfterBurnett ·The fact that there is no zoom is super annoying too, or being able to scroll through your games timeline so you can spawn actors without having to set up millions of timers.... -
Independent Instance of Same Object
by POM ·ok here is an advice.. if you spawn them in a NON random way so you can add a rule inside the spawned actor that say, if "self.position.x" is = the x where you spawn it, so chang -
Independent Instance of Same Object
by hrsmedia ·Can't edit the actors in the scene, because they spawn during the game. -
falling objects
by aa233 ·I want to make multiple actors that fall randomly from the top of the scene to the bottom and after they disappear, randomly spawn at different intervals and locations and fall again. How would I do t -
Nice Game Coming along
by Forte ·string of code and behaviours for the enemy spawn points. -
Off-scene "spawner" of multiple actors?
by Ignis ·BUT... the next challenge! Can somebody explain how to create an off-scene "spawner" functionality that doesn't use Spawn Actor? You see, because I need my actors to interact with ea -
Using the third type of collision shape (the Shreddies lesson)
by JackBQuick ·In other words, if a blue block overlaps a pink diamond -- you might want to make the pink diamond invisible -- have a new diamond spawn on top of it. Theoretically, you can identify all the adjacent -
FMG, in regards to my previous post...
by Ignis ·the camera actor so I could read that scene's unique size, and tell the camera where to stop upon hitting the edges. As you stated in your own examples, my camera actor has zero rules in the prototyp -
FMG, in regards to my previous post...
by danayel ·Newly spawned objects can't do it unfortunately. -
unite (a puzzle game) - OUT NOW!!
by A3MG ·A unique puzzle game where changes made to one tile affect neighboring tiles. The object is to change all the tiles to the color indicated. It's one for all and all for one to solve these increasing -
unite (a puzzle game) - OUT NOW!!
by A3MG ·A unique puzzle game where changes made to one tile affect neighboring tiles. The object is to change all the tiles to the color indicated. It's one for all and all for one to solve these increasing -
Checking...
by Shpint ·spawn checking"