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GS's 'animate' is screwed !
by The_Gamesalad_Guru ·can't see how that is as the viewer puts another layer between you and the machine. I found my published outputs to perform better than the viewer and even GS admitted such in a post several months a -
why not use spawn?
by beefy_clyro ·Yeh when LUA is dropped and we can just use spawn and destroy it'll make it soo much easier than faff around with recycling everything. -
Best Way to Animate?
by Philie ·Alright, so pretty much - lets say I have a bunch of soap bubbles (Layer 1) that are slowly moving left, meanwhile there is another bunch of soap bubbles (Layer 3) which will move either left with Lay -
Constant Flipping
by Clouds ·4) Then stick this rule on the actor that is on the top. -
Overlap a actor help
by kajuto ·Hi there.! I made a heroe that jump over the top of the villain that kill him but it also take off -2 of me .... I set that if the hero overlap with the villain infront . -
Gauntlet style game
by HoneyTribeStudios ·Also you could reuse actors a lot. So if there were a group of enemies in the top left of the map, and bottom right - reuse the same actors as you wouldn't see both groups at the same time. -
Animie Studio
by SingleSparq ·click on on the stage? - no I have to delete the layer! Can't import illustrator files, can't export to Png files. Can't right click anything (ironic since Macs never had right click for the longest -
when collides w/ actor type x, destroy this actor...
by jonmulcahy ·Destroy actor. -
Faux Physics Movable OFF
by BrackAttack ·Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that &quo -
Physics Bug?
by BrackAttack ·...Additionally, I just noticed: I also have a rule where if actor 2 overlaps with itself (a different actor 2), they destroy themselves. However, if actor 2's "movable" is off, and -
Scrolling background not using scene wrapping??? Please help!!!
by KillerPenguinStudios ·wrap. So I have to tell each of my actors to destroy it's self before it reaches 0 because it will just wrap if I don't. I only want the background images to wrap. and that's it. Didn't know if maybe -
when collides w/ actor type x, destroy this actor...
by Clouds ·" I created a rule in the enemy actors that says " when actor overlaps/collides with actor type "bomb explosion", destroy this actor. So, when I drag and drop the e -
when collides w/ actor type x, destroy this actor...
by toastytee ·actor type "bomb explosion", destroy this actor. So, when I drag and drop the enemy onto the scene, it works perfectly, the enemies are destroyed when the bomb button is pressed! BU -
Physics Bug?
by BrackAttack ·Hi. I have it so that actor 1 will destroy itself when it collides with actor 2. Actor 1's collision shape is set for circle. Actor 2 collision shape is set as rectangle. These two actors are exac -
How complex can you make the Music system?
by beefy_clyro ·I'll have a play whether to use it as a cover up actor or just drag the png on top, the actor is used heavily and i want the collisions to be as tight as can be. -
How complex can you make the Music system?
by Clouds ·"The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them?&quo -
Crossword Game Help!?
by MotherHoose ·when player is done with those 3 letters … changeAttribute: game.Word To: scene.layer.1.Name..scene.layer.2.Name..scene.layer.3.Name.. -
How complex can you make the Music system?
by beefy_clyro ·The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them? On 1 of my w.i.p -
How complex can you make the Music system?
by Clouds ·As the filtered version will have much less information in (you're essentially rolling off the top end) you may as well make it really low quality (like 32kbps) - so you have (example figures) a 10MB -
How complex can you make the Music system?
by beefy_clyro ·im wondering if i could maybe have a separate deeply muffled sound that i just play over the top to try and mask it. The object of my game is not to be in water so if you go in, will literally only la