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  1. GS's 'animate' is screwed !

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    can't see how that is as the viewer puts another layer between you and the machine. I found my published outputs to perform better than the viewer and even GS admitted such in a post several months a
  2. why not use spawn?

    beefy_clyro
    by beefy_clyro · February 2012
    Yeh when LUA is dropped and we can just use spawn and destroy it'll make it soo much easier than faff around with recycling everything.
  3. Best Way to Animate?

    Philie
    by Philie · February 2012
    Alright, so pretty much - lets say I have a bunch of soap bubbles (Layer 1) that are slowly moving left, meanwhile there is another bunch of soap bubbles (Layer 3) which will move either left with Lay
  4. Constant Flipping

    Clouds
    by Clouds · February 2012
    4) Then stick this rule on the actor that is on the top.
  5. Overlap a actor help

    kajuto
    by kajuto · February 2012
    Hi there.! I made a heroe that jump over the top of the villain that kill him but it also take off -2 of me .... I set that if the hero overlap with the villain infront .
  6. Gauntlet style game

    HoneyTribeStudios
    by HoneyTribeStudios · February 2012
    Also you could reuse actors a lot. So if there were a group of enemies in the top left of the map, and bottom right - reuse the same actors as you wouldn't see both groups at the same time.
  7. Animie Studio

    SingleSparq
    by SingleSparq · February 2012
    click on on the stage? - no I have to delete the layer! Can't import illustrator files, can't export to Png files. Can't right click anything (ironic since Macs never had right click for the longest
  8. when collides w/ actor type x, destroy this actor...

    jonmulcahy
    by jonmulcahy · February 2012
    Destroy actor.
  9. Faux Physics Movable OFF

    BrackAttack
    by BrackAttack · February 2012
    Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that &quo
  10. Physics Bug?

    BrackAttack
    by BrackAttack · February 2012
    ...Additionally, I just noticed: I also have a rule where if actor 2 overlaps with itself (a different actor 2), they destroy themselves. However, if actor 2's "movable" is off, and
  11. Scrolling background not using scene wrapping??? Please help!!!

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    wrap. So I have to tell each of my actors to destroy it's self before it reaches 0 because it will just wrap if I don't. I only want the background images to wrap. and that's it. Didn't know if maybe
  12. when collides w/ actor type x, destroy this actor...

    Clouds
    by Clouds · February 2012
    " I created a rule in the enemy actors that says " when actor overlaps/collides with actor type "bomb explosion", destroy this actor. So, when I drag and drop the e
  13. when collides w/ actor type x, destroy this actor...

    toastytee
    by toastytee · February 2012
    actor type "bomb explosion", destroy this actor. So, when I drag and drop the enemy onto the scene, it works perfectly, the enemies are destroyed when the bomb button is pressed! BU
  14. Physics Bug?

    BrackAttack
    by BrackAttack · February 2012
    Hi. I have it so that actor 1 will destroy itself when it collides with actor 2. Actor 1's collision shape is set for circle. Actor 2 collision shape is set as rectangle. These two actors are exac
  15. How complex can you make the Music system?

    beefy_clyro
    by beefy_clyro · February 2012
    I'll have a play whether to use it as a cover up actor or just drag the png on top, the actor is used heavily and i want the collisions to be as tight as can be.
  16. How complex can you make the Music system?

    Clouds
    by Clouds · February 2012
    "The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them?&quo
  17. Crossword Game Help!?

    MotherHoose
    by MotherHoose · February 2012
    when player is done with those 3 letters … changeAttribute: game.Word To: scene.layer.1.Name..scene.layer.2.Name..scene.layer.3.Name..
  18. How complex can you make the Music system?

    beefy_clyro
    by beefy_clyro · February 2012
    The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them? On 1 of my w.i.p
  19. How complex can you make the Music system?

    Clouds
    by Clouds · February 2012
    As the filtered version will have much less information in (you're essentially rolling off the top end) you may as well make it really low quality (like 32kbps) - so you have (example figures) a 10MB
  20. How complex can you make the Music system?

    beefy_clyro
    by beefy_clyro · February 2012
    im wondering if i could maybe have a separate deeply muffled sound that i just play over the top to try and mask it. The object of my game is not to be in water so if you go in, will literally only la
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