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Overlap a actor help
by kajuto ·Hi there.! I made a heroe that jump over the top of the villain that kill him but it also take off -2 of me .... I set that if the hero overlap with the villain infront . -
Gauntlet style game
by HoneyTribeStudios ·Also you could reuse actors a lot. So if there were a group of enemies in the top left of the map, and bottom right - reuse the same actors as you wouldn't see both groups at the same time. -
Animie Studio
by SingleSparq ·click on on the stage? - no I have to delete the layer! Can't import illustrator files, can't export to Png files. Can't right click anything (ironic since Macs never had right click for the longest -
when collides w/ actor type x, destroy this actor...
by jonmulcahy ·Destroy actor. -
Faux Physics Movable OFF
by BrackAttack ·Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that &quo -
Physics Bug?
by BrackAttack ·...Additionally, I just noticed: I also have a rule where if actor 2 overlaps with itself (a different actor 2), they destroy themselves. However, if actor 2's "movable" is off, and -
Scrolling background not using scene wrapping??? Please help!!!
by KillerPenguinStudios ·wrap. So I have to tell each of my actors to destroy it's self before it reaches 0 because it will just wrap if I don't. I only want the background images to wrap. and that's it. Didn't know if maybe -
when collides w/ actor type x, destroy this actor...
by Clouds ·" I created a rule in the enemy actors that says " when actor overlaps/collides with actor type "bomb explosion", destroy this actor. So, when I drag and drop the e -
when collides w/ actor type x, destroy this actor...
by toastytee ·actor type "bomb explosion", destroy this actor. So, when I drag and drop the enemy onto the scene, it works perfectly, the enemies are destroyed when the bomb button is pressed! BU -
Physics Bug?
by BrackAttack ·Hi. I have it so that actor 1 will destroy itself when it collides with actor 2. Actor 1's collision shape is set for circle. Actor 2 collision shape is set as rectangle. These two actors are exac -
How complex can you make the Music system?
by beefy_clyro ·I'll have a play whether to use it as a cover up actor or just drag the png on top, the actor is used heavily and i want the collisions to be as tight as can be. -
How complex can you make the Music system?
by Clouds ·"The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them?&quo -
Crossword Game Help!?
by MotherHoose ·when player is done with those 3 letters … changeAttribute: game.Word To: scene.layer.1.Name..scene.layer.2.Name..scene.layer.3.Name.. -
How complex can you make the Music system?
by beefy_clyro ·The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them? On 1 of my w.i.p -
How complex can you make the Music system?
by Clouds ·As the filtered version will have much less information in (you're essentially rolling off the top end) you may as well make it really low quality (like 32kbps) - so you have (example figures) a 10MB -
How complex can you make the Music system?
by beefy_clyro ·im wondering if i could maybe have a separate deeply muffled sound that i just play over the top to try and mask it. The object of my game is not to be in water so if you go in, will literally only la -
Gamesalad for Windows!
by dmilinovichiii ·If you want to destroy the world, just divide by 0. The day this happens I leave GameSalad. -
Destroy actor
by kajuto ·Hi there .! In my gameplay a have a villain that when the hero jump over the villain that will kill him and and the collectable it destroy also after the hero collected it after I reset the scene, how -
Improved Collision Detection
by MrBloggy ·Please reply to this thread and keep it at the top, -
Animie Studio
by beefy_clyro ·Dunno .. your link you provided didn't exactly seem like a massive work around to make the layer alpha did it? If you can do that then its just 2 exports to have GS ready files.