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  1. Overlap a actor help

    kajuto
    by kajuto · February 2012
    Hi there.! I made a heroe that jump over the top of the villain that kill him but it also take off -2 of me .... I set that if the hero overlap with the villain infront .
  2. Gauntlet style game

    HoneyTribeStudios
    by HoneyTribeStudios · February 2012
    Also you could reuse actors a lot. So if there were a group of enemies in the top left of the map, and bottom right - reuse the same actors as you wouldn't see both groups at the same time.
  3. Animie Studio

    SingleSparq
    by SingleSparq · February 2012
    click on on the stage? - no I have to delete the layer! Can't import illustrator files, can't export to Png files. Can't right click anything (ironic since Macs never had right click for the longest
  4. when collides w/ actor type x, destroy this actor...

    jonmulcahy
    by jonmulcahy · February 2012
    Destroy actor.
  5. Faux Physics Movable OFF

    BrackAttack
    by BrackAttack · February 2012
    Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that &quo
  6. Physics Bug?

    BrackAttack
    by BrackAttack · February 2012
    ...Additionally, I just noticed: I also have a rule where if actor 2 overlaps with itself (a different actor 2), they destroy themselves. However, if actor 2's "movable" is off, and
  7. Scrolling background not using scene wrapping??? Please help!!!

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    wrap. So I have to tell each of my actors to destroy it's self before it reaches 0 because it will just wrap if I don't. I only want the background images to wrap. and that's it. Didn't know if maybe
  8. when collides w/ actor type x, destroy this actor...

    Clouds
    by Clouds · February 2012
    " I created a rule in the enemy actors that says " when actor overlaps/collides with actor type "bomb explosion", destroy this actor. So, when I drag and drop the e
  9. when collides w/ actor type x, destroy this actor...

    toastytee
    by toastytee · February 2012
    actor type "bomb explosion", destroy this actor. So, when I drag and drop the enemy onto the scene, it works perfectly, the enemies are destroyed when the bomb button is pressed! BU
  10. Physics Bug?

    BrackAttack
    by BrackAttack · February 2012
    Hi. I have it so that actor 1 will destroy itself when it collides with actor 2. Actor 1's collision shape is set for circle. Actor 2 collision shape is set as rectangle. These two actors are exac
  11. How complex can you make the Music system?

    beefy_clyro
    by beefy_clyro · February 2012
    I'll have a play whether to use it as a cover up actor or just drag the png on top, the actor is used heavily and i want the collisions to be as tight as can be.
  12. How complex can you make the Music system?

    Clouds
    by Clouds · February 2012
    "The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them?&quo
  13. Crossword Game Help!?

    MotherHoose
    by MotherHoose · February 2012
    when player is done with those 3 letters … changeAttribute: game.Word To: scene.layer.1.Name..scene.layer.2.Name..scene.layer.3.Name..
  14. How complex can you make the Music system?

    beefy_clyro
    by beefy_clyro · February 2012
    The anti-aliasing, i've seen you've championed this a bit before by adding a 2 pixel alpha border around the image ... Does this stop the actors looking so naff when you rotate them? On 1 of my w.i.p
  15. How complex can you make the Music system?

    Clouds
    by Clouds · February 2012
    As the filtered version will have much less information in (you're essentially rolling off the top end) you may as well make it really low quality (like 32kbps) - so you have (example figures) a 10MB
  16. How complex can you make the Music system?

    beefy_clyro
    by beefy_clyro · February 2012
    im wondering if i could maybe have a separate deeply muffled sound that i just play over the top to try and mask it. The object of my game is not to be in water so if you go in, will literally only la
  17. Gamesalad for Windows!

    dmilinovichiii
    by dmilinovichiii · February 2012
    If you want to destroy the world, just divide by 0. The day this happens I leave GameSalad.
  18. Destroy actor

    kajuto
    by kajuto · February 2012
    Hi there .! In my gameplay a have a villain that when the hero jump over the villain that will kill him and and the collectable it destroy also after the hero collected it after I reset the scene, how
  19. Improved Collision Detection

    MrBloggy
    by MrBloggy · February 2012
    Please reply to this thread and keep it at the top,
  20. Animie Studio

    beefy_clyro
    by beefy_clyro · February 2012
    Dunno .. your link you provided didn't exactly seem like a massive work around to make the layer alpha did it? If you can do that then its just 2 exports to have GS ready files.
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