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new type of platformer
by gameattic ·one more question though, im an rpg addict and was wondering if battle systems like final fantasy or legend of mana are possible on GS. im asking because i dont have access to a mac right now, im i -
simple rotation problem
by UtopianGames ·I have a few ball shaped actors (like smiley faces) and when they spawn i would like them to rotate at a random clockwise or anti clockwise and also at a random rotation speed. -
About choosing the right apple devices...
by beatrage ·about my spawners ...i tried to create fixed enemies and spawn and destroy them at the right position and realocate them on their position again ...but when i used instruments to meassure the cpu it w -
About choosing the right apple devices...
by TwistedMech ·I had to run a multiple spawn process (hidden) to detect the type of processor and then adjust the game by destroying non critical actors on each level. -
Random Function No Way Random
by ktfright ·I thought this we fixed, but when I try to spawn an actor, it is still not random. For me random does not work when trying to spawn. any tips? -
create actor x y when touch is pressed
by firemaplegames ·Spawn Actor -
Blighted Lands TD
by JGary321 ·There is a power-up system in place as well. During battle power-ups will randomly spawn & fall to the ground (ala plants vs zombies) Touch the power-up & enjoy a welcome boost in powe -
Spawn Actor Problem
by firemaplegames ·When you spawn the actor, you can set its rotation. sounds like it is getting rotated 90 degrees... -
Spawn Actor Problem
by iWin ·I have an actor that is a picture of a rocket pointing down but when i set the spawn actor rule the rocket faces to the left..Does anyone know what the problem could be and how to fix it..Thanks -
Particle & Destroy Behaviour workaround?
by MarkOnTheIron ·Just remember to add a timer rule on the spawn particle actor that destroy it after the explosion. -
Particle & Destroy Behaviour workaround?
by rebump ·Maybe spawn an invisible location constrained actor that generates the particles and then move the collidable actor off-screen (since it must remain for the constrained location)? -
Particle & Destroy Behaviour workaround?
by firemaplegames ·In the actor that needs the particles, add a spawn actor behavior, and spawn myParticles. -
Traffic Ninja is coming soon!
by Crazybreadman ·Thanks guys! I just need to iron out a couple random/sparse physics bugs, polish a bit and it will be ready! One prob is when evil ninjas spawn on random buses via "spawn actor in x,y positio -
When spawning an actor...
by rebump ·Yeah, and that is what I am doing but if you really want any full re-use of those spawned actors, passed in values would be easiest. I'm working on something currently that could really benefit from -
Moving while not affected by gravity
by rebump ·I haven't tried this but what if you create an invisible actor (say "CollectibleAnchor") making it non-moveable and place it where you want collectibles. Then have the actual viewab -
Aeropack
by micah ·I keep discovering new little tricks and stuff. Like, particularly I have an actor on my HUD layer spawn some intro actors and center them on the screen. The intro actors use timers to fade out and th -
Particles - explode not drop and fade?
by CaddoMoney ·Spawn Rate Tab -
Help with some game polish
by jonmulcahy ·when you touch somewhere, spawn the lazer, and then in the lazer set destinationX to game.Touch.X and same thing for Y -
Problem with collisions
by firemaplegames ·Spawn Actor: Explosion -
Problem with collisions
by garyk1968 ·I am just playing around with a game at the moment. I have a tank actor which I can rotate and can fire a bullet actor. Now the tank rotates using the left and right buttons and I simply spawn a bulle