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  1. Kiip Questions & Answers

    ultima
    by ultima · December 2011
    obstacles(unless the community as a whole has top quality game that people will stick with, which is not the case, most of us don't make games in the top 100, perhaps just a few but not enough that a
  2. Layers within a scene

    dotsonj23
    by dotsonj23 · December 2011
    To be visible and remain visible actors in a non scrollable layer have to be place within and remain within the first screen (e.g. On an iPad landscape game the actor would need to be Placed at a X lo
  3. How do add lives?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    and have a rule when attribute lives is equal to or less then 0 destroy
  4. How do add lives?

    cobras61
    by cobras61 · December 2011
    Got it now how do i make the actor destroy after 3 lives?
  5. Layers within a scene

    Glom
    by Glom · December 2011
    Thanks for the help but nothing. I did this exactly earlier too but just to see I repeated the process and the same results. I did notice that when I changed the HUD layer to scrollable it showed agai
  6. Layers within a scene

    adambowker98
    by adambowker98 · December 2011
    Make a new layer called HUD. Put it at the top of all your layers and make sure the check box "Scrollable" in UNchecked. Then when you place the score counter, put it INSIDE the guid
  7. Layers within a scene

    Glom
    by Glom · December 2011
    work as a hud/overlay on the scene. I found the layers area for the scene and thought that if I moved the counter to the new layer I created that I could make it so it doesn't scroll with the scene b
  8. Will pay more than $700/yr for Admob support

    coder1977
    by coder1977 · December 2011
    I am a developer and have been looking at the different prototyping tools available (Corona, Unity2D etc..) and stumbled upon your tool which looks very promising. However as you might all know more m
  9. Attention Gamesalad Management: What Features Do You Want? Round 2

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2011
    All I want for Christmas is an interface with better workflow, like an inspector tab and a seperate layer window with breakapart sections for duel screen use. I hope I'm on Santa's nice list.
  10. Promotion of GS Apps for promotion of GS apps

    LeonardDeveloper
    by LeonardDeveloper · December 2011
    I thought it would be a great idea as we all know that GS apps aren't always in the top charts and i think it would be a better idea to help each other out by downloading each others games and reviewi
  11. Attention Gamesalad Management: What Features Do You Want? Round 2

    RacetotheMoon
    by RacetotheMoon · December 2011
    A Performance Analyzer would be fantastic. If us GS users could see where we're overloading the processor we'd probably bother you a little less about performance issues. The cherry on top would then
  12. 5880 downloads in one day ... wooow check this out

    SharkawyDev
    by SharkawyDev · December 2011
    Pleasee support; the game still for FREE for iPhone, iPod & iPad, so kindly download, support and review. Hope it can hit the top 100.
  13. Game published on GS-Arcade , display bugs & open URL limitations

    zapposh
    by zapposh · December 2011
    But in the arcade version almost every time a level starts all the actors disappear. Then they reappear again. Disappear again. Not disappear at all 2 levels further. But do not appear anymore the lev
  14. Attention Gamesalad Management: What Features Do You Want? Round 2

    Sparkyidr
    by Sparkyidr · December 2011
    1. Stop adding new features before getting the editor more stable and engine performance up to scratch (Kiip....so far doesn't seem all that interesting to me as a dev..as a punter, it looks cool thou
  15. Attention Gamesalad Management: What Features Do You Want? Round 2

    micksolo
    by micksolo · December 2011
    This is the second version of the thread where we can all summarise the top 5 things to give GS management an idea about what we're really wanting.
  16. move attribute: relative to actor and scene, whats different?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    example: if you have move up relative to scene it will move up regardless of rotation. Move up relative to actor will use the top of the actor as the up direction, so if it gets rotated a little bit y
  17. Zero Tek Now Available (PROMO CODES)

    Bahoz
    by Bahoz · December 2011
    You will fight your ways using your powerful blaster and killer laser rays to destroy all that is in your path. You must also jump your way through various obstacles and platforms, while avoiding dead
  18. Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)

    beefy_clyro
    by beefy_clyro · December 2011
    So its been a couple of weeks and although work has stalled whilst i work on other projects, it hasn't completely stopped.
  19. Having some serious problems with layers.. about depth

    POM
    by POM · December 2011
    To reduce the problem i added 2 more layers , 1 at the top for objects that will always be in front of the heroes and 1 at the bottom for objects that will always be behind the heroes , but thats solv
  20. Penguin Pounce Complete!

    Braydon_SFX
    by Braydon_SFX · December 2011
    What message would it bring across when you had to destroy them? ;-)
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