Attention Gamesalad Management: What Features Do You Want? Round 2

micksolomicksolo Member Posts: 264
edited December 2011 in Working with GS (Mac)
This is the second version of the thread where we can all summarise the top 5 things to give GS management an idea about what we're really wanting.

A few groundrules:

1. Only post once
2. Please only post your top 5 features that are most important to you
3. Don't go into a rant - bullet points only (for ease of reading)
4. Don't reply to others posts - please keep the thread clean so its easy for GS management to read without getting lost in arguments and discussions

Thanks for your help, and please tell everyone you know who's using GS to post in here so GS know what its customers want.

Thanks

Mick
«13456716

Comments

  • micksolomicksolo Member Posts: 264
    Ok here goes

    1. In app purchases
    2. Arrays / Tables - so I can make more in depth games like RPG's, simulations
    3. More QA so releases aren't full of bugs which slow us down, or stop me from releasing games
    4. Performance, performance, performance. Simple games are still way too slow.
    5. Pixel collision.

    Thanks
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    edited December 2011
    1. Joints
    2. Tables & Arrays
    3. Universal iPad/iPhone/iPod Touch
    4. More Stringent QA
    5. Free Bowl Boy Hat With Every Pro Membership ;)

    Ace
  • calvin9403calvin9403 Member Posts: 3,186
    1.IAP
    2.GC ACH
    3.ARRAYS
    4.CONVERT TO ANY KING OF CODE
    5.3D
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    1. Joints
    2. Universal Builds
    3. Pixel Collision
    4. Performance
    5. Um, did i say performance
  • SparkyidrSparkyidr Member Posts: 2,033
    1. Stop adding new features before getting the editor more stable and engine performance up to scratch (Kiip....so far doesn't seem all that interesting to me as a dev..as a punter, it looks cool though...When we have to optimize the !@#$% out of what are fairly simple games, it worries me that the engine just isn't up to it at times)
    2. An easier way to edit an actors attributes (even if it's just x and y values). Having to open up an actor to edit that stuff if a big workflow bottleneck. Surely just clicking on an actor and having it's attribute in a list down the side of the screen makes much more sense?
    3. Pixel collisions. Or at leaset box2d custom collision shapes
    4. Being able to control the loading wheel image/position etc.. it sometimes feels like it's a bit random it it apears top right, bottom right or wherever sometimes. Being able to specify where it appears, will aid in gui design for sure
    5. Some new editor tools.. snap to grid..line up with other actors etc.

    I understand the need to keep adding features, to bring in new devs and what have you. But If the engine and editor were kick ass/face melting, surely that's a better long term goal?

    Sparks.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    1. Focus on engine performance and stability instead of new features full of bugs.
    2. Universal builds.
    3. Pixel collisions.
    4. A way to edit actors attributes without having to open the actor.
    5. Better testing of new builds: an internal game team and a handful of sous chefs have proven that more people should be involved; those who actually use the tool everyday have more probabilities of finding bugs (the amount of bugs found on the first day builds are released should be a big enough proof).

    6... Do we really have to stop at 5?
  • Rob2Rob2 Member Posts: 2,402
    An editor that Steve would be proud of.
  • MotherHooseMotherHoose Member Posts: 2,456
    Pleased that GS is working on many of the features/performance enhancements that I want … but I am greedy! ;)

    1. Preview to open in a separate window … behaving like an !Alert! … absolute focus; close it to get rid of it … maintain my state!

    2. Complete redesign of GUI
    game elements on L
    scene elements on R
    actorAttributes/Behavoir elements at bottom
    all with collapsible capabilities and individual user-drag re-sizing (at least height; as already exists)
    sceneEditor in center
    3. Increased imageSize import … at least 2048x2048

    4. mouse X,Y display in sceneEditor

    5. More Fonts58 native fonts in iOS … please, MarkerFelt.

    MH
  • aarioaario Member, PRO Posts: 256
    1. Pixel Collision
    2. Performance
    3. Joints
    4. Ability to select more then one actor at a time while working in the creator(ex. cmd select or window select)
    5. GC Achievements
  • ultimaultima Member, PRO Posts: 1,207
    edited December 2011
    1. more system resources, ie camera/gps cordinate/gyro/led/light sensor/microphone/vibration
    2. some sort of universal build that's not 2x
    3. more interface improvement,. basically look at what adobe is doing for their illustrator/photoshop/aftereffects(especially aftereffects) and this area has lots of features , rules/ grid/actor selection, lock/unlock layers, increase image size import etc, more typefaces (especially clear display). etc
    5.still thinking about this...

    (lastly quick fix.
    macappstore://itunes.apple.com/app/idxxxx?mt=12
    for hyperlink detection, seems like mac app store development is coming to a halt and not thought of anymore, it's still making money!)
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    1) Snap to Grid and/or the ability to lock actor's position so there is no accident nudging!
    2) IAP
    3) Tables
    4) Universal Apps
    5) GC Achievements
  • JackYdJackYd Member Posts: 93
    1. Ruler/Guides similar to photoshop/illustrator for aligning things easier
    2. Joints
    3. GC Achievements
    4. Performance
    5. Custom Collision
  • RacetotheMoonRacetotheMoon Member Posts: 323
    Apart from what's already been mentioned above..

    A Performance Analyzer would be fantastic. If us GS users could see where we're overloading the processor we'd probably bother you a little less about performance issues. The cherry on top would then be if we could step through the cycles so we could better see how/in what order things are being called.

  • imGuaimGua Member Posts: 1,089
    1.Fix Bugs
    2. Increase performance (more fps)
    3. Custom Collision
    4. An easier way to edit an actors attributes (even if it's just x and y values). Having to open up an actor to edit that stuff if a big workflow bottleneck. Surely just clicking on an actor and having it's attribute in a list down the side of the screen makes much more sense?
    5. Video
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    1.Actors library (where you can see all the art you ever put into the software)

    2. iAds or In-app-purchase for free users (free users need to make some money from free games)

    3. Either no more free or pro and bring in a publishing tax ($40 per app) or free can't publish and its $70 for year and free gets in app and iAd

    4. GET RID OF THE SPINNING LOADING ICON!!!!

    5. more behaviours



  • dreamgoaldreamgoal Member Posts: 9
    1.. Fix the editor, it's far too unstable
    2.. Improve performance, it sucks
    3.. Select multiple actors in creator for moving, copying and pasting
    4.. Organise resources into folders in creator
    5.. stop adding new features until you fix the broken ones already in there.
  • 3xL3xL Member Posts: 676
    1.pixel collision
    2.be able to zoom in the editor
    3.performance
    4.GC achievments
    5.chocolate chip muffins :)
  • Rob2Rob2 Member Posts: 2,402
    Why was my comment removed..anyone?
  • Rob2Rob2 Member Posts: 2,402
    Sorry..thats so weird.. how very odd..I was sure my comment had gone .. All is fine now..sorry again.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    It's your eyesight that's gone ;)

    Ace
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2011
    Hi Rob, strange that your comment was deleted.... you didn't swear, did you? ;-) Maybe it was a glitch in the new Forums system.... (or perhaps Ace is nearer the mark! Only kidding.)

    Anyhoo:

    1. Ability to upload files larger than 150mb. I should have put this in caps, so strongly do I feel about it (as does Stormy and others, I know). My experimental multimedia app is over 400 at the moment although I haven't optimised it yet, but even then, it'll still be more than 250mb, let alone 150...

    2. Transitions as behaviors

    3. Tables/arrays

    4. More refined type display (I still haven't seen text via GS on an iPad yet, would you believe, I hear it's not up to scratch. Anyone confirm or deny this please?)

    5. A round of applause with calls of "About blinkin' time" when I finally get my first app on the app store.

    6. There is no 6.

    ----------------------------------------------
    http://davidgriffinapps.co.uk/

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AcceleratedGamesAcceleratedGames Member Posts: 201
    edited December 2011
    1. Attribute for camera's X and Y position in the scene editor
    2. Custom collision shapes
    3. Being able to use the device's camera function
    4. Tables
    5. Snap to grid

    I have an idea for a new game/application that can only be made if these five features are available, and I'm sure that this game/application will make Gamesalad proud.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited December 2011
    All I want for Christmas is an interface with better workflow, like an inspector tab and a seperate layer window with breakapart sections for duel screen use. I hope I'm on Santa's nice list.
  • vectawrvectawr Member Posts: 43
    1. In App Purchases
    2. Pixel Collision
    3. Snap to isometric grid
    4. GC Achievements
    5. Export to any code
  • bradhermanbradherman Member Posts: 55
    1. In app purchases
    2. Arrays / Tables
    3. Python API for creating Rules (A guy can wish can't He)
    4. Access to Microphone, Save sounds, email sounds
    5. OpenURL attributes for custom URLs that have /?email=foo&malinglist=true
  • lycettebroslycettebros Member, PRO Posts: 1,598
    - universal
    - in app purchase
    - performance
    - folders for actors (more organisation)
    - grids, guides, snap to, more visual work space (these are all kinda connected so I make them one)
  • ozboybrianozboybrian PRO Posts: 2,102
    - Bug fixes. Maybe a new GS Version GS "Beta" When when the version is brand new, that backs up and file that's played on it, incase of corruption. Also it'd be nice not to worry about messing up your game using it on the new versions. I've had to remake like 3 games cause of this.
    - Pixel collisions would be awesome!
    - Joints... Scare me because all you genius's will make even more epic games!

    Pro Feature - Something that does all the game submitting stuff for you, like prov files and all that stuff.
    Just dumbs it down totally so, one click and all you gotta do is type in your games info for the buyers and choose your screens. I'd love that!

    - Ram recycler... Would love to just Keep having millions of anims in the one scene. Seriously. I want that more then anything! But you would expect games over 100mb off me quite often then :)

    Thanks! This is my Christmas wish list btw so I hope it comes true :(..
  • TomCoffeeTomCoffee Member, PRO Posts: 175
    1. GC Achievements
    2. Table/Arrays
    3. Zoom/Snap/XY Position in Scene Editor
    4. Performance
    5. I like the idea of a performance/step analyzer - basically something to show exactly what is happening (and all attribute values) at each click. Putting in debugging steps is a little too time consuming (I still use display text..heh). I spend a lot of time trying to figure out very, very odd little problems with the order of actions firing a 10th of a second before or after another one.

    And.. umm.. thank you! I'm an iPhone app developer because of Gamesalad!
    http://spillingcoffeemedia.com
  • ozboybrianozboybrian PRO Posts: 2,102
    Custom Fonts to!... Make it easy.
    Drag image 0 over to the 0 actor then 1 to 1 etc etc etc.....
    Plus options to change the font on certain scores.

    Simple enough right? xD
  • applaudmobileapplaudmobile Member Posts: 208
    edited December 2011
    As the current version stands, my top 5 are :

    1. improvements in performance of course (and I know this is being worked on)
    2. the loading spinner really bugs me. looks horrible and its not even aligned to its grey box properly - yuk. So the ability to turn it off per game or scene would be awesome.
    3. a better navigation system. when moving through game, scene, actors, layers - remember the breadcrumb trail so clicking back goes to the previous nav panel.
    4. interpolating alpha has always looked a bit strange to me. if interpolating alpha to 0 the final bit seems to be a jump to transparent rather than being smooth like the rest of the interpolation. Same with going the other way to alpha=1. last bit seems to jump to solid colour. can this be tweaked/improved please?
    5. spawn has another input field "layer" - so that an actor in the bottom layer can spawn an actor to the top layer etc - can't count how many times this would have been helpful.

    Very basic requests, not asking for anything new. But when the current platform is very very stable would be great to have new features like joints, if it doesn't impact negatively on the already shaky (sometimes) performance.
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