-
zombie drop-danger cats like
by Moebius ·howdy GS developers, as iam makingmiy first game i want to go for something simple to make and fun at the same time so i tried to make a game similar to zombie drop, danger cats or doodle destroy, i'v -
Spriteattack's Art tutorials
-
how many downloads?
by SlickZero ·A whole bunch of luck is needed, and a showcase from Apple doesn't hurt. It would be very, very hard for a free game to get into the top 10, much less a paid one. Being able to buy an iMac is high amb -
Destroy Object From Actor Controlled by the Accelerometer
by JohnPapiomitis ·the rule you have when it collides with eraser, destroy -
Destroy Object From Actor Controlled by the Accelerometer
by JohnPapiomitis ·-destroy -
Destroy Object From Actor Controlled by the Accelerometer
by cobras61 ·My game is to Erase a piece of paper with a "Eraser" which is controlled by the accelerometer.What Would i do to make the "eraser" destroy the piece of paper, the p -
Destroy Object From Actor Controlled by the Accelerometer
by JohnPapiomitis ·If you mean you want an actor to destroy itself when it collides with the actor controlled by the accelerometer, just have a rule when it collides with accelerometer actor, destroy -
Destroy Object From Actor Controlled by the Accelerometer
by cobras61 ·How do i make the Actor destroy a object that is moving? -
SKATER: GET YOUR FREE CODES
by Spinningnutmeg ·In the first level the dude never comes out on the bottom layer... And the graphics are blurry. Also the links open but never load. -
Puzzle game: Need game to track peices picked up then finish level....
by PixelBunneh ·game i have random ingrediants falling from the top of the screen.... on the right i have a list of five things you need to collect before it will complete that set. Then it should trigger the end of -
Need help! 2 questions
by crazyfishdev ·Im lost... If they are both the same size and in the same place then you would only see the top one... is that what you want? -
Problem With Layers
by drmutawa ·I got the same, every time I switch the layer to unscrollable the actors disapear, and apear again when it is scrollable again !!! -
working with layers
by deej011 ·so with a tree for example would u have it in 2 parts one part the bottom of the tree which u can walk in front of the and second part the top of a tree which u can walk behind both on different layer -
Different Forms of Collide
by App Surge ·I am making a game with the accelerometer, and I have obstacles that the main character collides with. When he collides with the from the top, it bounces fine (I'm using the collide attribute,) howeve -
best way to trace a hand drawing on photoshop?
by guilleface ·i made some characters on a paper and scanned them, then i am trying to trace a line on a new layer but i can't make a perfect curve line so when i put them on the iPad viewer the character looks a li -
Using a squared score / Accelerometer changing actor location
by FallacyStudios ·2. I'm trying to make it so that the score display always goes to the top of the screen just like rotating the phone from portrait to the upside down would rotate it except I don't want any other act -
Non bouncing collide behavior
by FallacyStudios ·Right now I have it set up so that when on actor of a color is touched and it is touching colors of a similar color it destroys all of the same color that are touching. How I am doing this is I have a -
endless vertical scene without having to send the platforms back up
by tenrdrmer ·To be honest you solution sounds exactly like what you want to not do based on your description. Although im not sure what you would have against change the locations back to the top. You could always -
seeking opinions re: game size, #levels, etc.
by Leanne ·Luckily, I did know to have all my dimensions divisible by two. They are all png8 exports. BTW, you CAN export as 8-bit pngs with transparency in Adobe's (previously Macromedia's) Fireworks program. -
endless vertical scene without having to send the platforms back up
by FirstDan ·can i get the scene 0 to 480 and pile it on top of 960, put this in a loop giving an endless scene