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  1. DownLoad ePig Surf Free!

    SnapFire
    by SnapFire · November 2011
    I've been playing the game, and I found a major bug. When you play with the home button at the top of the screen, the Accelerometer movement is backward. Gamesalad Autorotate switches everything excep
  2. Best methodology for selecting between different persistent states

    Sinequanon
    by Sinequanon · November 2011
    When game.weapon != 0, Destroy
  3. urgent please how to check left, right, top and bottom

    FirstDan
    by FirstDan · November 2011
    this works when you hit the left of the rectangle but when my actor jumps on the top left of the rectangle its still alerts left, rather than saying top...
  4. What Features do you want? (Attention Gamesalad Upper Management!)

    Ferin
    by Ferin · November 2011
    I would love to get 'mass copying' (system like) of actors from one layer to another, 'cos sometimes when i add like 50 platforms and then in order to keep them behind other actors i have - to one by
  5. Actor problem ://

    Leanne
    by Leanne · November 2011
    i use a transparent hotspot layered in front of the animal, and make it a reasonable size (depends on your target audience and their fine motor skills).
  6. Bubble Pop games

    jorkos
    by jorkos · November 2011
    just use a game level attribute tied to each color - if attribute is true, destroy actors.....reset after 1 second
  7. How to make a attribute connecting 10 actors?

    GuaveMedia
    by GuaveMedia · November 2011
    Actor1: When touch is pressed and attribute game.order = 1 (because actor 1 has an index attribute set to 1).... change game.order to game.order+1, destroy the actor
  8. Tshirtbooth, Overlap: Part 2?

    JPickard
    by JPickard · November 2011
    Doesn't that just create a ton of actors after a bunch of touches? Im guessing you used a destroy rule too?
  9. Tshirtbooth, Overlap: Part 2?

    jorkos
    by jorkos · November 2011
    you just spawn a new actor over the one selected that is at the top of the layer.....pretty basic actually.....put the same kind of controls on the new spawned actor (same image obviously)....i got th
  10. Possible Parse Error Solution

    beefy_clyro
    by beefy_clyro · November 2011
    Yes HDMI was ridiculous at the start, i did always wonder if there was any difference with all the gold top connectors and what not. I watched an episode on the gadget show that tested like a £5 cable
  11. Possible Parse Error Solution

    Rob2
    by Rob2 · November 2011
    I'm in the process of sorting out a Fire.. so we will have to get on top of the whole store scenario.
  12. Enemy Follow Collide

    zNiiC
    by zNiiC · November 2011
    When I followed the tutorial to make someone follow the player, it goes right on top of my player. I tried adding a collide, but that doesn't work. Any ideas? Check the video for extra info.
  13. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
  14. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
  15. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
  16. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
  17. urgent please how to check left, right, top and bottom

    FirstDan
    by FirstDan · November 2011
    how do i detect whether the jumping actor has either touched the left, right, top or bottomof the rectangle..
  18. Come one, Come All ... I need your minds! Platform ideas (beefy)

    beefy_clyro
    by beefy_clyro · November 2011
    I would say make a switch that when you walk on it, it send a huge bolder down on top of you. (Image)
  19. laser and light bouncing

    delorianhayze
    by delorianhayze · November 2011
    Let's say there's a laser actor in the middle of the stage. And let's say there are four mirrors (each on a different wall of the stage). And let's say the player angles the mirror on the top ceiling
  20. Come one, Come All ... I need your minds! Platform ideas (beefy)

    Braydon_SFX
    by Braydon_SFX · November 2011
    I would say make a switch that when you walk on it, it send a huge bolder down on top of you. (Image)
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