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  1. does anyone had make a battleship game?

    guilleface
    by guilleface · November 2011
    my only problem right now is having the AI to keep trying to destroy the ship after first hit, any ideas?
  2. How would you set up the fail rule?

    GuaveMedia
    by GuaveMedia · November 2011
    destroy
  3. Detecting Rotation

    TouchTiltGames
    by TouchTiltGames · November 2011
    know, the 0 and 360 start are measured from the top? and if you rotate the box to the right it goes from 360 to a negative value, and if you rotate it left it goes from 0 and counts up?
  4. Inconstant actor behavior

    mikemicom
    by mikemicom · November 2011
    I'm having a problem with the behavior of my actors, about 80% of the time they work as planned. Then every so often they don't work. When a ball hits one of my actors it goes to a Destroy rule and i
  5. DownLoad ePig Surf Free!

    SnapFire
    by SnapFire · November 2011
    I've been playing the game, and I found a major bug. When you play with the home button at the top of the screen, the Accelerometer movement is backward. Gamesalad Autorotate switches everything excep
  6. Best methodology for selecting between different persistent states

    Sinequanon
    by Sinequanon · November 2011
    When game.weapon != 0, Destroy
  7. urgent please how to check left, right, top and bottom

    FirstDan
    by FirstDan · November 2011
    this works when you hit the left of the rectangle but when my actor jumps on the top left of the rectangle its still alerts left, rather than saying top...
  8. What Features do you want? (Attention Gamesalad Upper Management!)

    Ferin
    by Ferin · November 2011
    I would love to get 'mass copying' (system like) of actors from one layer to another, 'cos sometimes when i add like 50 platforms and then in order to keep them behind other actors i have - to one by
  9. Actor problem ://

    Leanne
    by Leanne · November 2011
    i use a transparent hotspot layered in front of the animal, and make it a reasonable size (depends on your target audience and their fine motor skills).
  10. Bubble Pop games

    jorkos
    by jorkos · November 2011
    just use a game level attribute tied to each color - if attribute is true, destroy actors.....reset after 1 second
  11. How to make a attribute connecting 10 actors?

    GuaveMedia
    by GuaveMedia · November 2011
    Actor1: When touch is pressed and attribute game.order = 1 (because actor 1 has an index attribute set to 1).... change game.order to game.order+1, destroy the actor
  12. Tshirtbooth, Overlap: Part 2?

    JPickard
    by JPickard · November 2011
    Doesn't that just create a ton of actors after a bunch of touches? Im guessing you used a destroy rule too?
  13. Tshirtbooth, Overlap: Part 2?

    jorkos
    by jorkos · November 2011
    you just spawn a new actor over the one selected that is at the top of the layer.....pretty basic actually.....put the same kind of controls on the new spawned actor (same image obviously)....i got th
  14. Possible Parse Error Solution

    beefy_clyro
    by beefy_clyro · November 2011
    Yes HDMI was ridiculous at the start, i did always wonder if there was any difference with all the gold top connectors and what not. I watched an episode on the gadget show that tested like a £5 cable
  15. Possible Parse Error Solution

    Rob2
    by Rob2 · November 2011
    I'm in the process of sorting out a Fire.. so we will have to get on top of the whole store scenario.
  16. Enemy Follow Collide

    zNiiC
    by zNiiC · November 2011
    When I followed the tutorial to make someone follow the player, it goes right on top of my player. I tried adding a collide, but that doesn't work. Any ideas? Check the video for extra info.
  17. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
  18. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
  19. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
  20. urgent please how to check left, right, top and bottom

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th
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