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does anyone had make a battleship game?
by guilleface ·my only problem right now is having the AI to keep trying to destroy the ship after first hit, any ideas? -
How would you set up the fail rule?
by GuaveMedia ·destroy -
Detecting Rotation
by TouchTiltGames ·know, the 0 and 360 start are measured from the top? and if you rotate the box to the right it goes from 360 to a negative value, and if you rotate it left it goes from 0 and counts up? -
Inconstant actor behavior
by mikemicom ·I'm having a problem with the behavior of my actors, about 80% of the time they work as planned. Then every so often they don't work. When a ball hits one of my actors it goes to a Destroy rule and i -
DownLoad ePig Surf Free!
by SnapFire ·I've been playing the game, and I found a major bug. When you play with the home button at the top of the screen, the Accelerometer movement is backward. Gamesalad Autorotate switches everything excep -
Best methodology for selecting between different persistent states
by Sinequanon ·When game.weapon != 0, Destroy -
urgent please how to check left, right, top and bottom
by FirstDan ·this works when you hit the left of the rectangle but when my actor jumps on the top left of the rectangle its still alerts left, rather than saying top... -
What Features do you want? (Attention Gamesalad Upper Management!)
by Ferin ·I would love to get 'mass copying' (system like) of actors from one layer to another, 'cos sometimes when i add like 50 platforms and then in order to keep them behind other actors i have - to one by -
Actor problem ://
by Leanne ·i use a transparent hotspot layered in front of the animal, and make it a reasonable size (depends on your target audience and their fine motor skills). -
Bubble Pop games
by jorkos ·just use a game level attribute tied to each color - if attribute is true, destroy actors.....reset after 1 second -
How to make a attribute connecting 10 actors?
by GuaveMedia ·Actor1: When touch is pressed and attribute game.order = 1 (because actor 1 has an index attribute set to 1).... change game.order to game.order+1, destroy the actor -
Tshirtbooth, Overlap: Part 2?
by JPickard ·Doesn't that just create a ton of actors after a bunch of touches? Im guessing you used a destroy rule too? -
Tshirtbooth, Overlap: Part 2?
by jorkos ·you just spawn a new actor over the one selected that is at the top of the layer.....pretty basic actually.....put the same kind of controls on the new spawned actor (same image obviously)....i got th -
Possible Parse Error Solution
by beefy_clyro ·Yes HDMI was ridiculous at the start, i did always wonder if there was any difference with all the gold top connectors and what not. I watched an episode on the gadget show that tested like a £5 cable -
Possible Parse Error Solution
by Rob2 ·I'm in the process of sorting out a Fire.. so we will have to get on top of the whole store scenario. -
Enemy Follow Collide
by zNiiC ·When I followed the tutorial to make someone follow the player, it goes right on top of my player. I tried adding a collide, but that doesn't work. Any ideas? Check the video for extra info. -
urgent please how to check left, right, top and bottom
by JohnPapiomitis ·if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th -
urgent please how to check left, right, top and bottom
by JohnPapiomitis ·if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th -
urgent please how to check left, right, top and bottom
by JohnPapiomitis ·if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th -
urgent please how to check left, right, top and bottom
by JohnPapiomitis ·if the actors self position y is greater then the self position y of the rectangle when it collides, you know it collided on the top of the rectangle. and if the actors self position y is less then th