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  1. Game Creation Log - Arch Fiery

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2011
    climbing the Empire State Building. And at the top of my big building is an antenna. Above that is a star. With nice touches like that, this game seems more professional.
  2. scene change loading picture, help

    Paul900
    by Paul900 · September 2011
    yet another question, when ever you change scenes on the arcade it has the little loading purple thing in the top right corner, does this show up every time you change scene if your playing it on ipho
  3. TouchArcade Game of the Week

    aario
    by aario · September 2011
    If you want to vote please follow the link at the top!
  4. Whats up with this guy?

    tenrdrmer
    by tenrdrmer · September 2011
    closing this one down. Not really any need to give this guy a top place on our forum.
  5. Status Update on GameSalad 0.9.80 Release

    SF
    by SF · September 2011
    we’ve made engine performance and load times a top priority for the GameSalad team. I think you all will be glad to know that we’ve come up with some solutions that will dramatically improve perform
  6. ★★★ SALE: JetPack JoyRide Template Only £10.50 ★★★

    UtopianGames
    by UtopianGames · September 2011
    New video and write up in top post guys.
  7. New Game at App Store: "A Pig's Dreams"

    marcosxray
    by marcosxray · September 2011
    The free version hit #14 top free overall (Brazil) and #7 top free entertainment (Brazil)
  8. Is Game Center really this slow?

    games4fun
    by games4fun · September 2011
    Hey Ludwig were you able to have more than 1 leaderboard display with the button on the top left? Thanks
  9. Outputing Integer Data

    IngDesign
    by IngDesign · September 2011
    In my game, I have a counter (game attribute) that will compile the total number of kills a user makes in addition to top scores. I really really really want to output this info to a web site that ca
  10. Need help with overlaps!

    v00d0
    by v00d0 · September 2011
    that i'm using as layer for the spawn cause otherwise the actors will spawn up to the actor in the second row.
  11. Which Brand Would You Choose?

    yerk520
    by yerk520 · September 2011
    family.However, that is the inevitable point for top luxury handbags.If you would like to own something,Loewe handbags or simply Bottega Veneta handbags, first you should pay something. Some people m
  12. Big Set of 2D Assets

    Hattorikun
    by Hattorikun · September 2011
    Maybe this is useful for some of you guys. Especially for rapid prototyping and for any commercial games as well. You get 115 unique graphics as high res PNG's with alpha layer in three different size
  13. do we need a splash screen?

    freon1200
    by freon1200 · September 2011
    ok so im makin an app that is to go as quick as possible, only 1 screen, and the options. mute and junk all appear thru attribs and destroy actors.
  14. Background issues??

    jmagness
    by jmagness · September 2011
    My first though in the scene was wrap Y, which works. However I have meteors that are coming toward the ship from the top and they spawn randomly. The problem is, that when I wrap Y in the scene, the
  15. How to determine mouse direction?

    gyroscope
    by gyroscope · September 2011
    Hi dre38w, off the top of my head so untested: make an integer attribute called XPos, and make its value the starting x value of the draggable actor. Make an integer attribute called DragXPos. somewhe
  16. How to link health bar actor to self attribute health of enemy?

    scitunes
    by scitunes · September 2011
    OK now the health bar stuff. You will need to drag the same number of health bars into the scene as bad guys. I would recommend renaming each bar and bad guy in the layer panel. Then you will need to
  17. What Features do you want? (Attention Gamesalad Upper Management!)

    okkle
    by okkle · September 2011
    tidier (like how I can reposition actors in the top left so all of one type is together).
  18. Difference in touch commands?

    okkle
    by okkle · September 2011
    I then copy that R1 actor in the library in the top left by holding Alt and dragging it. I change all the 'R' to 'L', the plus to minus and vice versa, and set it to >0 instead of <6. So
  19. other buttons on pause scene

    Leanne
    by Leanne · September 2011
    if i attach the unpause behaviour to a button (like "skip to next level"), the game goes back to the level where the pause scene was initiated and not to the next level, regardless o
  20. follow actor on collide

    SAMman
    by SAMman · September 2011
    can anyone give me some tips on this. I want to have an actor sort of fly down from the top of the screen and then pic up another actor and then fly off the screen with that actor. It sort of work so
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