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Status Update on GameSalad 0.9.80 Release
by SF ·we’ve made engine performance and load times a top priority for the GameSalad team. I think you all will be glad to know that we’ve come up with some solutions that will dramatically improve perform -
★★★ SALE: JetPack JoyRide Template Only £10.50 ★★★
by UtopianGames ·New video and write up in top post guys. -
New Game at App Store: "A Pig's Dreams"
by marcosxray ·The free version hit #14 top free overall (Brazil) and #7 top free entertainment (Brazil) -
Is Game Center really this slow?
by games4fun ·Hey Ludwig were you able to have more than 1 leaderboard display with the button on the top left? Thanks -
Outputing Integer Data
by IngDesign ·In my game, I have a counter (game attribute) that will compile the total number of kills a user makes in addition to top scores. I really really really want to output this info to a web site that ca -
Need help with overlaps!
by v00d0 ·that i'm using as layer for the spawn cause otherwise the actors will spawn up to the actor in the second row. -
Which Brand Would You Choose?
by yerk520 ·family.However, that is the inevitable point for top luxury handbags.If you would like to own something,Loewe handbags or simply Bottega Veneta handbags, first you should pay something. Some people m -
Big Set of 2D Assets
by Hattorikun ·Maybe this is useful for some of you guys. Especially for rapid prototyping and for any commercial games as well. You get 115 unique graphics as high res PNG's with alpha layer in three different size -
do we need a splash screen?
by freon1200 ·ok so im makin an app that is to go as quick as possible, only 1 screen, and the options. mute and junk all appear thru attribs and destroy actors. -
Background issues??
by jmagness ·My first though in the scene was wrap Y, which works. However I have meteors that are coming toward the ship from the top and they spawn randomly. The problem is, that when I wrap Y in the scene, the -
How to determine mouse direction?
by gyroscope ·Hi dre38w, off the top of my head so untested: make an integer attribute called XPos, and make its value the starting x value of the draggable actor. Make an integer attribute called DragXPos. somewhe -
How to link health bar actor to self attribute health of enemy?
by scitunes ·OK now the health bar stuff. You will need to drag the same number of health bars into the scene as bad guys. I would recommend renaming each bar and bad guy in the layer panel. Then you will need to -
What Features do you want? (Attention Gamesalad Upper Management!)
by okkle ·tidier (like how I can reposition actors in the top left so all of one type is together). -
Difference in touch commands?
by okkle ·I then copy that R1 actor in the library in the top left by holding Alt and dragging it. I change all the 'R' to 'L', the plus to minus and vice versa, and set it to >0 instead of <6. So -
other buttons on pause scene
by Leanne ·if i attach the unpause behaviour to a button (like "skip to next level"), the game goes back to the level where the pause scene was initiated and not to the next level, regardless o -
follow actor on collide
by SAMman ·can anyone give me some tips on this. I want to have an actor sort of fly down from the top of the screen and then pic up another actor and then fly off the screen with that actor. It sort of work so -
ePig Games won 40k - Time to do Marketing Test
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ePig Games won 40k - Time to do Marketing Test
by UtopianGames ·I would make a top class game though with 50K as this would probably be enough to get some attention without spending too much on marketing. -
How to link health bar actor to self attribute health of enemy?
by 0belisk ·bar (full) collides with health bar (3/4), destroy the full one, but it doesnt work for some reason. -
When Double Tapped Stop Rotation
by liamo ·Not sure this will work, im thinking of the top of my head.