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  1. Is selling 12 copies a day, a good amount?

    scrapee_net
    by scrapee_net · January 2011
    Hello. My first game, save cubes, for ipad, sold yesterday 12 copies. Its costs U$ 2,99... Is this a good number for the first day? How many copies do you usually sell each day?
  2. Save Cubes - Available on the AppStore

    quantumsheep
    by quantumsheep · January 2011
    I don't have an iPad, but good luck with it. I like the cubes (bless 'em)
  3. How many moving actors can Gamesalad handle?

    JGary321
    by JGary321 · January 2011
    That makes me cry! I so wanted to do an iPad bullet hell shooter!
  4. Mind Control in App Store

    MagoNicolas
    by MagoNicolas · January 2011
    iPad: http://itunes.apple.com/lv/app/mindcontrolxl/id412931290?mt=8&ls=1
  5. How many moving actors can Gamesalad handle?

    quantumsheep
    by quantumsheep · January 2011
    On an ipad I would avoid more than 50 32x32 characters. Avoid spawn/destroy and keep in mind that music and sound fx will cause performance drop off.
  6. How many moving actors can Gamesalad handle?

    TwistedMech
    by TwistedMech · January 2011
    On an ipad I would avoid more than 50 32x32 characters. Avoid spawn/destroy and keep in mind that music and sound fx will cause performance drop off.
  7. My first game - Reaper

    allaboutiweb
    by allaboutiweb · January 2011
    MH - I know what you mean, it must be the video. There is enough contrast when you see the game on an iPad.
  8. Moving backdrop not character

    Glynnister
    by Glynnister · January 2011
    The basic principal i want to achieve is that as i press the controls in directions the man in the center of the screen is animated in moving his legs however he never moves from the center of the scr
  9. How many moving actors can Gamesalad handle?

    emf715
    by emf715 · January 2011
    A tangential question: how much of a drop-off is there in performance in the built in viewer, vs on an actual iPad?
  10. How many moving actors can Gamesalad handle?

    emf715
    by emf715 · January 2011
    My focus is on iPad games, if that makes a difference...
  11. Make iPad version of my game with no iPad ?!

    guru-at-zidware
    by guru-at-zidware · January 2011
    - setup GS for ipad
  12. What did Santa bring?

    xyloFUN
    by xyloFUN · January 2011
    I got an electric toothbrush... no ipad :-(
  13. Save Cubes - Available on the AppStore

    scrapee_net
    by scrapee_net · January 2011
    Hello. Sorry for posting this in this category, but the Announce Your game has no enough participation... I posted a topic about my game yesterday night and nobody answered yet. So I'm posting it here
  14. My apps are dying on the app store... any suggestions?

    EatingMyHat
    by EatingMyHat · January 2011
    send it to him directly at admin at ipadadviceandtips.com (this is the iPad site, he got an iPhone one as well).
  15. What did Santa bring?

    StormyStudio
    by StormyStudio · January 2011
    I got an electric toothbrush... no ipad :-(
  16. Make iPad version of my game with no iPad ?!

    expired_012
    by expired_012 · January 2011
    640x960 or 960x640 is fairly similar to the iPads screen size, so yes I would think so.
  17. Make iPad version of my game with no iPad ?!

    POM
    by POM · January 2011
    i just tested something , made a new project (iPad landscape) and made some actors in the scene , hit preview
  18. What did Santa bring?

    andykeating
    by andykeating · January 2011
    I got the ipad and I love it...:)
  19. interesting, external joysticks for ipad

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    http://toucharcade.com/2011/01/04/fling-game-controller-for-ipad/
  20. How to Convert DVD and Video to Your Fashionable iPad

    jimgreen2
    by jimgreen2 · January 2011
    iPad has been released for about a month, but it is pretty popular among people. I think you guys who got iPad are very proud. How do you make full use of its great space without spending extra money?
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