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iPhone versus iPad sales
by UtopianGames ·The only game we have on both devices is red ball of goo (red balls of goo iPad). -
iPhone versus iPad sales
by gyroscope ·But still, a couple of considerations: there are approximately 4 million iPads sold, as compared to well over 50 million iPhones out there. So with an iPhone game, if you sell say as little as 0.1 of -
iPhone versus iPad sales
by xyloFUN ·I was told that the ipad is mostly used by middle aged males in the IT or management levels and tied to bragging rights and things like that. -
iPhone to iPad...how to if at all?
by Mogos ·I also starts with the iPad version and then downsized everything. -
Hi.. plus a couple of questions.. (iPhone/Game Salad)
by Photics ·GameSalad would let you achieve those goals in a few months! I started using GameSalad in February. Three weeks later I had my first app completed. In June, I had a featured iPad app — Commove - it's -
Hi.. plus a couple of questions.. (iPhone/Game Salad)
by Yodapollo ·2. As for the pricing - GameSalad is entirely free to download and use. You can create games for the iPhone/iPod Touch, iPad, Safari browser, or a Mac for free. No paid GameSalad membership required, -
iPhone to iPad...how to if at all?
by Stormtrix ·I actually created the iPad version first with large image sizes then it was easier for me to shrink them down to iphone size.. mine is called Toddler Fun HD with Matching, Popping, Shapes, Sounds. -
iPhone to iPad...how to if at all?
by MLCinema ·OK, Thank you. Anyone have experience with this? What did you change about your app for the iPad? Maybe an additional level. -
created a game... but realised i need an account with apple...
by JohnPapiomitis ·I would love to have my apps on the Mac because later thus week, someone will be coming by and to demo my stuff on the phone, iPad and big Mac would be ultra cool! -
ARMv7 apps not working on iOS 3
by gamesmold ·xyloFUN said:So if I only publish for iPad, I can always check that setting, right? -
created a game... but realised i need an account with apple...
by xyloFUN ·I would love to have my apps on the Mac because later thus week, someone will be coming by and to demo my stuff on the phone, iPad and big Mac would be ultra cool! -
iPhone to iPad...how to if at all?
by gyroscope ·Hi MLC, you can make an iPad version of your iPhone game, and as you said, change the screen size in the Project Editor, as well as import larger scenes if needed into GS. -
iPhone to iPad...how to if at all?
by MLCinema ·I have an iPhone game almost complete. Is there anyway to port this to the iPad? Can I just change the size of my scenes and target platform? -
Graphic Specs for iPad Graphics
by MotherHoose ·the term HD has no real relevancy for iPad... it is usually just added by the developer to denote that app it is for the iPad. (though you can call your app anything you want!) -
Graphic Specs for iPad Graphics
by craps ·How do we go about making our graphics HD for the iPad? -
What's Cooking...
by Photics ·The app is a universal binary that supports iPad, iPhone and iPod Touch — in all orientations. It goes from 320 pixels wide to 1024 pixels wide. I'm waiting to see how this version works out. If Appl -
ARMv7 apps not working on iOS 3
by xyloFUN ·So if I only publish for iPad, I can always check that setting, right? -
Gamesalad editor for iPad possible?
by dshoe ·Would it be possible for Gamesalad to make a game editor for the iPad? I'd love to make stuff on the go even if I couldn't publish from it. -
How much RAM is good for the game??
by Portyman ·I only ask, because at about 55, I was getting crashes on the iPad., -
How much RAM is good for the game??
by Portyman ·What about iPad?