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  1. CPU drop affects GS performance

    viking
    by viking · October 2015
    I guess @Lost_Oasis_Games that this is the most plausible explanation. But then why does the game run perfectly on my iPad?
  2. CPU drop affects GS performance

    viking
    by viking · October 2015
    see the same drop in frames running AdHoc on my iPad. Then I did an Activity Monitor test on my MacBook Pro while running GS and previewing my game. I found something super-weird. Every 100 seconds o
  3. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    I have one issue where all my cars steer at only about 1/3rd of the "strength" as they do when I play the game on iPad or in the Creator Preview, etc.
  4. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    Like, on the iPad, my save game system works fine, saving attributes and tables manually to achieve whatever result I want.
  5. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    On iPad, the sound of my helicopter (at my drop-off point) usually only travels "about as far as the player goes before the helipad goes offscreen).
  6. Just completed our first iOS app!

    RedRobo
    by RedRobo · October 2015
    @Thunder_Child Yes I'm working on an iPhone version now. Eventually I will do a universal version but it looked so nice on the iPad that I didn't want to compromise the layout at all at this stage.
  7. Game Center Achievement Difficulty

    grishlock
    by grishlock · October 2015
    I'm working with Mac Creator 0.13.44, El Capitan, and I'm running the AdHoc application on an iOS 9.0.2 iPad Air 2. The attached screenshot shows the code. Everything seems to work - I get logged in
  8. Just completed our first iOS app!

    Thunder_Child
    by Thunder_Child · October 2015
    Ahhh. Gotta get the ol ipad out...made for ipad only. Do you plan on an iphone release soon...at all?
  9. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    Hope this gets fixed soon, as I don't really want to have to convert all my sounds unnecessarily. They're working just fine for iPad just now, so I don't want to mess with them.
  10. Error while uploading with ApplicationLoader

    app_sauce
    by app_sauce · October 2015
    "Invalid package. Applications built with sdk 9.0 or later must be packaged as proper IPA files". and "This bundle is invalid. The info.plist contains an invalid key 'CFBun
  11. Just completed our first iOS app!

    RedRobo
    by RedRobo · October 2015
    It's called: The Bibblebobs - Captain Jim's Treasure - it's iPad only at the mo and has been about 9 months in the making.
  12. Problem with actor position

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    hud actors, even though it appears they are moving down the scene, code wise they are not. so an actor set on say an iPad layout in horizontal will only see a range on the X axis of 0-1024 pixels peri
  13. HTML5 Publishing!

    LucasJG1994
    by LucasJG1994 · October 2015
    @NipaDidIt
  14. "Yikes! Spikes!" Now available!

    MentalDonkeyGames
    by MentalDonkeyGames · October 2015
    (Quote)
  15. "Yikes! Spikes!" Now available!

    BigDave
    by BigDave · October 2015
    @NipaDidIt Nice work and right in time!
  16. "Yikes! Spikes!" Now available!

    MentalDonkeyGames
    by MentalDonkeyGames · October 2015
    I made a halloween update!
  17. actor doesnt collide when changing the size

    Icebox
    by Icebox · October 2015
    @NipaDidIt but I usually interpolate the position of an actor and it collides with no problem
  18. Can't sign my App update anymore Android Keystore

    BigDave
    by BigDave · October 2015
    @NipaDidIt no (Image)
  19. Game Center Not working?!

    grishlock
    by grishlock · September 2015
    I thought it was just me (using Game Center for the first time). iPad Air2, iOS 9.0.1.
  20. Can't sign my App update anymore Android Keystore

    BigDave
    by BigDave · September 2015
    @jonmulcahy @NipaDidIt
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