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  1. Is GameSalad still going to work

    IntelligentDesigner
    by IntelligentDesigner · October 2010
    distributable that will work on my iPods and IPad?
  2. Chillingo Bought by EA!!!

    Weswog
    by Weswog · October 2010
    Yeah angry birds halloween is #1 on iPhone and iPad that's crazy (Image)
  3. Red Balls of Goo-Front page of N&N-CONGRATS UTOPIAN!

    butterbean
    by butterbean · October 2010
    Hey, your iPad one was featured too!! Double whammy!
  4. Yoyogames (GameMaker) go down the publishing route.

    CannonFodder
    by CannonFodder · October 2010
    “YoYo depend on your continuing community support. Our aim is to publish the best of YOUR games on iPad, iPhone, Android, PSP, PC and Mac. Your input is so incredibly valuable to us that in return for
  5. Build A Skeleton - Currently 15th iPad - Education

    Tillbo
    by Tillbo · October 2010
    A Halloween themed children's app I have just done has got to number 15 iPad Education in the US & UK...
  6. Math and GameSalad Direct® — Why it doesn't work for Pros!

    Photics
    by Photics · October 2010
    I think the average GameSalad developer makes less than $2000 per year. If Pro was priced at $500-$750, developers are more likely to purchase the software. In their minds, they've more than doubled t
  7. ipad viewer cutting my design

    azavega
    by azavega · October 2010
    Did my whole design for Ipad using 1024x768 resolution and they fit perfect on the scene when i drop it there but every time that i try preview the viewer doesn't show the whole screen, it cuts the to
  8. Are you guys designing for the Retina Display?

    AfterBurnett
    by AfterBurnett · October 2010
    EDIT: Actually, I need a much better monitor before I develop for the iPhone 4/iPad... unless GS add in the ability to scale the editing screen! HINT HINT!
  9. Are you guys designing for the Retina Display?

    BeyondtheTech
    by BeyondtheTech · October 2010
    If anything, having a game designed in high-resolution for the Retina Display boosts sales for iPhone 4 and iPod touch 4th-generation owners, and it also paves the way for an iPad version.
  10. Spooky School ABCs in Review! (with video)

    Mixel
    by Mixel · October 2010
    I anticipate adding a lot of functionality in free updates (voice banks, more creatures per letter, possibly even mini games) ..
  11. The Mac App Store

    Photics
    by Photics · October 2010
    Awesome, it seems that I will not need to upgrade my Mac OS software to participate. It works on Snow Leopard.
  12. Angry Zombie Launch Just Submitted (Screen shots)

    scitunes
    by scitunes · October 2010
    Here's the problem. (And I am being very sincere about this). This started as an iPad game that was going to be called "CatAHHHHHPault" in which you lunch cats at catnip. At the time
  13. Another app rejected due to graphics corruption

    Peter_Olafson
    by Peter_Olafson · October 2010
    Thanks but I've tested it in the game salad viewer on the Mac, on the iPhone and have made two adhoc versions. The phone isn't jail broken. This one is an iPhone app not an iPad app. I think anyone el
  14. Build beta .app now?

    franzschuier
    by franzschuier · October 2010
    But I would like to build an .app beta to test on my ipad. Is that possible at the moment?
  15. Addicted...HD available now for iPad! (PROMOS)

    scitunes
    by scitunes · October 2010
    (Image)
  16. The Secret of Grisly Manor - now live in the App Store!

    minimalobjective
    by minimalobjective · October 2010
    Massive congrats on the game! The presentation and visuals are really nice. Actually still waiting to give it a test on my ipad as my girlfriend has been glued to it for the last 1/2 hour ;p
  17. @@@ Dock'nSaucers at the App Store!!@@@

    chicop
    by chicop · October 2010
    (sorry dont have an ipad either)
  18. Another app rejected due to graphics corruption

    guru-at-zidware
    by guru-at-zidware · October 2010
    I have made quite a few ipad apps...and think the GS system works really well. I do optimize graphics a lot (8bit png) and have a rigid workflow of development to minimize code errors. You have to be
  19. Another app rejected due to graphics corruption

    quantumsheep
    by quantumsheep · October 2010
    I haven't made an iPad app yet, so can't speak from experience with that format.
  20. @@@ Dock'nSaucers at the App Store!!@@@

    Devils
    by Devils · October 2010
    Game looks awesome wish I had an iPad would buy in a heart beat.
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