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  1. Endless scrolling (randomized) backgrounds?

    owen_dennis
    by owen_dennis · September 2015
    Alternately, I have a similar issue in a game that I'm making. What I decided to do was spawn a big white actor on top of the background I wanted to change. Have that white actor's alpha start at 0, t
  2. Multiples of a number

    Gamepenciler
    by Gamepenciler · September 2015
    Spawn reward.
  3. Random set images with tables problem.

    33miles
    by 33miles · September 2015
    Can someone please take a look at this demo for me and help figure out what I'm doing wrong? I have 9 on screen actors and I want them to get a unique image based off a random table row value that is
  4. Princess Sky Trailer

    Franto
    by Franto · September 2015
    @slacker bob The game looks fun and the artstyle is unique, with a humorous tint to it. Great to see a female lead in a non-type casted role. {Even though she is a princess, what she's doing is pretty
  5. Fire breathing death

    Village Idiot
    by Village Idiot · September 2015
    Another thing I noticed is that in where the fire actor is spawned (right at the bottom) if I have it spawn relative to scene as you do, it doesn't appear at all.
  6. New to GS. Pressing play freezes screen and does nothing.

    anselwithmac
    by anselwithmac · September 2015
    Meaning: I have a key press rule, with a move behavior added to it both WHEN the key is press and even when it is not pressed (else) Nothing happens either way. I also even added a spawn actor to it t
  7. Updating Sprites on my game

    Franto
    by Franto · September 2015
    Here is a vid of the menus and shop so far. The sound icon is the old dragon icon, since I thought it be boring to use the "standard" sound on/off icon, lol. In the shop you can see
  8. Spawning actor from table reference

    allc1865
    by allc1865 · September 2015
    My only problem... Every time I spawn that actor, it's blank. It doesn't even show the image.
  9. How to make a wave spawner

    BigDave
    by BigDave · September 2015
    spawn defined amount and type of enemies, lets say 10
  10. Fire breathing death

    frd
    by frd · September 2015
    What are the spawning rules? Where is it set to spawn from?
  11. Fire breathing death

    Village Idiot
    by Village Idiot · September 2015
    I've taken a grab of what my dragon-fly is doing. The pink line shows how it's travelling. The fire is animating successfully now. But Isn't following the y axis of the dragon-fly – just coming out at
  12. Actor will only spawn once and no more

    Socks
    by Socks · September 2015
    Then whenever the mouse button is pressed the spawner will spawn Actor 2 using this 'random angle' to position Actor 2 on the permitter of a circular area.
  13. Actor will only spawn once and no more

    ben.n3974
    by ben.n3974 · September 2015
    Hi everyone, so Im still getting to know Gamesalad and I seem to be having trouble with spawning. Im setting up an actor that whenever key ( lets say spacebar) is pressed will spawn actor 2 in a rando
  14. How to make a wave spawner

    tatiang
    by tatiang · September 2015
    It might mean to spawn 1 easy enemy on level 1, 1 easy and 1 medium on level 2, and 2 easy and 1 hard on level 3.
  15. android package name?

    GeorgeGS
    by GeorgeGS · September 2015
    Usually it's something like com.companyname.gamename The important thing is that it must be unique to your application so you don't have conflicts with other applications.
  16. Change scene size when specific rule is true

    goo_189
    by goo_189 · September 2015
    The idea is to create an endless runner that will basically spawn random platform and also have an infinite scene.
  17. Available to code

    Socks
    by Socks · September 2015
    That's nonsense, my logic building is world class, check this out, it spawns aliens . . .
  18. Delete oldest Actor - Perfomance Issues

    JayJayD
    by JayJayD · September 2015
    Gameinfo: Everytime when you move the finger on the screen, a spawner spawns a line (consists of a lot of small actors (called LineActor for now) along the finger move. The line gets destroyed when mo
  19. Apple TV & Gamesalad

    tmann
    by tmann · September 2015
    Universal in this case is referring to app purchases, iOS and tvOS app bundles are unique so definitely no side loading. Porting a simple SceneKit based iOS app to tvOS has been reported as a ten minu
  20. Fire breathing death

    jamie_c
    by jamie_c · September 2015
    keys to move left and right and press space to spawn some fire.
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