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  1. Space Tech Defender Released

    victorkin11
    by victorkin11 · August 2010
    The screen look narrow, maybe ipad version will better!
  2. Rodent Rage: Coming Soon

    TouchTiltGames
    by TouchTiltGames · August 2010
    I've started a few small games for practice with GS but didn't follow through with them, but this one I did. It's a humorous cannon physics game where you the lab Rodent take revenge against the Scien
  3. StarPilots finally launches!!! Promo codes

    quantumsheep
    by quantumsheep · August 2010
    Nice work... again. I too wish I had an iPad.
  4. StarPilots finally launches!!! Promo codes

    design219
    by design219 · August 2010
    Nice work... again. I too wish I had an iPad.
  5. GameSalad Textbook - PDF available for sale later today.

    jstrahan
    by jstrahan · August 2010
    Made it half way though chapter 4 b4 falling asleep with iPad in hand so far great can't wait to get to the math I know there's alot to learn in that part of the book thanks again
  6. StarPilots finally launches!!! Promo codes

    expired_012
    by expired_012 · August 2010
    Looks awesome!! Wish I had an iPad to buy it (Image)
  7. StarPilots finally launches!!! Promo codes

    JamesZeppelin
    by JamesZeppelin · August 2010
    iTunes Info IPAD ONLY
  8. iPad screen..

    firemaplegames
    by firemaplegames · August 2010
    The iPad and the iPhone use the same iOS and have the same requirements.
  9. iPad screen..

    gyroscope
    by gyroscope · August 2010
    Hi, I was told the max. size for the iPad is the same for the iPhone: 1024 x 1024 pxls. :-) any larger areas needed have to be tiled.
  10. Background Image Optimizing Using Instances?

    TouchTiltGames
    by TouchTiltGames · August 2010
    Thanks for the input guys. Yeah my nearly done game is just a static scene on the iPad. I hope to optimize it for all Arm7 devices so I'll look into some tiling, cheers!
  11. Question from a brand new member

    GreenMango
    by GreenMango · August 2010
    If I become a paying member, will I be able to connect up an iPhone/iPad to my Mac and actually test/debug the program by running it on the device? I have not subscribed to the Apple developers progra
  12. APP STORE UPLOAD - PRORITY ONE! NEED OFFICIAL, CLEAR, COMPLETE, UPDATED* INSTRU

    Rob2
    by Rob2 · August 2010
    I hope this isn't going to ruin your day but iPad dev is snow leopard only.
  13. APP STORE UPLOAD - PRORITY ONE! NEED OFFICIAL, CLEAR, COMPLETE, UPDATED* INSTRU

    FranzKeller
    by FranzKeller · August 2010
    Some of them include my iPad, others dont? hmmm....
  14. APP STORE UPLOAD - PRORITY ONE! NEED OFFICIAL, CLEAR, COMPLETE, UPDATED* INSTRU

    Rob2
    by Rob2 · August 2010
    with your device plugged in what does the xcode organiser say under provisioning profiles...nothing maybe? Try Automatic Device Provisioning (middle top button) it got my iPad sorted 3 minutes out of
  15. ipad and iphone versions

    johnboymac
    by johnboymac · August 2010
    Ive designed my current project with ipad in mind, and will then copy the project and resize for iphone. what im wondering, is do these have to be uploaded as separate apps to appstore - do they need
  16. Background Image Optimizing Using Instances?

    firemaplegames
    by firemaplegames · August 2010
    Your background image shouldn't be too bad on an iPad, but everything helps.
  17. Background Image Optimizing Using Instances?

    TouchTiltGames
    by TouchTiltGames · August 2010
    The background of my iPad game is just one 1024x768 optimized PNG using ImageOptim but it's still ~1mb. Now all I've done is duplicate each scene for my 20 levels, so I've left the background image an
  18. iPad screen..

    TouchTiltGames
    by TouchTiltGames · August 2010
    iPad resolution is 1024x768 but your scene can be bigger...
  19. iPad screen..

    iDeveloper
    by iDeveloper · August 2010
    How big can the iPad scene be? I would also like to know the same with the iPhone...
  20. Is it worth paying crazymikesapps.com for a review ?

    aalzanki
    by aalzanki · August 2010
    Marketing your iPhone or iPad app is not easy and I suggest you start your marketing efforts before you even build your app.
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